Jump to content

Recommended Posts

This is just a fast test try to create mountain formations requested by Stratos, I hope you like the first test. If you Ok with this I will go ahead and Try to make the big rock too.

mout5.png
mout4.png
mout3-1024x460.png
mout2-1024x369.png
mout1-1024x472.png

 

Edited by gkabs
  • Like 5

Share this post


Link to post
Share on other sites

Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes. 

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, baffmeister said:

Interesting idea. They would require quite level terrain to look right. It might be possible to make the "zero point" above the actual base of the model so the model sinks into the ground a bit. I think that's been done before for some FE buildings so they sink into the ground a bit, for use on slopes. 

You're absolutely correct that is what I was working on the last 30 minutes.

img00017-1024x576.jpg
img00019-1024x576.jpg
img00018-1024x576.jpg
img00020-1024x576.jpg
img00021-1024x576.jpg

Edited by gkabs
  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites
3 hours ago, gkabs said:

You're absolutely correct that is what I was working on the last 30 minutes.

img00017-1024x576.jpg
img00019-1024x576.jpg
img00018-1024x576.jpg

 

That's what I had in mind!!

  • Like 1

Share this post


Link to post
Share on other sites

The last of my work on these models and I will make more after I get feedback from Stratos.

img00027-1024x576.jpg
img00028-1024x576.jpg
img00030-1024x576.jpg
img00032-1024x576.jpg
img00033-1024x576.jpg
img00034-1024x576.jpg

Edited by gkabs
  • Like 6

Share this post


Link to post
Share on other sites

Pretty cool! :good:

If we only know how TK´s lod based Terrain engine works… :-(

  • Like 1

Share this post


Link to post
Share on other sites

Very good work, in the Malvinas field, I put giant structures like the peninsula and the mountain range that surrounded the alley of the pumps.img02730.thumb.JPG.da6e42f37461e4403d5c09faa6a0424e.JPGimg02737.thumb.JPG.ebb62e57f8e6a7e249702e9db4026b3d.JPG

img02749.JPG

  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, torno said:

Very good work, in the Malvinas field, I put giant structures like the peninsula and the mountain range that surrounded the alley of the pumps.img02730.thumb.JPG.da6e42f37461e4403d5c09faa6a0424e.JPGimg02737.thumb.JPG.ebb62e57f8e6a7e249702e9db4026b3d.JPG

img02749.JPG

Torno, Tenes idea de cómo hacer que los buques no aparezcan en el estrecho cuando haces una misión en un solo jugador??...Te agradezco si me podes ayudar!

Torno, Do you have an idea of how to do that ships do not appear in the strait when you do a mission in single player ?? ... I thank you if you can help me!

Share this post


Link to post
Share on other sites

I'm testing them, or at least I try it.

I added the rocks onto the types.ini of the terrain, I placed them using the Target Editor, and I can see them on that program, but when I fire the game the rocks are not there. It happened with other objects before, but not always, anyone know how to cure that please?

Share this post


Link to post
Share on other sites

i have no idea if this is even possible but what about some large generic gently sloped 'riverbanks" so that bridges would look less like stunt ramps? 

  • Like 2
  • Haha 2

Share this post


Link to post
Share on other sites

bridges need to be placed on flat ground or they don't line up (see my original ASW Texas/Mexico terrain along the Rio Grande. Seriously messed up bridges)

Adding objects like this isn't new -- Russ experimented with it in the 1stGen series, and my WW2 Hawaii terrain sports a Ford Island that's a single piece lod (courtesy of Geezer). It's a great way to add specific types of objects. 

Share this post


Link to post
Share on other sites

my suggestion would be to keep the poly count as low as possible, IF even possible!

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, Wrench said:

my suggestion would be to keep the poly count as low as possible, IF even possible!

I can make them from 500 to 7000 poly what you think is the best count for the poly? see the photo is only 730 

Capture.JPG

Capture1.JPG

  • Like 2

Share this post


Link to post
Share on other sites

Just completed all the 39 models with different skins. and this is the last one just completed and I hope you will enjoy them.

img00001-1024x576.jpg
img00002-1024x576.jpg
img00003-1024x576.jpg

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Arizona Utah mountains coming soon to add to my mountains models

img00007-1024x576.jpg
img00008-1024x576.jpg
img00009-1024x576.jpg
img00010-1024x576.jpg

Edited by gkabs
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..