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Super Mystere B2 cockpit


Version 1.3 posted, read the changelog.

 

I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)

 

--------------------------------
Super Mystere B2 cockpit

 

To install unpack to your Super Mystere folder, overwrite when asked

 

have fun
Stary


 

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FRignon there >might< be slight textual mismatches, errors or omissions (lack of dedicated alphabet!!!) so please forgive if I butchered your beautiful language

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getting the 'double cockpit' issue, with the external model show.

 

so, I did this:

 

extract the data ini, and place it in the SMB2's folder...

 

add to the ]AircraftData[ section:

 

Component[010]=Hide1
 
[Hide1]
ParentComponentName=Fuselage
ModelNodeName=Canopy_front
ShowFromCockpit=FALSE
DamageRating=DISABLED
DetachWhenDestroyed=FALSE
HasAeroCoefficients=FALSE
 
I tried the 'hide external node' statement in the cockpit ini 1st, but it didn't work!
 
outstanding cockpit, as usual Stary!! 5 stars!!
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hmmm I have had no issues Kevin,

 

we're talking stock TW SMB2 here right?

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getting the 'double cockpit' issue, with the external model show.

 

so, I did this:

 

extract the data ini, and place it in the SMB2's folder...

 

add to the ]AircraftData[ section:

 

Component[010]=Hide1
 
[Hide1]
ParentComponentName=Fuselage
ModelNodeName=Canopy_front
ShowFromCockpit=FALSE
DamageRating=DISABLED
DetachWhenDestroyed=FALSE
HasAeroCoefficients=FALSE
 
I tried the 'hide external node' statement in the cockpit ini 1st, but it didn't work!
 
outstanding cockpit, as usual Stary!! 5 stars!!

 

 

I had the same problem Wrench.

 

Mr. Stary i had the same problem with the stock TW's (including Sa'ar).

 

I also noticed that the stick needs an adjustment (right and left axis?).

 

 

Two screenshots to ilustrate:

http://imgur.com/a/07GGN

 

 

As always a wonderful job, textures give a feeling of something really coming from the past.

 

:bowdown2:

 

 

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seems I had my own altered _data.ini but haven't included it (for compability/other mods sake)

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normally I only say this to prostitutes but I have to say your cockpits are amazing.

wait your ladies have cockpits?  :blink:  that's a new to me...

 

ahhhh-a cock pits, got me there Mattsquatch :lmao: 

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FRignon there >might< be slight textual mismatches, errors or omissions (lack of dedicated alphabet!!!) so please forgive if I butchered your beautiful language

UtiliSation, instead of Utilitation

 

Anyway, great work !!!

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leave the AeroCoefficents ALONE!!

 

those help determine how the aircraft fly... never touch them!!

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yup Aerocoefficients are essential to FMs handling

 

@jeanba, thanks, I shall fix the typo

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Great looking cockpit, thanks Stary.

 

The simplest way to fix that double-cockpit problem is to put the pilot view in the cockpit.INI file where the pilot is in the aircraft.

Open the SMB2_Cockpit.INI file and edit as follows:

 

[CockpitSeat001]
ModelName=SuperMystere_cockpit_new
Position=0.000,3.4,0.855    

 

The original cockpit.INI file had the viewpoint as 0.0, 2.0, 0.855, which puts you 1.4m back, with all kinds of obstructions to a clear view.

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unbelievable

so many different ways of screwing things up, when the fastest and easiest fix has already been posted.

 

must remind myself to stop supplying help and fixes...

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yup Aerocoefficients are essential to FMs handling

 

@jeanba, thanks, I shall fix the typo

I would have rated your cockpit 6 stars, but this mistake is unforgivable for a chauvinistic guy like me, so I gave only 5 stars

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Amazing, as usual with your cockpits. However, do you have any idea to fix the "head out of the canopy" issue? I mean when you look up, the textured transparent TGA disappears.

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Great looking cockpit, thanks Stary.

 

The simplest way to fix that double-cockpit problem is to put the pilot view in the cockpit.INI file where the pilot is in the aircraft.

Open the SMB2_Cockpit.INI file and edit as follows:

 

[CockpitSeat001]

ModelName=SuperMystere_cockpit_new

Position=0.000,3.4,0.855    

 

The original cockpit.INI file had the viewpoint as 0.0, 2.0, 0.855, which puts you 1.4m back, with all kinds of obstructions to a clear view.

 

Thank you mr. Gatling20. Now it's perfect!

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Amazing, as usual with your cockpits. However, do you have any idea to fix the "head out of the canopy" issue? I mean when you look up, the textured transparent TGA disappears.

it's inherent from the way camera (head view position) moves in cockpit around -to do so yeah I'll have to make the canopy glass a bit bigger -buged if you would- to prevent this

 

I'll have an updated version of the cockpit ready, with corrected some spelling and added side boards details

I think you can prevent the head through glass bug now by adjusting this line in your AIRCRAFTOBJECT.INI

 

[Views]

DefaultCockpit=A-4B_cockpit.ini

CockpitOffsetDist=0.07 -try making zero

 

also, modyfying viewlist entries for cockpit views

 

the line(s) are

OffsetDistance=0.06

 

0.06 is default I think

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guys

 

mod updated to version 1.1 please redownload

 

-fixed "utilisation" typo,

-added side walls levers for flaps, pressurisation, release

-modified main canopy glass to reduce glass culling artifacts + new hopefully better smoothing

-modified HUD glass shape a bit (less stretched vertically)

-added airbrake light

-bigger reticule

-new cockpit position to match the outside model better

-modified airbrake indicator to fit gauge better

-maybe some other small adjustments I already forgot

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