Jump to content

Recommended Posts

Posted (edited)
On 02/04/2020 at 7:58 AM, guuruu said:

Not bad as for only 8 planes strike and poor Kormorans 1 ;-)

 

33A38.jpg

 

 

I have 50% hit rate with Kormoran.

What are your firing parameters ?

For me, alt = 3000 ft, distance = 20 nm (around)

Edited by jeanba
  • 2 weeks later...
Posted
On 9.04.2020 at 1:34 PM, jeanba said:

I have 50% hit rate with Kormoran.

What are your firing parameters ?

For me, alt = 3000 ft, distance = 20 nm (around)

Depends of Kormoran version. K2 is really good missile (however it's range still could be higher) , K1 is not so amazing ;-) Your firing parameters looks very reasonable and probably are exactly same what I 'm using. Anyway, british Sea Eagles with their long range abilities looks to be better anti-ship weapon.

  • Thanks 1
Posted

Preparing for ECR.... so , MFG won't be final standart. 2.0 will be :biggrin:.

3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ...

34ajY.jpg

34ajZ.jpg

34ak1.jpg

34ak2.jpg

34akq.jpg

34aks.jpg

34akr.jpg

34akt.jpg

34aku.jpg

34akv.jpg

 

 

  • Like 10
  • Thanks 1
Posted

Great job Guuruu, Marineflieger Tonka is superb as usual. The cockpit is even better than before.
Have you planned to update also your previous Tonkas (Italian AF, RAF, etc.)?

  • Thanks 1
Posted

Is there any way to target ships at long distances? Usually the modern ships have far longer range than the ones the CTRL+E combo could provide. How you guys do it? closing to the target?

Posted
10 minutes ago, guuruu said:

I've changed MaxVisibleDistance in GroundObjects for all ships ;)

Pretty interesting, gonna try it. Any tip for proper distances?

Posted

I've set CVN for 100km and patrol boats for 15.

Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-)

Posted
2 hours ago, guuruu said:

I've changed MaxVisibleDistance in GroundObjects for all ships ;)

I did the same, to match, at least the range of the Harpoon in my SF2NA installation

  • Like 1
Posted
5 hours ago, guuruu said:

I've set CVN for 100km and patrol boats for 15.

Cruisers 70, destroyers 60, frigates 40 or 50 ... can't remember. Civil ships depending how big they are ;-)

How do I do that? What file do I edit?

Posted

In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

  • Thanks 1
Posted
53 minutes ago, jeanba said:

In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

Thanks, now I'll be able to hit ships without getting shot down :biggrin:

  • Like 3
Posted
11 hours ago, jeanba said:

In the data.ini of the ship (under directory Objects/Groundobject):

Search for :

MaxVisibleDistance (under [DetectSystem])

and change the value (in m)

Priceless.

Here's some conversion for us from miles to meters then:

1 mile = 1609.34 meters/m

5 miles = 8047 meters/m

10 miles = 16093 meters/m

15 miles = 24140 meters/m

25 miles = 40234 meters/m

50 miles = 80467 meters/m

90 miles = 144841 meters/m

100 miles = 160934 meters/m

150 miles = 241402 meters/m

200 miles = 321869 meters/m

 

Just remember 1,000 meters = 1 kilometer/km also if you have data in that regard.

  • Like 2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..