+russouk2004 Posted May 14, 2020 Posted May 14, 2020 (edited) C-177D.....on list to do...started and its 25% done.....do bits between the stuff currently doing...will have cockpit too but might be after. Edited May 14, 2020 by russouk2004 17 3
+Soulfreak Posted May 14, 2020 Posted May 14, 2020 (edited) Pretty cool! I guess a ripped FSX model? Btw, working on new C-47s... Edited May 14, 2020 by Soulfreak 6
Wrench Posted May 14, 2020 Posted May 14, 2020 Super DC 3, Nice! just saying, the only other transport we're missing is the C-124. Just saying .... 1
+daddyairplanes Posted May 14, 2020 Posted May 14, 2020 (edited) why dont you just ask for an in house Connie while youre at it mean while back to this, gonna have to look at those sky truck books once again. hopefully there's a few more post service users than Bolivian meat haulers Edited May 14, 2020 by daddyairplanes 1 1
+russouk2004 Posted May 14, 2020 Author Posted May 14, 2020 Quote I guess a ripped FSX model? nope...freeware version,otherwise wouldnt be doing it.... 2
+Soulfreak Posted May 15, 2020 Posted May 15, 2020 7 hours ago, russouk2004 said: nope...freeware version,otherwise wouldnt be doing it.... Sorry, I mean a convertet model. ;-)
+russouk2004 Posted May 15, 2020 Author Posted May 15, 2020 (edited) Quote Sorry, I mean a convertet model. ;-) Thats what I guessed....np m8,I knew what you meant... urs new model..?.doesnt look like stock one modded........looking good Edited May 15, 2020 by russouk2004
+Soulfreak Posted May 15, 2020 Posted May 15, 2020 36 minutes ago, russouk2004 said: Thats what I guessed....np m8,I knew what you meant... urs new model..?.doesnt look like stock one modded........looking good It´s a new one. But still a Long way to go. We just restarted the Project. 1
+russouk2004 Posted May 15, 2020 Author Posted May 15, 2020 Good.....will look god with mixed sqd of DC3 `s etc eh in game... 2
+russouk2004 Posted May 18, 2020 Author Posted May 18, 2020 (edited) Teaser...I like this skin.. some will need editing to remove numbers rdy for dcals. plane nearly done..shall I release it with the DC3 pit...its pit is still wip....doing gauges.atm Edited May 18, 2020 by russouk2004 7 1
+yakarov79 Posted May 18, 2020 Posted May 18, 2020 We can wait 2 weeks for full set, aircraft and pit... 1 2
+russouk2004 Posted May 18, 2020 Author Posted May 18, 2020 17 minutes ago, yakarov79 said: We can wait 2 weeks for full set, aircraft and pit... i agree lol
+Soulfreak Posted May 18, 2020 Posted May 18, 2020 3 hours ago, russouk2004 said: plane nearly done..shall I release it with the DC3 pit...its pit is still wip....doing gauges.atm For me it can come with DC-3 (C-47) pit. 2
Wrench Posted May 18, 2020 Posted May 18, 2020 whatever your choice, it'll be worth the wait. were these ever equipped with radar, like the C-47? Ya kniw, Yagi "H" antenna on the sides of the nose? I know on those that were, the navigator had the scope at his station, aft of the pilots
+russouk2004 Posted May 18, 2020 Author Posted May 18, 2020 Not sure kev...none of the models has it unless theres one out there
+russouk2004 Posted May 19, 2020 Author Posted May 19, 2020 (edited) Some digital counters are a plane with numbers...obviously zero default...........and the tga is like in pic below...how does game read next digit ? does it matter how you make the numbers like tape maybe or must it be like in the insert pic of green digits ? or are all numbers on a seperate plane and hidden and appear when it their turn ?.. Edited May 19, 2020 by russouk2004
+logan4 Posted May 19, 2020 Posted May 19, 2020 The numbers have to be arranged like the sample one. You can have them any color you like. The game engine is set up that way so it reads 5 times to the side from left to right and in two rows, the size of the numbers must match or close to the ones you see. You only need a single square mesh for each digit and to map the mesh in position '0', from there on the game will do the rest for movement. The naming and positioning(sequence) of the individual meshes are identical to the analog counter systems (dig5,dig4,dig3,dig2,dig1 = 00000). The game will only activate those meshes that are used, so if it should display like 58%(or what ever) only the last two digit will be activated on the counter. 1 1
+russouk2004 Posted May 22, 2020 Author Posted May 22, 2020 (edited) Pits done.basically......just doing data.ini and lights and a few gauge things to add..plus removing stuff you cant see...polys mostly...like seat for instance...seats were say 1000 polys are now 400 etc..trying to do it so everyone can fly it ...with lesser pc`s ...planes 99% ready too.been doing low poly distance lods etc too.......should be done by midweek next week ...hopefully. This is clean cockpit...also supplied will be options for a used look... Edited May 22, 2020 by russouk2004 9 1
+russouk2004 Posted May 23, 2020 Author Posted May 23, 2020 Logan...just to check... this is set up.....red mesh is exact size as pics above...named Dig_Alt_Dig1 thru to dig5 as is VS one below. heres the data...just to check ive done correct.. more I do the more its easier to get lol [Digital_SPD] Type=AIRSPEED_INDICATOR CounterNodeFormat=Dig_VS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS [Digital_ALT] Type=RADAR_ALTIMETER CounterNodeFormat=Dig_ALT_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=FEET 2
+logan4 Posted May 24, 2020 Posted May 24, 2020 Looks good Russ! The mesh itself seem to be a bit high, but if there is no overlapping during display operation then should not need to be concerned about it, it could be also simply the highlight effect that makes it look "tall".
+russouk2004 Posted May 24, 2020 Author Posted May 24, 2020 yeah the red is glare is exaggerating the size....mesh no overlap and fits the background fine... 1
+Soulfreak Posted June 9, 2020 Posted June 9, 2020 On 14.05.2020 at 3:39 PM, russouk2004 said: C-177D.....on list to do...started and its 25% done.....do bits between the stuff currently doing...will have cockpit too but might be after. Any News on the C-117D Russo?
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