+guuruu Posted April 1, 2020 Author Posted April 1, 2020 7 minutes ago, EricJ said: Is it? If you ask me it looks complete. I think so . Gimmie 2 days for tests ;-) Quote
EricJ Posted April 1, 2020 Posted April 1, 2020 3 hours ago, guuruu said: I think so . Gimmie 2 days for tests ;-) Okay! Quote
+guuruu Posted April 2, 2020 Author Posted April 2, 2020 Not bad as for only 8 planes strike and poor Kormorans 1 ;-) 5 Quote
+guuruu Posted April 9, 2020 Author Posted April 9, 2020 Engine smoke and heat emitter ... next Pierre (my private Spielberg ) video. 2 Quote
jeanba Posted April 9, 2020 Posted April 9, 2020 (edited) On 02/04/2020 at 7:58 AM, guuruu said: Not bad as for only 8 planes strike and poor Kormorans 1 ;-) I have 50% hit rate with Kormoran. What are your firing parameters ? For me, alt = 3000 ft, distance = 20 nm (around) Edited April 9, 2020 by jeanba Quote
+guuruu Posted April 20, 2020 Author Posted April 20, 2020 On 9.04.2020 at 1:34 PM, jeanba said: I have 50% hit rate with Kormoran. What are your firing parameters ? For me, alt = 3000 ft, distance = 20 nm (around) Depends of Kormoran version. K2 is really good missile (however it's range still could be higher) , K1 is not so amazing ;-) Your firing parameters looks very reasonable and probably are exactly same what I 'm using. Anyway, british Sea Eagles with their long range abilities looks to be better anti-ship weapon. 1 Quote
jeanba Posted April 20, 2020 Posted April 20, 2020 Thank's The Mk1 Kormoran seems slightly inferior (in game) to the Exocet. Or maybe I have more experience with the SuperE ? Quote
+guuruu Posted April 21, 2020 Author Posted April 21, 2020 Preparing for ECR.... so , MFG won't be final standart. 2.0 will be . 3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ... 10 1 Quote
citizen67 Posted April 22, 2020 Posted April 22, 2020 Great job Guuruu, Marineflieger Tonka is superb as usual. The cockpit is even better than before. Have you planned to update also your previous Tonkas (Italian AF, RAF, etc.)? 1 Quote
+guuruu Posted April 22, 2020 Author Posted April 22, 2020 Yes, but I need something different 1st, so ECR and GR.4 . 2 1 Quote
+KnightWolf45 Posted April 22, 2020 Posted April 22, 2020 any of chance the ADV versions getting done also? 2 Quote
Stratos Posted April 28, 2020 Posted April 28, 2020 Is there any way to target ships at long distances? Usually the modern ships have far longer range than the ones the CTRL+E combo could provide. How you guys do it? closing to the target? Quote
+guuruu Posted April 28, 2020 Author Posted April 28, 2020 I've changed MaxVisibleDistance in GroundObjects for all ships ;) 2 Quote
Stratos Posted April 28, 2020 Posted April 28, 2020 10 minutes ago, guuruu said: I've changed MaxVisibleDistance in GroundObjects for all ships ;) Pretty interesting, gonna try it. Any tip for proper distances? Quote
+guuruu Posted April 28, 2020 Author Posted April 28, 2020 I've set CVN for 100km and patrol boats for 15. Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-) Quote
jeanba Posted April 28, 2020 Posted April 28, 2020 2 hours ago, guuruu said: I've changed MaxVisibleDistance in GroundObjects for all ships ;) I did the same, to match, at least the range of the Harpoon in my SF2NA installation 1 Quote
EricJ Posted April 28, 2020 Posted April 28, 2020 5 hours ago, guuruu said: I've set CVN for 100km and patrol boats for 15. Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-) How do I do that? What file do I edit? Quote
jeanba Posted April 28, 2020 Posted April 28, 2020 In the data.ini of the ship (under directory Objects/Groundobject): Search for : MaxVisibleDistance (under [DetectSystem]) and change the value (in m) 1 Quote
EricJ Posted April 28, 2020 Posted April 28, 2020 53 minutes ago, jeanba said: In the data.ini of the ship (under directory Objects/Groundobject): Search for : MaxVisibleDistance (under [DetectSystem]) and change the value (in m) Thanks, now I'll be able to hit ships without getting shot down 3 Quote
JosefK Posted April 29, 2020 Posted April 29, 2020 11 hours ago, jeanba said: In the data.ini of the ship (under directory Objects/Groundobject): Search for : MaxVisibleDistance (under [DetectSystem]) and change the value (in m) Priceless. Here's some conversion for us from miles to meters then: 1 mile = 1609.34 meters/m 5 miles = 8047 meters/m 10 miles = 16093 meters/m 15 miles = 24140 meters/m 25 miles = 40234 meters/m 50 miles = 80467 meters/m 90 miles = 144841 meters/m 100 miles = 160934 meters/m 150 miles = 241402 meters/m 200 miles = 321869 meters/m Just remember 1,000 meters = 1 kilometer/km also if you have data in that regard. 2 Quote
Stratos Posted May 1, 2020 Posted May 1, 2020 Thanks for the visibility distance trick, is a great finding! 1 Quote
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