amariani Posted October 22, 2019 Posted October 22, 2019 Any french-indo-china campaigns/terrains in the works? Quote
Nightshade/PR Posted October 22, 2019 Posted October 22, 2019 Nah Dawg, I think they all ended after Dien Ben Phu J/K 1 1 Quote
Geary Posted October 22, 2019 Posted October 22, 2019 Sounds interesting. I would like to see this, too. I did some French skins for some of the US prop planes I think they used, not sure though. I don't know enough about that era. Any idea what planes they used and what the skins looked like? Quote
Nightshade/PR Posted October 22, 2019 Posted October 22, 2019 For a starter........... https://weaponsandwarfare.com/2018/04/22/french-air-war-over-indochina/ https://weaponsandwarfare.com/2015/11/29/french-air-force-1946-1954-vietnam/ https://weaponsandwarfare.com/2017/08/30/frances-indochina-expeditionary-force/ 4 Quote
Geary Posted October 22, 2019 Posted October 22, 2019 Looks like enough for a start. Now all we need are a lot of experts and artists. Quote
kurdistan1 Posted October 22, 2019 Posted October 22, 2019 I decided to work on it in past.but only ground attack/recon missions are available .for reason slow speed aircraft absolutely we need to work on terrain and ground/sea objects . south china project campaign has similar terrain and OBJ 1 Quote
+Wrench Posted October 22, 2019 Posted October 22, 2019 Yawn ya just need to rebuild the VietnamSEA map, making everything friendly (cities) then add "hidden" Viet Minh camps in the jungle. 2 Quote
Wilches Posted October 22, 2019 Posted October 22, 2019 ...and give a downgrade to the airfields to look much older than default ones. Quote
amariani Posted October 24, 2019 Author Posted October 24, 2019 On 10/21/2019 at 11:29 PM, Geary said: amariani, What do you have in mind? Need a playground for a French Hellcat! 1 Quote
General PB Posted October 31, 2019 Posted October 31, 2019 well, just recently got back to sf2, just now gotten into modding it, but i am certainly willing to have a go at setting up the campaign. any mod packs that we are working out of or using the base for the map and such? i have no graphical skills so not going to be any help there unless you want stick figures? Quote
General PB Posted October 31, 2019 Posted October 31, 2019 well, i found an oob for the french on another forum, still doing some other basic research: Corps Expéditionnaire Français en Extrême-Orient, CEFEO tirailleur = Light Infantry French Union forces in Indochina. Airborne Colonial Parachute Commando Demi-Brigade (SAS) 1st Parachute Demi-Brigade (SAS) 1st Parachute Chasseurs Regiment 2nd Colonial Parachute Commando Demi-Brigade 1st Colonial Parachute Battalion 2nd Colonial Parachute Battalion 3rd Colonial Parachute Battalion 5th Colonial Parachute Battalion 6th Colonial Parachute Battalion 7th Colonial Parachute Battalion 8th Colonial (Shock) Parachute Battalion 10th Dismounted Parachute Chasseurs Battalion 1st Foreign Legion Parachute Battalion 2nd Foreign Legion Parachute Battalion Armor/Armored Cavalry 1st Armored Cavalry Regiment 4th Dragoon Regiment 5th Armored Cavalry Regiment 9th Dragoon Marche Regiment 8th Algerian Spahis Regiment 2nd Moroccan Spahis Regiment 5th Moroccan Spahis Regiment 6th Moroccan Spahis Regiment Far East Spahis Marche Regiment Far East Colonial Armored Regiment 1st Foreign Legion Cavalry Regiment 4th Dragoon Battalion 7th Squadron, 1st Moroccan Spahis Marche Regiment 1st Far East Independent Reconnaissance Squadron 2nd Far East Independent Reconnaissance Squadron 3rd Far East Independent Reconnaissance Squadron 4th Far East Independent Reconnaissance Squadron 5th Far East Independent Reconnaissance Squadron Artillery 2nd Artillery Regiment 4th Colonial Artillery Regiment 10th Colonial Artillery Regiment 41st Colonial Artillery Regiment 69th African Artillery Regiment Moroccan Colonial Artillery Regiment Marche Battalion, 64th Artillery Regiment Marche Battalion, 66th Artillery Regiment 1st Battalion, Far East Colonial Antiaircraft Regiment 1st Group, 35th Parachute Regiment (Light Artillery) 21st Aerial Observation Battalion 22nd Aerial Observation Battalion 23rd Aerial Observation Battalion 24th Aerial Observation Battalion 261st Antiaircraft Battalion French East African Colonial Artillery Battalion Levant Colonial Mountain Artillery Battalion 1st Central Annam Artillery Battalion 2nd Central Annam Artillery Battalion Engineers 17th Engineer Battalion 22nd Engineer Battalion 26th Engineer Battalion 28th Legion Engineer Battalion 31st Engineer Battalion 61st Engineer Battalion 62nd Engineer Battalion 71st Engineer Battalion 72nd Engineer Battalion 73rd Engineer Battalion 75th Engineer Battalion (61st Colonial Engineer Battalion 71st Colonial Engineer Battalion 72nd Colonial Engineer Battalion 73rd Colonial Engineer Battalion) 74th Colonial Engineer Battalion 76th Legion Engineer Battalion Support 532nd Medical Transportation Company Far Eastern Provisional Brigade's Colonial Service and Transportation Company 71st Traffic Control Company 73rd Traffic Control Company 503rd Transportation Battalion 515th Transportation Battalion 516th Transportation Battalion 519th Transportation Battalion 163eme Colonial Battalion of Transmissions Infantry Korea Regiment 1st Marche Battalion, 1st Colonial Infantry Regiment 1st Marche Battalion, 2nd Colonial Infantry Regiment Marche Battalion, 5th Colonial Infantry Regiment 6th Colonial Infantry Regiment 9th Colonial Infantry Regiment 11th Colonial Infantry Regiment Marche Battalion, 16th Colonial Infantry Regiment Marche Battalion, 19th Colonial Infantry Regiment 21st Colonial Infantry Regiment 22nd Colonial Infantry Regiment 23rd Colonial Infantry Regiment 43rd Colonial Infantry Regiment Marche Battalion, 35th Infantry Regiment Marche Battalion, 36th Infantry Regiment 1st Marche Battalion, 49th Infantry Regiment Marche Battalion, 110th Infantry Regiment Marche Battalion, 151st Infantry Regiment 13th Foreign Legion Demi-Brigade 2nd Foreign Legion Infantry Regiment 3rd Foreign Legion Infantry Regiment 5th Foreign Legion Infantry Regiment Marche Battalion, 1st Foreign Legion Infantry Regiment 5th Battalion, 4th Foreign Legion Infantry Regiment 3rd Battalion, 6th Foreign Legion Infantry Regiment Algerians/Tunisians 1st Algerian Rifle (Tirailleurs) Regiment 2nd Algerian Rifle (Tirailleurs) Regiment 3rd Algerian Rifle (Tirailleurs) Regiment 7th Algerian Rifle (Tirailleurs) Regiment 22nd Algerian Rifle (Tirailleurs) Regiment 1st Marche Battalion, 6th Algerian Rifle Regiment 21st Algerian Rifle Battalion 22nd Algerian Rifle Battalion 23rd Algerian Rifle Battalion 25th Algerian Rifle Battalion 27th Algerian Rifle Battalion 205th Algerian Rifle Battalion 217th Algerian Rifle Battalion 4th Tunisian Rifle Regiment 1st African Light Infantry Battalion Moroccans Moroccan Colonial Rifle Regiment 1st Moroccan Rifle Regiment 2nd Moroccan Rifle Regiment 3rd Moroccan Rifle Regiment 4th Moroccan Rifle Regiment 5th Moroccan Rifle Regiment 6th Moroccan Rifle Regiment 8th Moroccan Rifle Regiment Marche Battalion, 7th Moroccan Rifle Regiment 1st Marche Battalion, 8th Moroccan Rifle Regiment 1st Marche Battalion, 201st North African Pioneer Infantry Regiment 1st Moroccan Tabor Battalion 2nd Moroccan Tabor Battalion 3rd Moroccan Tabor Battalion 5th Moroccan Tabor Battalion 8th Moroccan Tabor Battalion 9th Moroccan Tabor Battalion 10th Moroccan Tabor Battalion 11th Moroccan Tabor Battalion 17th Moroccan Tabor Battalion 207th Moroccan Far East Rifle Marche Battalion 214th Moroccan Far East Battalion Senegalese/Central Africans Marche Battalion, 13th Senegalese Rifle Regiment 24th Senegalese Rifle Marche Regiment 26th Senegalese Rifle Marche Battalion 27th Senegalese Rifle Marche Battalion 28th Senegalese Rifle Marche Battalion 29th Senegalese Rifle Marche Battalion 30th Senegalese Rifle Marche Battalion 31st Senegalese Rifle Marche Battalion 32nd Senegalese Rifle Marche Battalion 104th Senegalese Battalion 4th Battalion, Chad Marche Regiment 1st French East African Marche Battalion (West?) 2nd French Central African Marche Battalion 3rd French East African Marche Battalion (West?) Indochinese 1st Tonkin Rifle Regiment Cambodian Composite Battalion Marche Battalion, 4th Tonkin Rifle Regiment Annam Battalion Saigon-Cholon Garrison Battalion 1st Far East Marche Battalion 2nd Far East Marche Battalion 3rd Far East Marche Battalion 4th Far East Marche Battalion 5th Far East Marche Battalion 6th Far East Marche Battalion 7th Far East Marche Battalion 1st Indochina Marche Battalion 2nd Indochina Marche Battalion 3rd Indochina Marche Battalion Muongs 1st Muong Battalion 2nd Muong Battalion Thais 1st Thai Battalion 2nd Thai Battalion 3rd Thai Battalion Laotians 1st Laotian Chasseurs Battalion 2nd Laotian Chasseurs Battalion 3rd Laotian Chasseurs Battalion 4th Laotian Chasseurs Battalion 5th Laotian Chasseurs Battalion 6th Laotian Chasseurs Battalion 7th Laotian Chasseurs Battalion 8th Laotian Chasseurs Battalion Phnom Penh Garrison Battalion Groupes Mobiles GM 1 (N African) GM 2 (N African/Paras) GM 3 (N African/Senegalese) GM 4 (BMI/FFL) GM 5 GM 6 (Fought at DBP) GM 7 (Vietnamese) GM 8 GM 9 (Fought at DBP) GM 10 (N African) GM 11 (Vietnamese) GM 14 GM 21 (Vietnamese) GM 32 (Vietnamese) GM 42 (Montagnard) GM 51 (N African) GM 100 (Korea Regiment) The Groupes Mobiles are not an addition to the CEFEO TO&E. They are just regimental teams created out of the battalions listed above. The french combined different units into different GMs as the war went on. The Groupes Mobiles had 3 infantry battalions assigned; one Colonial infantry, the other two were N African/ Central African/Vietnamese. Unit was motorized with usually a squadron of armor. Also a battalion of artillery. The pure Vietnamese AVN units are noted. Vehicles Jeep Coventry Mk.I armored car Panhard EBR Panhard 178B M5A1 Stuart M24 Chaffee Chenillette Renault UE Hotchkiss H35 Light Tank AMX-12T prototype light tank AMX-13 light tank Batignolles-Chatillon Char 25T Medium tank Lorraine 40t Medium tank ARL-44 Heavy tank AMX-50 Heavy tank Prototype M36B2 Jackson LVT-4 Independence-class light aircraft carrier 1 Quote
General PB Posted November 1, 2019 Posted November 1, 2019 so still working on the basics, here is my dropbox for some of it, mostly pictures for now, have not shared my work-in-progress campaign and units just yet https://www.dropbox.com/sh/zn4maatjiu7qtfp/AADttCZVeA1p4pva_riV0TIDa?dl=0 Quote
General PB Posted November 1, 2019 Posted November 1, 2019 took a look at the terrain editor for sf2, couldn't make it work so if the map needs more work, i will need to figure it out or have some of you guys with more experience help or do it. as for the strategic nodes, they need a lot of work and still trying to figure out how they work and how the coordinate system works - there will need to be a lot of them and considering how the campaigns work (iirc) there may have to be more than one viet minh factions as they are very spread out all over the map. https://www.dropbox.com/s/mzli6is4wrhc9vv/Ax01199.jpg?dl=0 https://www.dropbox.com/s/6fvdptdn3rhdx8e/vietnam.jpg?dl=0 so for the basic 46/full campaign, the French Base should be Hanoi and the campaign ends when it is captured, cambodia, laos and Annam(south vietnam) could be french allies to begin with - with a setup much like that found in the woi Quote
General PB Posted November 2, 2019 Posted November 2, 2019 just a few questions if anyone knows them? Recon, APC and artillery... never seen them in the files as independent units, i guess they are not used for missions? should they be part of the ground units? Quote
General PB Posted November 2, 2019 Posted November 2, 2019 (edited) https://discord.gg/59GDmHG made a discord group if anyone is interested in joining the mod making... ^^, my plan for the next little while is to get the main campaign up and running, that being the 46 to 56(ish) campaign and maybe do a quick little 45-46 Operation Masterdom with mockup units from the base game(p-51s and t-34s) to test out how the strategic nodes work Edited November 3, 2019 by General PB didn't want to make a new post and spam Quote
General PB Posted November 6, 2019 Posted November 6, 2019 well, so far no joy on finding a good OOB for the Vietminh forces, have some maps that detail their control from 46 on wards so that is at least a somewhat good start... so if any one of you have access to any form of OOB for the vietminh forces i would appreciate that quite a lot, if not, i will just have to apply a bit of fancy magic and creativity to it ^^, Quote
+Wrench Posted November 6, 2019 Posted November 6, 2019 why would you even need to use the terrain editor? You're not changing the physical properties of the map. you only need to edit the targets ini, changing alignments (enemy to friendly) as is said way up on the thread. Front lines will, of course, need redrawing, as will the location statements in the nations ini, as well as the allowed nations themselves. The "theatre name" and acutal name (as seen in the vietnamsea.ini) will also need change to "French Indo-China". This will, obviously, REQUIRE a new terrain folder "FIC" for example. It's just like build a new terrain, but with pre-existing stock items (well, I'm sure the airfields will need their building, and possibly even the runways, back-dated to late 1940s style structures. plenty of those around) as to artillery, they have to be placed via the targets ini, and of course, added to the _types ini. Done this hundreds of times; it works trust me. Quote
General PB Posted November 7, 2019 Posted November 7, 2019 (edited) the reason i need to use the terrain editor is to be able to get reliable coordinates for strategic node/ points that are not already in the game(or in the cities list). Basically, the engine was designed for conventional warfare, Indochina and Vietnam where both heavily guerrilla and asymmetrical and to best emulate that i think we will need a lot of nodes and a lot of small units from battalion size and upwards to be spread out over the map. This will help dilute french and Vietminh strength so that the ground conflict and ground interactions from all units can be intensified (in comparison to WOV where units are basically static) so that the campaign also wont just be the same few areas over and over again that are interacted with as that could lead to a very boring campaign. my experience so far with terrain editing and everything else is very limited as I am very new to modding sf2 so your and everyone else's advice is very very much appreciated in essence, i wanted the nodes to correlate to a map like this one: or something like this: https://www.dropbox.com/s/ejq0e51qqchwrja/txu-oclc-1092889-78334-8-70.jpg?dl=0 which have a lot of roads and trails which units can follow and a lot of cities to fight over Edited November 7, 2019 by General PB Quote
+Wrench Posted November 7, 2019 Posted November 7, 2019 the TFD* tool can give you the x/y coordinates. 0.0.0 is always the lower left corner, and goes up from there * it's here someplace, I just don't remember the link Quote
General PB Posted November 23, 2019 Posted November 23, 2019 well, small progress, I have had a lot of fails... or First Attempts In Learning Stuff... i think i got strategic node edits down in a separate mod, which showed me that i need to work with front lines, land and sea routes but the basic mod structure stuff is mostly down now, so have started to rework on the strategic nodes in Indochina after which the more intensive work on the other stuff can slowly begin after that... Quote
+Wrench Posted November 24, 2019 Posted November 24, 2019 I'd hold off on doing ANYTHING until I have a workable, corrected terrain. TK's original VN-SEA is so fucked up and innaccurate; things aren't where they're supposed to be (as anyone that can read a map will see), things exist that never did, etc.. His version, I'd rate at less than 65% accurate. By the time I get done with it (it'll still take months...) it'll be closer to 90% - even given th 63% size, and the usual bug-a-boos of the 3W terrain engine. What I can use, however, is some kind of chart that locates which regions (cities, villages, etc) are Viet Minh controlled. I've only found these 2 images 1 Quote
+Wrench Posted November 24, 2019 Posted November 24, 2019 just some in progress screen shots saigon, with bien hoa (now moved to the correct spot) in the distance. tan son nuht is just off screen to the left haiphong, unfortunatly NOT with all the rivers/streams. but much closer to Real Life (tm) 3 Quote
General PB Posted November 24, 2019 Posted November 24, 2019 (edited) https://www.dropbox.com/s/mzli6is4wrhc9vv/Ax01199.jpg?dl=0 that is the best map i found for garrisons at 1946 start with this one showing the major transportation routes; https://www.dropbox.com/s/ejq0e51qqchwrja/txu-oclc-1092889-78334-8-70.jpg?dl=0 and this one for air bases though it is much later in 1970 iirc; https://www.dropbox.com/s/c3jdmjyxbl3gj2q/txu-oclc-1092889-78335-8-70.jpg?dl=0 I also do have a 1:100.000 map of all of Indochina with airports which you can also get from here; https://legacy.lib.utexas.edu/maps/ams/indochina_and_thailand/ and just saying, it is awesome that you are redoing the map, i very much look forward to seeing it and flying over it ^^, i have plenty of things i can do in the mean time and fixing the strat nodes position is fortunately easy to "redo" Edited November 24, 2019 by General PB 1 Quote
+Wrench Posted November 24, 2019 Posted November 24, 2019 I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm) 4 Quote
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