stuntman Posted May 7, 2015 Posted May 7, 2015 (edited) It seems you would consider these models a bad way for a beginner to try 3d. What do you think one should start with? Edited May 7, 2015 by stuntman Quote
+swambast Posted May 7, 2015 Posted May 7, 2015 Stuntman, a beginner moving right into plane or cockpit modelling in my humble opinion is going to cause much frustration and disappointment for the average person. Might I suggest you start with some basic box/poly modelling...using standard primitives such as Box and Cylinders and modifiers such as extrude, bevel, etc. Maybe consider some basic ground structures like a shed, factory, warehouse, etc. to get down the basics. Then work towards understanding texture mapping, such as UVW Maps and Unwrap UVWs. Fair disclosure: I am NOT a 3d modeller/texture artist, everything I learned was on my own so more experienced modders might have a different and better path to advise you! 1 Quote
Wrench Posted May 7, 2015 Posted May 7, 2015 where I am too... finally got max, and now have to learn it. Once I figure out the controls, would definitely start with simple buildings, then some vehicles (there's a bunch of tanks we don't have...but that would also require learning animations for turrets and guns and stuff) I have nothing but appreciation, admiration, and not a little envy, of those folks that can really work the program. 1 Quote
mppd Posted May 7, 2015 Posted May 7, 2015 In my humble opinion, having access to these models is a wonderful way for a beginner to see how an airplane is constructed. Of course, simple objects are the way to start - drop tanks and weps, etc. - but at some point, one yearns to know just how an airplane is put together, and this is a great way to see. 99.9% of all 3D modelers on this forum are terrified to think that someone else might have access to their Max artwork - oh, it might be the end of western civilization as we all know it...and they would not share a 3D model if they had a gun put to their head. I still stand by what I said in my first submission to this forum - anyone is welcome to do anything they want with my work. It is all just for fun, and to treat it any more seriously than that is really taking yourself way too seriously. I applaud Alphasim for sharing these models. And I think that taking one and adding animations to it and mapping it is a great way to figure out how they are made. And looking them over, they are constructed very well - if perhaps a little low in polygon count in some areas and high in poly count in others. There are no reversed normals that I have found. They are made very well indeed. Someone still needs to explain to me why so many 3D models are cut up into triangles instead of rectangles where it is not necessary. Does this not double the polygon count? The Third Wire game engine seems very forgiving of 3D models made up of rectangular polys when it is actual display time in-game. 1 Quote
colmack Posted May 7, 2015 Posted May 7, 2015 (edited) I'm in the complete same boat as MPPD right down the party line. infact I have already been messing with the A-3 Skywarrior I dont know why but the Whale has always been one of my favorite birds. I do feel kind of a kinship to this model being that I (probally others too :)) begged Michael Davies to build it for us for CFS2 Oh bout 10-12 years ago Edited May 7, 2015 by colmack 2 Quote
mppd Posted May 7, 2015 Posted May 7, 2015 The Skywarrior model looks very, very good to me also. I think perhaps more detailed than the Skunkworks version. I have not checked, but are these already UVW mapped? Quote
colmack Posted May 7, 2015 Posted May 7, 2015 (edited) yes and there are a few repaints out there too Edited May 7, 2015 by colmack Quote
Wrench Posted May 7, 2015 Posted May 7, 2015 wouldn't only be the end of Western Civilization, but would start the Zombie Apocalypse!! The Modder's Depository exists for that very purpose -- the sharing of models. There are several in there, by some pretty good people! --------- Colmack, you give us the attack version, and I'll decal it. I've already got a butt-load of them made up for the DAT version VAH-1 VAH-3 VAH-13 plus hangar and loading screens (loading screen is an RG Smith painting) And an extensively modified Rhino pit that works pretty damn good, if I say so myself! Quote
mppd Posted May 7, 2015 Posted May 7, 2015 What is The Modder's Depository? Have I missed something or was that intended as a joke? 1 Quote
+yakarov79 Posted May 7, 2015 Posted May 7, 2015 I'm in the complete same boat as MPPD right down the party line. infact I have already been messing with the A-3 Skywarrior I dont know why but the Whale has always been one of my favorite birds. I do feel kind of a kinship to this model being that I (probally others too :)) begged Michael Davies to build it for us for CFS2 Oh bout 10-12 years ago Standalone cockpit for A3D would be great too. Quote
+RAVEN Posted May 8, 2015 Posted May 8, 2015 Just thought I'd put this out. The Textures for these aircraft, some of them are available as CFS2 Freeware. But be advised their in 32bit bmp format and you need a good program to convert them to 24bit. PS CF4 dose it real fine. Quote
colmack Posted May 8, 2015 Posted May 8, 2015 Just thought I'd put this out. The Textures for these aircraft, some of them are available as CFS2 Freeware. But be advised their in 32bit bmp format and you need a good program to convert them to 24bit. PS CF4 dose it real fine. here ya go for that http://www.mwgfx.co.uk/programs/dxtbmp.htm Quote
+Soulfreak Posted May 8, 2015 Posted May 8, 2015 BTW, at their freeware side, Virtavia also has a bunch of paintkits (templates) http://www.virtavia.com/Freeware/ Quote
+RAVEN Posted May 8, 2015 Posted May 8, 2015 Cool, I have the PS CF4, but that looks faster, thanks. I'll check it out. Quote
+russouk2004 Posted May 8, 2015 Posted May 8, 2015 Well with the model shown...took me 4 hours so far to get it with all anims,pivots are mostly centred on most meshes....and aligned...some, slats and speed slats are off but easy to do... the skins (5 Main textures) are fine....shared textures I mixed onto a 6th jpeg\bmp...some dds files I changed to tga`s glass spec etc... all in all ready ish to import to game 5 hours or so...not that bad model to make from scratch a few weeks ? Quote
+russouk2004 Posted May 8, 2015 Posted May 8, 2015 this page for paint kits... http://www.virtavia.com/Freeware/index.php?dir=/Paint%20Kits Quote
+russouk2004 Posted May 10, 2015 Posted May 10, 2015 The existing destroyer is dated this is experiment with spec maps this model is good a few bits need editing but basically its great old gears and some new 9 Quote
+Soulfreak Posted May 11, 2015 Posted May 11, 2015 this page for paint kits... http://www.virtavia.com/Freeware/index.php?dir=/Paint%20Kits Already linked before... ;-) Quote
mono27 Posted May 11, 2015 Posted May 11, 2015 This is very interesting. Do all these planes from Alphasim include a cockpit? Quote
+Soulfreak Posted May 11, 2015 Posted May 11, 2015 If I´m right the older FS planes (FS9 and before) do only have 2D panels. No real 3D cockpit.... 1 Quote
+russouk2004 Posted May 11, 2015 Posted May 11, 2015 (edited) Some do have cockpit model too (interior) a few of the models have detailed interiors ,good enough to use as cockpit... Edited May 11, 2015 by russouk2004 2 Quote
+russouk2004 Posted May 13, 2015 Posted May 13, 2015 small vid to show the detail of the Destroyer...the gears were buggered...see the new ones.nose gear detail added and started to animate it ..animating the main gear looks awkwards but I think from the animation ive seen on the original its straight forward. I used video Download to capture if anyone needs help in max its a good tool to capture screen shot or like this vid and files arent that big.. 2015-05-13-01-47-38.wmv Quote
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