I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?
Hello everyone, has someone added a 3d element to an existing cockpit using the false pilot method ??? I want to make a modification to cockpit by putting elements and making them visible through the line "open cockpit = true", but I want to know the experience of some of you
Enjoying the Korean Air War campaign overall. But sometimes, when things get very busy, the framerate will slow almost to a crawl. My setup is the following (relevant info):
i5 2500 (non K)
GTX 1050ti (newish drivers, forget the number exactly, 45X I think)
Sound Blaster Z
Do I need a serious upgrade to cut through the slowdowns and framerate drops?
Attached are a collection of original manuals from the 1950s and 1960s, to help the simulator pilot accurately reproduce aerial engagements from the Korean War and beyond.
The Boyd manuals were found on Mark Hart's website. Originally they were Air Force documents of course, but difficult to find and not in good quality. Mark painstakingly reproduced the documents to their original conditions. His contact information and how he restored each manual is included in the individual pdfs.
Sooooo since the last topic was kinda ded i decided to post again.
Basically im editing the Su-35 cockpit and i like the re texture ive been workin on
But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below)
sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35.
Please help.. so i can finally release the Su-35 mod..