Jump to content

Recommended Posts

Incredible work!  Magnificent!

Share this post


Link to post
Share on other sites

Sit rep:

The color of the small river and the Themse in London area does not really fit.

Thatswhy i'm reworking the small rivers to give them a dark, more natural looking color.

Screenshot is showing a WIP old (light blue) and new color (dark) of small rivers.

img00123.thumb.JPG.f515309d11a6cd70132b3ba361a09bd5.JPG

after repainting the small river tile looks more european than before.

img00126.thumb.JPG.c9d3d42f59bae6a1d44987cf12f307ed.JPG

img00125.thumb.JPG.d2c5652853f4b6143c15c4a518785f0a.JPG

img00124.thumb.JPG.9e98b9f767711569bc8c00b2a3312fb2.JPG

I decided to make the small river tile as JPG, instead TGA. A JPG tile has a size of around 300 kb, a TGA has 4.097 kb. The workload for the computer was to high, so that it could happen, that during dogfight with many planes the fps rate dropped significantly. With JPG it does not happen.

Edited by Gepard
  • Like 7

Share this post


Link to post
Share on other sites

without the alpha channel, you'll loose the "moving water" effect.  Be like going back to 2003, before TK gave us "moving" water.

But I DO see the point of having too high a GPU workload. As long as the End User (tm) is aware of it beforehand, it shouldn't be an issue.

The darker blue is MUCH nicer!!

Share this post


Link to post
Share on other sites

I think i will release the terrain with the JPG files. The TGA files could come as goodies in a seperate folder, so that guys with good computers can install the files with water effect.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Rivers look better without the water effect to me as I've never seen real rivers with huge waves in them. Just the reflection is fine but the movement really puts me off.

Share this post


Link to post
Share on other sites
Quote

as I've never seen real rivers with huge waves in them

unless the Great Behemoth is swimming up the Thames!!! (then we'll need an X-craft to go after it!!) :biggrin:

Share this post


Link to post
Share on other sites

Sit rep:

The tiles of small rivers are dark now. This job has done and i'm satisfied with it. London tiling is also finished so far. Perhaps here and there some small things to do.

Now i'm going down the river Themse and i have made 2 new tiles for Tilbury docks and the near Fort Tilbury. Making tiles from black and white ´photos is not as easy as thought. (As usually)

img00127.thumb.JPG.ff3b5f804ccbf50ff61de46a5ca36ecf.JPG

img00128.thumb.JPG.ca1896edb915f3227aeb953432c1c9d4.JPG

 

The colors does not fit. Not yet.

Give me 2 weeks or so. ;-)

 

 

Edited by Gepard
  • Like 5

Share this post


Link to post
Share on other sites

Repainted the water, made the coastline fit with stock tiles and so it looks now.

img00130.thumb.JPG.85a65c52825ef52ccfc8049b7f2b02fa.JPG

Not perfect, but better than before.

Edited by Gepard
  • Like 4

Share this post


Link to post
Share on other sites

it's always the transition edge (tile-to-tile) that's the nightmare!!!

this is looking REALLY good!!

Share this post


Link to post
Share on other sites
28 minutes ago, Wrench said:

it's always the transition edge (tile-to-tile) that's the nightmare!!!

this is looking REALLY good!!

indeed...top notch

Share this post


Link to post
Share on other sites

Last sit rep this weekend:

First try to populate the target area Tilbury Docks:

img00131.thumb.JPG.c34545cccb75c66a700f7045870ec5d0.JPG

I used factory buildings (shed roof buildings) instead long warehouses. The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps.

This has to do by hand. But it is only a first try.

Finish for today.

Feierabend.

  • Like 3

Share this post


Link to post
Share on other sites

I asked GKABS for new White Cliffs of Dover.

Thats the result:

img00145.thumb.JPG.de9ba5f80524c47da7a01f20f2397982.JPG

img00146.thumb.JPG.16908b13c6ff8abe2a8e78894b996ad5.JPG

 

img00147.thumb.JPG.fd13094dda9005190d95161fe813b648.JPG

 

  • Like 7

Share this post


Link to post
Share on other sites
On 5/3/2020 at 5:25 PM, Gepard said:

The orientation of the buildings does not fit perfectly to the tile, because the target editor spin buildings in 5° steps.

There is a way to reduce it to 1 deg increments using TAE. Possibly with left click or right click on the mouse. Can't remember exactly.

  • Like 1

Share this post


Link to post
Share on other sites

I was able to get exact number degree headings, by just typing them in on the TAE.

I take it the cliffs are lods??? 

Share this post


Link to post
Share on other sites
On 3.5.2020 at 10:25 PM, Gepard said:

...because the target editor spin buildings in 5° steps.

Holding the shift key gives you finer control.

From the readme:

The position and heading of selected objects can be changed with the mouse:

-translation (coarse): ctrl + left click + move
-translation (fine): ctrl + shift + left click + move
-rotation (coarse): ctrl + mouse wheel
-rotation (fine): ctrl + shift + mouse wheel

 

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
23 hours ago, Wrench said:

I take it the cliffs are lods??? 

Correct. The cliffs are made as LOD. GKABS made them for me.

8 hours ago, mue said:

Holding the shift key gives you finer control.

 

Thanks. It works fine now for me.

  • Thanks 2

Share this post


Link to post
Share on other sites

Recon mission over Lympne Airbase.img00154.thumb.JPG.80b08dd351f0ee07b33885da7027871a.JPG

Its like holding your butt into a wasp nest. A squadron of Spitfires is lining up for fast take off

img00155.thumb.JPG.6c666ca1b562b690983d59337bf94cc6.JPG

And here they go:

img00156.thumb.JPG.c57ae9b4b0c69c3f8a4f1ea6bdc3e018.JPG

  • Like 6

Share this post


Link to post
Share on other sites

Hawkinge Airfield of the Fighter Command

img00158.thumb.JPG.c2554370212c748e4401c83c08acba37.JPG

img00160.thumb.JPG.7e2994ea97d117df3d6da2b8b3223c2c.JPG

 

 

  • Like 9

Share this post


Link to post
Share on other sites

RAF Manston Fighter Command (as it was in 1940. The big runway came in 1943 as emergency landing place for heavy bombers.)

img00161.thumb.JPG.501318ca46e266001b1454110572cacb.JPG

img00162.thumb.JPG.7fc1e6711d72a836c61eb3acd9a775d6.JPG

  • Like 10

Share this post


Link to post
Share on other sites

RAF Eastchurch Coastal Command

img00163.thumb.JPG.26e6d9adfd9a9f6c1cdecb370e20038a.JPG

  • Like 7

Share this post


Link to post
Share on other sites

RAF Detling Coastal Command

img00165.thumb.JPG.d8fd53049ec71458695fc334c7aeede1.JPG

img00166.thumb.JPG.da5aa6b20b5702f88f463cdbfaf1bf0c.JPG

 

At the moment i make one airbase per day. 38 bases of the RAF are on the map. So you can calculate when the terrain can be finished.

I think X-mas this year is realistic.  Or in two weeks.:drinks:

 

  • Like 7
  • Haha 4

Share this post


Link to post
Share on other sites

RAF West Malling Fighter Command

img00168.thumb.JPG.20ccfaa73d2ce864cfb3712f8ad19736.JPG

img00170.thumb.JPG.59425ca020f68534620ea9dbec5c4405.JPG

 

  • Like 9

Share this post


Link to post
Share on other sites

RAF Croydon Fighter Command, an airfield mid in London.

img00172.thumb.JPG.f65a800ab0cc676a374da25b975f2750.JPG

I think i should make a new airfield tile for this airbase, so that it fit better into London.

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..