-
Similar Content
-
By Menrva
Texas, American South Central (1968-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-Wrench, for he reworked the original ASW terrain with additional targets.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res tileset he made for the original ASW terrain.
-Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
-
By Menrva
View File Texas, American South Central (1968-2018)
Texas, American South Central (1968-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-Wrench, for he reworked the original ASW terrain with additional targets.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res tileset he made for the original ASW terrain.
-Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 08/13/2018 Category Full Terrains
-
By 76.IAP-Blackbird
Update 4.502
Attention Pilots!
On this chilly Autumn day, we’re releasing a large update to IL-2 Sturmovik - update 4.502 is here! The star of this update is the new Hurricane Mk.II Collector Plane. This plane has the most modifications in our sim and with a wide range of weapon loadouts available this makes it 5 aircraft in 1. You get several variants including the IIa, IIb, IIc, IId and the one with the Soviet armament. The famous Dust Filter and Merlin XX engine with +14lb boost are also available. On top of all that, you can use the new bird in the Career mode right away - we added it to the Battle of Moscow and the Battle of Stalingrad careers. In addition to the Hurricane we have added the legendary С-47А "Skytrain" transport plane for the Battle of Normandy. The C-47 is AI only, but adds a new dimension to our missions and variety of Allied aircraft you will encounter in the sky. It is also great for mission makers who want to make supply runs an integral part of their battle. And finally, Battle of Moscow players receive new 4K quality skins for the Bf-110 E-2 thanks to our talented friend Martin =ICDP= Catney.
On the technical front we have added a new and more realistic G-load physiology modeling system. This work was described in great detail in our Developer Diary #263. Additionally, a lot of work was done on all the aspects of the ground battles, significantly improving the quality and realism of Tank Crew engagements. There are many improvements to the pilot AI as well in this update. And finally, long-awaited Career mode improvements are finally starting to arrive.
Main Features
1. The Hurricane Mk.II Collector Plane is now available to its owners;
2. The C-47A transport aircraft is now available in the sim as an AI enemy or ally in the Quick Mission mode. It can also be used in the custom missions as an AI transport aircraft;
3. Female crews got female voices in the radio messages;
4. Pilot physiology modeling has been improved significantly. This is described in detail in the Developers Diary #263;
5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode;
6. New multiplayer scenarios, including Cooperative ones, are added for Tank Crew (you can create a server directly from the game by selecting a scenario or scenarios from the Multiplayer\Cooperative\TankCrew or Multiplayer\Dogfight\TankCrew folders);
7. 4K external textures for Bf 110E heavy fighter (Battle of Moscow) are added thanks to Martin =ICDP= Catney;
8. A-20 and B-25 bombers got new paint schemes with invasion stripes for different timeframes;
Tank Crew Improvements
9. Several missions of the Soviet tank campaign "Breaking point" were improved;
10. Both tank campaigns are now available in Simplified Chinese, German and French;
11. KV-1s got an additional paint scheme;
12. It is now possible to use binoculars or personal weapons after pressing the "T" button (except for the M4A2 tank, where binoculars and personal weapons cannot be used simultaneously with a machine gun);
13. It is now possible to designate a waypoint on the ground in a command mode while using binoculars;
14. The enemy spawn point in Tank duel quick mission is correctly randomized after the destruction of a previous one if the player did not leave its spawn point;
15. It is now possible to designate a target in a command mode while using binoculars;
16. Fixed the issue that prevented the tank commander from using binoculars or personal weapons after pressing the "T" key if he does not have a machine gun to operate;
17. Trying to fire the M4A2 machine gun while using binoculars or personal weapons won’t work;
18. AI gunners use bracketing the target with fire when engaging the ground targets both for the range and (if the target is moving or there is a wind) the azimuth error. The size of the initial aiming error depends on the AI level, distance, target speed and wind;
19. Ground AI gunners now have a certain delay in detecting and starting aiming at a new target depending on the AI level, distance and density of the group of enemy targets;
20. Ground AI vehicles return the turret and/or gun to the traveling position only after a considerable time after the destruction or disappearance of the last enemy target from the field of view;
21. Fixed an issue where detailed AI tanks (and especially self-propelled guns) could not hit the target at minimum distances (they were firing above the target);
22. SU-152 will correctly stop for a shot and won’t drive towards the target without firing;
23. The extra (maximum) AI level parameter has been removed from the Quick Mission, it caused errors in the AI functioning;
24. Fixed a bug due to which the AI controlled tanks did not attack obviously visible targets in some rare circumstances;
25. A bug has been fixed due to which there was no difference between aircraft or ground vehicle gunners with different AI levels;
26. The enemies and allies have correct marker colors in tank Coop missions;
27. Detailed damage buildings on Prokhorovka map are correctly displayed at far distances (the inner side of the walls was invisible far away);
Airplanes physics, systems and damage model improvements
28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug;
29. USAAF pilots wear G-suits only when piloting P-47D-22, P-51D-15 and P-38J-25 in September 1944 or later;
30. A circular limit of the movable aiming mark of the Mk IID and K-14A gyro reticles has been implemented. The mark also bounces and stops at the working range boundary when the gyro mirror reaches its stop;
31. The characteristic whistle of P-51 machine guns ports during active maneuvering that disappeared before due to an error is back now;
32. P-51 and P-38 fighters won’t be pulled into a dive when their tail section is damaged;
33. Ju-52 / 3m g4e cargo containers drop animation has been corrected;
34. The mixture control of al aircraft with M-105 PF engine became standard (similar to Yak-7/9);
35. According to the historical data found, Ju-87D ammo counters are disabled when the BK 37 outboard guns are fitted;
36. Fixed an issue due to which hit effects weren’t visible on certain parts of the P-51 fuselage;
37. Bf 109F-2 cockpit canopy correctly jettisons;
38. All Fw 190 aircraft are less stable after rudder loss;
39. Tail combat damage causes less shaking;
40. Closed landing gear doors on P-51D-15 won’t be torn off at high speeds;
41. The top gunner of the He-111H-6 and the bottom gunner of the A-20B won’t always hold their machine guns and its hatches won’t be always open;
42. The turret hatch on certain aircraft turrets won’t start to close before the machine gun is returned to the stowed position;
43. U-2VS shooter's leg won’t clip through the fuselage;
44. Incorrect (missing) armor value of the armored glass visor and headrest has been fixed for La-5FN;
45. TIncorrect (missing) armor value of the armored headrest has been fixed for P-38J;
Visual aircraft improvements
46. Yak-9 s. 2, Yak-9T s.2, Fw 190 D-9, P-47D-22, P-38J-25, P-51D-15: jettisoned cockpit canopy has all the details;
47. Fixes for Bf 109 G-6 4K textures from Martin = ICDP = Catney (Barkhorn and Hartman planes);
48. The A-20B tail lamp no longer visibly detaches from the aircraft at a significant distance from the observer;
49. Fixed an issue where some of the glass fragments could be visible next to torn P-51D elements;
50. When moving the camera away from Yak-9 aircraft its effects won’t disappear;
51. In the upper MG turret of He 111 H-6 bomber some elements won’t visually jitter;
52. Damaged Pe-2 series 35 cockpit windows have a correct color;
53. Some of the Fokker D.VII airplane debris pieces won’t have extra engines visually attached to them;
Aircraft AI corrections
54. An AI issue that could cause a fighter AI to be unable to engage a slowly moving target flying in a circle has been fixed;
55. An AI issue that could cause excessive error in aiming the forward firing armament at ground and air targets (especially in a frontal aerial attack) has been eliminated;
56. Heavy aircraft will use the differential brakes after landing correctly to turn to a taxiway, preventing unintentional turns;
57. An AI issue that could make the bombers unable to start a bombing run after a failed first bombing run has been fixed;
58. U-2VS AI pilot can fire unguided rockets at the ground targets;
59. AI pilots attacking a ground target from a high altitude will reduce the altitude in a downward spiral first;
60. AI pilots now try to reduce the G-load they experience in order to prevent loss of consciousness if their condition is deteriorated due to fatigue or other factors;
Career mode improvements
61. An AI in Career mode won’t stuck at the first route waypoint after takeoff if its assigned target is very near (less than 5500 meters);
62. A random issue that could cause the bombers to stuck in a circle above the target area after dropping their bombs has been fixed;
63. Several typos in the Battle of the Rhine cutscenes were corrected;
64. Hurricane Mk.II fighters have been added to the Battle of Moscow Career mode, they are available in 5 squadrons: 1st GIAP (former 29th IAP), 67th IAP PVO, 157th IAP, 287th IAP, 736th IAP PVO;
65. Hurricane Mk.II fighters have been added to the Battle of Stalingrad Career mode, they are available in 2 squadrons: 651st IAP PVO and 629th IAP PVO;
66. There are now 13 additional subphases in the Rheinland Career frontline (18 different frontline positions according to the current career date in total);
67. Three American squadrons were added to the Rheinland Career, one of them is available for the player to join - 412th Fighter Squadron, 373rd FG (P-47s) and two are AI squadrons 410th Fighter Squadron, 373rd FG and 411th Fighter Squadron, 373rd FG;
68. 18 new target locations added for the following mission types in Rheinland Career: Ground Forces Support, Enemy Troops Concentration Attack, Enemy Troops Concentration Bombing Strike, Railway Junction Attack and Railway Junction Bombing Strike.
Please discuss the update in this thread. -
By Spinners
View File [Fictional] Hawker Hurricane Mk.1 'Yankee Squadron'
Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2
This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder.
That's it!
Please note that the nation name has been set to 'SPAIN' and you should amend this to suit your install and preferences.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 04/07/2020
Submitter Spinners Submitted 07/04/2020 Category What If Hangar
-
By Spinners
Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2
This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder.
That's it!
Please note that the nation name has been set to 'SPAIN' and you should amend this to suit your install and preferences.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 04/07/2020
-