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Posted

love it!!

 

here's the types entry:

 

[TargetType***]
Name=Stand
FullName=Hot Dog Stand
ModelName=HotDog_Stand.lod
TargetType=COMMAND_BUILDING
ActiveYear=0
TargetValue=300
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=2000.0
DamagedModel=

DestroyedEffect=VeryLargeBombExplosionEffect
DestroyedModel=fueltank2_destroyed.lod
SecondaryChance=100
SecondaryEffect=LargeOilFireEffect
Effect=SmokeStackEffect
ExhaustOffset=0,0,3.0

 

you can change the FullName= to whatever you like

 

attached is the lod, skin and ini

 

origination is from Major Lee's DBS terrain circa 2004-ish??

Posted

love it!!

 

here's the types entry:

DestroyedEffect=VeryLargeBombExplosionEffect

DestroyedModel=fueltank2_destroyed.lod

SecondaryChance=100

SecondaryEffect=LargeOilFireEffect

 

Kevin I noticed on some of your _targets.ini files you tend to set the biggest possible effects for smallest structures, this might cause visual oddities

Posted

in particular, for the hot dog stand, represent grease/oil from the fryers and the dogs themselves exploding & burning. sort of a joke!

nobody REALLY knows what goes into a hot dog (and really don't want to!!)

  • Like 2
Posted

Jeanba and Wrench.... I'll call the Island Builders tonight

 

Charlielima... there was an R&R flight scheduled to the island later this week. Those Navy ships dropped off some medicinal whiskey at the dispensary but doc said it was no good.

Posted (edited)

Jeanba and Wrench.... I'll call the Island Builders tonight

What about Capunian Viggen taking off from a hidden base  :blind:  ?

keep up your excellent work in the direction you want anyway

Edited by jeanba
Posted (edited)

Charlielima,

 

You have to look at the right places on the island. You know how LtCol Stein likes his "Easter Eggs"

post-5732-0-81753300-1455018185_thumb.jpg

Edited by krfrge
  • Like 2
Posted

Charlielima,

 

You have to look at the right places on the island. You how LtCol Stein likes his "Easter Eggs"

attachicon.gifSouthdowns Lounge.JPG

 

A must defend High Value Unit. I can not begin to name the minimum air defenses required for this.

At least 2 VMF(AW) squadrons rotating thru would be a start.

CL

Posted (edited)

All,

 

Island builders showed up last night but there is much more to do.

post-5732-0-61727600-1455106929.jpg

post-5732-0-50385200-1455107404_thumb.jpg

 

WIP Update

Current map:

1049 Target Areas

27,000+ targets

262 Movement routes

40 Islands (a few are close to real life)

270 tiles (Base tile set is Stary's GH 3.5)

post-5732-0-14809900-1455106941_thumb.jpg

 

Real Life steps in frequently so I beg for patience.

 

Things I want to complete before releasing;

Create a variety of single missions and some (2-3) campaigns.

The project is based off SFV2 but I am testing in SF2NA as well.

 

I truly appreciate the encouragement and comments.

 

Kindest regards - Krfrge

Edited by krfrge
  • Like 8
Posted

Jeanba - I am thinking the 1970's (semi-fictional campaign - no Chinese involvement) and 2010's

 

Wrench - I thought you had a lake house there!?

 

Random shot over the "new" island.

post-5732-0-31103500-1455193288_thumb.jpg

  • Like 1
Posted

Ah! my house!

I see the central island is bulging from the magma dome....

when it goes off again, I want to be there to see it!!! (can you say "vaporized"? I knew you could! LOL!!)

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