charlielima Posted February 6, 2016 Posted February 6, 2016 Is the club close to the ramp or do we have to take a jeepney ? CL Quote
+Wrench Posted February 6, 2016 Posted February 6, 2016 love it!! here's the types entry: [TargetType***]Name=StandFullName=Hot Dog StandModelName=HotDog_Stand.lodTargetType=COMMAND_BUILDINGActiveYear=0TargetValue=300UseGroundObject=FALSEDamagePoint=100.0ArmorValue=0.0ArmorType=0RepairRate=0StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=2000.0DamagedModel= DestroyedEffect=VeryLargeBombExplosionEffectDestroyedModel=fueltank2_destroyed.lodSecondaryChance=100SecondaryEffect=LargeOilFireEffectEffect=SmokeStackEffectExhaustOffset=0,0,3.0 you can change the FullName= to whatever you like attached is the lod, skin and ini origination is from Major Lee's DBS terrain circa 2004-ish?? Quote
+Stary Posted February 6, 2016 Posted February 6, 2016 love it!! here's the types entry: DestroyedEffect=VeryLargeBombExplosionEffect DestroyedModel=fueltank2_destroyed.lod SecondaryChance=100 SecondaryEffect=LargeOilFireEffect Kevin I noticed on some of your _targets.ini files you tend to set the biggest possible effects for smallest structures, this might cause visual oddities Quote
+Wrench Posted February 6, 2016 Posted February 6, 2016 in particular, for the hot dog stand, represent grease/oil from the fryers and the dogs themselves exploding & burning. sort of a joke! nobody REALLY knows what goes into a hot dog (and really don't want to!!) 2 Quote
Wilches Posted February 8, 2016 Posted February 8, 2016 Truly awesome! Are the shadows allowed in this objects? Quote
krfrge Posted February 8, 2016 Posted February 8, 2016 Wilches, I turned off the shadows to cut down on my loading time. I will take a few shots with the shadows on. Quote
jeanba Posted February 8, 2016 Posted February 8, 2016 Welcome to Wrench Island Welcome Sign.JPG Why not adding a Capun Island (alignment = ENNEMY) ? Quote
+Wrench Posted February 8, 2016 Posted February 8, 2016 it would just be a mass of craters.... 1 Quote
charlielima Posted February 8, 2016 Posted February 8, 2016 (edited) No club on the islands, atolls and such ? A " dry " Marine Corps ? Not in my Navy ! CL Edited February 8, 2016 by charlielima Quote
krfrge Posted February 9, 2016 Posted February 9, 2016 Jeanba and Wrench.... I'll call the Island Builders tonight Charlielima... there was an R&R flight scheduled to the island later this week. Those Navy ships dropped off some medicinal whiskey at the dispensary but doc said it was no good. Quote
jeanba Posted February 9, 2016 Posted February 9, 2016 (edited) Jeanba and Wrench.... I'll call the Island Builders tonight What about Capunian Viggen taking off from a hidden base ? keep up your excellent work in the direction you want anyway Edited February 9, 2016 by jeanba Quote
krfrge Posted February 9, 2016 Posted February 9, 2016 (edited) Charlielima, You have to look at the right places on the island. You know how LtCol Stein likes his "Easter Eggs" Edited February 10, 2016 by krfrge 2 Quote
charlielima Posted February 9, 2016 Posted February 9, 2016 Charlielima, You have to look at the right places on the island. You how LtCol Stein likes his "Easter Eggs" Southdowns Lounge.JPG A must defend High Value Unit. I can not begin to name the minimum air defenses required for this. At least 2 VMF(AW) squadrons rotating thru would be a start. CL Quote
krfrge Posted February 10, 2016 Posted February 10, 2016 (edited) All, Island builders showed up last night but there is much more to do. WIP Update Current map: 1049 Target Areas 27,000+ targets 262 Movement routes 40 Islands (a few are close to real life) 270 tiles (Base tile set is Stary's GH 3.5) Real Life steps in frequently so I beg for patience. Things I want to complete before releasing; Create a variety of single missions and some (2-3) campaigns. The project is based off SFV2 but I am testing in SF2NA as well. I truly appreciate the encouragement and comments. Kindest regards - Krfrge Edited February 10, 2016 by krfrge 8 Quote
jeanba Posted February 10, 2016 Posted February 10, 2016 Looks great ! What will be the epriod for the campaigns ? Quote
stuntman Posted February 10, 2016 Posted February 10, 2016 TK has the chinese air force ready, but only for android unfortunately : https://twitter.com/thirdwire/status/675715812288630785 Quote
+Wrench Posted February 11, 2016 Posted February 11, 2016 I see Lake Toba!!! pity we can't have "working" volcanos.... Quote
krfrge Posted February 11, 2016 Posted February 11, 2016 Jeanba - I am thinking the 1970's (semi-fictional campaign - no Chinese involvement) and 2010's Wrench - I thought you had a lake house there!? Random shot over the "new" island. 1 Quote
jeanba Posted February 11, 2016 Posted February 11, 2016 Jeanba - I am thinking the 1970's (semi-fictional campaign - no Chinese involvement) a Great, I love the 70's 1 Quote
+Wrench Posted February 11, 2016 Posted February 11, 2016 Ah! my house! I see the central island is bulging from the magma dome.... when it goes off again, I want to be there to see it!!! (can you say "vaporized"? I knew you could! LOL!!) Quote
TheWarrior Posted February 11, 2016 Posted February 11, 2016 Man. Big time looking forward to this one. Quote
+Stary Posted February 11, 2016 Posted February 11, 2016 Lake Toba Lake_Toba1.JPG Lake_Toba2.JPG Lake_Toba3.JPG I see some odd HFD mesh oddities there, like we have had with Korea3 terrain, I think in some cases it's un-fixable..? Wrench is the man to clarify thou I'll go and do 50s ADA campaign with all the early jet pits I do now Quote
krfrge Posted February 11, 2016 Posted February 11, 2016 Stary, I've seen that anomaly in several areas and it puzzles me as to what causes that effect. Quote
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