Jump to content
Sign in to follow this  
Wrench

Superfort update...

Recommended Posts

would there be any interest in something like this?

 

all lights adjusted/added -- fully correct now

different pilot figures.

semi-functional cockpit (courtesy of paulopanz -- no bombsight, however)

loadout adjusted (adds separate station for early nukes)

 

not added -- belly radome (would need a new 3d object that somebody would have to build, and then attack via fake pilot, and would cover the belly ID lights - which can be moved if necessary)

 

if so, the next question is ...

1) a separate update pak, with a LOT of (for some) confusing instructions, or

2) do a full update on the WW2 Superfort pack in the WW2 downloads section, and have everything in one place

 

the 2nd options, being the better (and actually easier for me and eye), would unfortunately make everyone delete their original aircraft folder, and re-download the pack.

 

screenies of the lighting changes below

 

  • Like 5

Share this post


Link to post
Share on other sites

Will Silverplate aircraft be included?

 

I'd go with the second option if I were you. Much easier for you and simple enough for the end user too.

Share this post


Link to post
Share on other sites

yes, the 509th is already IN the WW2 Superfort Pak, 100% historical serials, ID numbers and Nose Arts. (they were really fun to do, and I don't mean that in a sarcastic way -- it was REALLY interesting, and I learned a lot about the aircraft)

 

The only major differences between the "stock" Superforts and Silverplates in the package, is I left all gun turrets on, and didn't fiddle with the engines (more powerful, better turbochargers, and fuel injected and so on)

 

now, if I could just find the Fat Man bomb... got a Little Boy already

 

what's truly amazing, the B-29 was among the first aircraft mods EVER built for SF1 -- the lod is dated 7/15/2003. That's a really long time, in gaming terms. And it STILL looks pretty damn good. MontyCZ did a pretty damn good job on it...(could use some newer skins, but shoot -- if left AI you'll never know the difference!! LOL!)

  • Like 2

Share this post


Link to post
Share on other sites

I figured you had included them, I was just curious about what changes you made from the regular -29s. It's been years but I'm finally getting back into studying WWII; starting with reading up on Superforts and the Manhattan Project yesterday.

 

I thought we had a Fat Man model. Or maybe it was a Mark 4?

Share this post


Link to post
Share on other sites

I'll be doing my Indiana Jones imitation, and dig through the lindr paks: I know he did all the US nukes from the 50s.

Share this post


Link to post
Share on other sites

It's monty's aircraft from 2003. I doubt he still has the max file. But I'd removed the turrets/guns before, a long time ago via data ini edits. But that would require a new, separate aircraft for the 509th.

 

I'm also finishing off the KAW Superforts. I'd forgotten I'd started them, oh so many years ago. There a screenie of one with Tallboys in the regular screenshots thread.

 

Have to fiddle the FM a bit -- it's too fast at altitude. Debug showed me at 425 knots TAS at 35k, 75% throttle -- 300 was the 'never exceed speed'

 

also, courtesy of Paulo (who sent me these bits more than 18 months ago!!) a workable cockpit, although the copilot won't have his panel.

And even though I'm very opposed to Player Controled Heavy Bombers ™, I'm working a usable bumsight.

None of it's perfect, but it works. If left under AI control, nobody will ever notice!

Share this post


Link to post
Share on other sites

no, the bombardier is. but, yes, he's updating his FB staus

the copilot is sleeping :biggrin:

  • Like 1

Share this post


Link to post
Share on other sites

 

Have to fiddle the FM a bit -- it's too fast at altitude.

 

oh yeah noticed that, very hard to take down with Migs. Turns out apparently the engine powers are doubled. But without the double it can't even fly at 30k ft. Was thinking of increasing the CLa values, just haven't got around to it...

Share this post


Link to post
Share on other sites

Kevin, could you do option 2? Easier for you and everyone I think  to have it as a all-in-one-pack. Awesome work with the lights, I think even my FSX or XP10 lack those

Share this post


Link to post
Share on other sites

Kevin, could you do option 2? Easier for you and everyone I think  to have it as a all-in-one-pack. Awesome work with the lights, I think even my FSX or XP10 lack those

 

:iagree: Especially considering your eye problem, Wrench.

 

Nice update btw, I'm wondering if this could be useful even for the B-29 package for KAW, maybe at a later time.

Edited by blaze95

Share this post


Link to post
Share on other sites

the KAW 29s will be out first, as they required more work (will have 5 skins). The PTO ones will follow soon after (that does seem ass-backwards, don't it??)

Share this post


Link to post
Share on other sites

the KAW 29s will be out first, as they required more work (will have 5 skins). The PTO ones will follow soon after (that does seem ass-backwards, don't it??)

 

"Ass-backwards", made me laugh a lot, you're right.  I've just seen another post you made before in the Wings Over Korea mod thread about the B-29, so my wondering was somewhat avoidable.  Thanks for replying, I hope your eye health gets better.

Share this post


Link to post
Share on other sites

in 6-8 weeks i'll know if the anit-virals they've given me have helped with the cellular de-lamination (that's the only term I can thing of for the separation of the cells from in inner corneal lining). After that, they'll determine WHICH surgery to do first -- remove the damaged cells (which is probable) and implant 'donor' cells, or corneal replacement (only if the 1st doesn't take) Another 2 years, at least, of this bullshit!!

  • Like 1

Share this post


Link to post
Share on other sites

It's monty's aircraft from 2003. I doubt he still has the max file. But I'd removed the turrets/guns before, a long time ago via data ini edits. But that would require a new, separate aircraft for the 509th.

 

I'm also finishing off the KAW Superforts. I'd forgotten I'd started them, oh so many years ago. There a screenie of one with Tallboys in the regular screenshots thread.

 

Have to fiddle the FM a bit -- it's too fast at altitude. Debug showed me at 425 knots TAS at 35k, 75% throttle -- 300 was the 'never exceed speed'

 

also, courtesy of Paulo (who sent me these bits more than 18 months ago!!) a workable cockpit, although the copilot won't have his panel.

And even though I'm very opposed to Player Controled Heavy Bombers , I'm working a usable bumsight.

None of it's perfect, but it works. If left under AI control, nobody will ever notice!

I tried removing the turrets/guns a week ago with no luck.  What part of the ini did you edit?  Thanks.

Share this post


Link to post
Share on other sites

components, in the data ini. the simple 'remove' trick

Share this post


Link to post
Share on other sites

thank you Monty!

I could use the template, to perhaps make a larger higher rez skin. Might as well send the MAX file too. (I have max 2009, and am trying to learn it!!!)

 

and again, thank you building the airplane, so long ago

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..