Jump to content

Recommended Posts

Hi there guys, I have been wondering something for a while. Wandering around the DATA ini of some VTOL aircrafts I realised that there is a type of engine dedicated to attitude control (obviously there must be a way to move around the aircraft when you are almost static in the air), that as you may already know, are the RCS. I have not seen any exhaust effect applied to this systems in game, for example a Harrier hovering only has the exhaust effect of its four nozzles, but do you know if it is possible to add effects to them? I was thinking of using RCS effects to use them in a spacecraft model, burning only as you use them when maneuvering the ship. That would be very cool indeed!

I already tried copying the ExhaustEffect command hoping that it would work but it didn't... Do you have any other idea to at least fake this thrusters?

maxresdefault.thumb.jpg.0cd7ca89077affa75c471cb2ff1fd8f0.jpg

Share this post


Link to post
Share on other sites

IIRC the NF-104 mod available here have something similar, you can try it.

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you very much! I have learnt a lot with its INIs. I managed to make appear the rocket effect when pitching down the aircraft, but I had a little problem. In order to make appear the effect for the opposite maneuver, as the reaction control thruster, I must reverse the input, however, that command doesn't apparently work in a jet engine... To sum up, if a were to make a spacecraft with RCS, only half of them would work since the opposite ones wouldn't be activated...

Share this post


Link to post
Share on other sites
5 hours ago, Stratos said:

I think you have found a engine limitation. 

Well, I am afraid you are right, after researching a little bit further I discovered that people already had this problem back in SFP1 when trying to make a functioning thrust vectoring by linking the thrust angle to the pitch control but having the same problem: it only works in one direction not the other...

I have even tried to make an INVERSE_PITCH_CONTROL in the control.ini (I have nothing to lose trying) as a reversed control input for the engine to work with, but needless to say, that didn't work either.

I guess that if I want to put thruster effects in the spacecraft they will be burning all the time instead of during their specific maneuvers...

Curse you TK limitations!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By 1309mariano
      Hey, it's me again! Thanks to Bazillius I was able to solve the HUD problem. Now, I have another problem: the canards of the J-10 are rotating in the wrong direction. This means, when they have to rotate in the pitch-up direction, they rotate as pitch-down. I had this problem in a couple planes, but since this is the first one I'm going to publish, I want it to be perfect. If anyone knows how to solve this problem, it would be very appreciated. Good flight!
    • By willtheboss323
      I've been working on a skin for the Su-37 Terminator based off of a design from Project Wingman. The skin file, Terminator.bmp, appears to have both sides for the wings, but, when I just put the stars on one side, the part of them that is on the wing ends up mirroring over to the other wing, instead of just staying the way it is in the .bmp file like I want it to. Is there any way I can disable the mirroring so that it won't put the stars on the left wing as well? (I am referring to the top sides of the wings of course)


    • By CJLivesey
      Hi,
      I was wondering if someone could answer some questions on the implementation of WEP on the PROP_ENGINE system type?
      1) Was this system fully implemented in SFP2 or have more recent patches broken it?
      2) The WEPTimeLimit= parameter - does this actually work?
      I've been trying to figure this out by creating engines with almost zero "SLPowerDry" and giving a reasonable level of "SLPowerWEP". The hope is to test if WEP is actually working - the idea being to get the aircraft to takeoff and climb for a minute or two at WEP power before seeing power suddenly drop off as WEP runs out. All that happens is that the plane struggles to even move on the runway with almost zero thrust - WEP never kicks in, effectively giving a 0hp engine.
      If anyone has any clues or can even share the engine section from TK's P-51D as an example that'd be great.
      Thanks!
    • By JosefK
      Curious here - editing the ini for a new anti-ship missile.  Wonder what's the scalar on Explosives= ?
      I mean for a 500 lb Mk 82 it's 89.000000.  Only 89 of WHAT?
      For reference a 1,000 lb Mk 83 is 202.0000000000.
      Thanks in advance.
    • By Eagle114th


      View File Improved Wingtip Vortex v1.0.rar
      Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th
       
      The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link:
       
      http://combatace.com/topic/75798-wip-improved-wing-tip-vortices-updated-11-18-12/#entry601081
       
      ----------------------------------------------------------------------------------------
       
      INSTALL INSTRUCTION:
       
      1) MAKE SURE YOU back up your EFFECT folder!
       
      2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0"
       
      3) There are two folders with types of wingtip vortex:
       
      - Straight trails Version = new wingtip vortex effect with straight trails
      - Shakey trails Version = new wingtip vortex effect with shakey trails
       
      You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked.
       
      4) ENJOY!
       
      ----------------------------------------------------------------------------------------
       
      Known BUGS/Problem:
       
      Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey).
       
      ----------------------------------------------------------------------------------------
       
      CREDIT:
       
      TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation.
       
      FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge!
       
      dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences have from your services in US Navy.
       
      Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding.
       
      Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series.
       
      Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you!
       
      Combatace community - Thank you community for letting me be part of this great community!
      Submitter Eagle114th Submitted 11/18/2012 Category Effect Mods  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..