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Posted

Thanks mr. Stary. This "office" is geting better and better.

 

I have some comments to make, please do not take this as a requirement(It is just an observation from a guy who really admire and recognizes your work), here you are the boss.

 

Since there are more updates to come, you could take a look at the aircraft's stick movement?

The forward and backward commands seems to be aligned but when moving the stick to the left and to the right strange things happens.

 

My intention is only to help, since you devote your time and talent to contribute to our passion for flightsims the least I can do is report something that can make your job even better.

 

Greetings from strange creatures that inhabit the Amazon rainforest!!!

  • Like 1
Posted

will check into it, yeah I seem to noticed something off too but then when I was looking at it doing some all-axes movements it was behaving correctly, might be axis-specific

Posted (edited)

Hello,

 

This is ok for me with my SF2 installation. Axis move visually well.

 

The Migs are in danger... :boxing:

 

Many thanks Stary!!!!!!!!!

 

Very best regards,

 

Coupi.

Edited by Coupi
Posted

Paulo,

 

I was wondering the same -and came to conclusion I >could< try making from this one bit "what if Sa'ar cockpit" with added RWR receiver, HUD like in say Mirage 3, grey-black interior etc

 

anyway it is idea I am toying with

  • Like 2
Posted (edited)

Hello Paulo, :bye:

 

From the Stary :hi:  "pit" (the bmp tiles are included) I would see this little alternative:

 

For an early SMB2 cockpit - directly from the "Cockpit" folder - I've chosen renaming the "VAMPIRE_ATTITUDE" (copied) bmp by "Wampir_horyzont2" (back up).

 

For the late "Armée de l'Air" SMB2 cockpit you could keep the original attitude bmp tile as the modern and classic "horizon artificiel" instrumentation.

 

I've also noticed there is a different type of attitude instrument into the folder: "Wampir_horyzont1 - kopia".TGA tile.

 

This cockpit is very immersive!

 

Best regards,

 

Coupi.

Edited by Coupi
Posted

heheh these are leftovers from Vamypre cockpit textures I reused to an extend here, yeah the current attitude is of more modern look, the other one is indeed old style

Posted

I think I know what is wrong with the stick movement, easy to fix in Max

 

came up with simple rudimentary what-if Sa'ar cockpit but can't attach pictures somehow here now..?

  • Like 1
Posted

I think I know what is wrong with the stick movement, easy to fix in Max

 

came up with simple rudimentary what-if Sa'ar cockpit but can't attach pictures somehow here now..?

 

Very good! :good:

 

About attached picture... impossible here try with the screenshot section :assassin:

Posted

uploaded version 1.2, pending approval:

 

-fixed typo on the airbrakes plate

-fixed stick pivot point, hinges properly now

-added working waypoint distance instrument (at least I think -or no, wait- in my version IT IS waypoint distance gage, live with it nitpickers)

-some other minor fixes

  • Like 4
Posted

current version 1.3
-new redone from scratch windscreen to match the external model better; with new more "ellegantly modelled" shape of the glass pieces and windscreen texure file,
-thus reposition of the windscreen-attached indicators and plates,
-new stronger specular effect on the cockpit mesh materials,
-added slipball indicator into the bottom front part of the gunsight in place of what is originally reticle wingspan scale (I think),
-welcome back smaller 50 MILS reticle,70 was too big,
-added mesh to distance indicator so you can actually read the scale better,
-smoothing adjusted on several parts
-in general some more attention and modelling work to the front area of the cockpit

  • Like 5
  • 6 years later...
Posted

When I first saw this cockpit, I thought it was fabulous, and immediately started flying the Super Mystere in Israel, neither of which I had done before.
I have a question regarding the AOA light. Am I to assume when taking off or general flying, that if I fly beyond the envelope, pull up too hard, bank at a high angle, the AOA light comes on to tell me to stop what I'm doing and fly the aircraft properly?
I'm particularly concerned with the landing phase, because if I perform a landing approach with the pipper on the tarmac, the AOA light comes on at about 7 degrees alpha. To get the light out, I have to nose down or speed up to around 147 kts. If I touchdown this way, the aircraft immediately lifts off again, and I have to lift flaps and force it back down onto the tarmac.
I have found that he most comfortable landing is achieved by ignoring the AOA light, and flaring early to lose speed. Is it likely that the AOA light is coming on too early. Both V2 and V3 cockpits behave the same.
Thank you

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