MiG-29 UB Decals Problem
By
Ngr, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Similar Content
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By toot
Hi, was wondering if anyone knows how to extract decals and insignia's using the cat extractor? I've only managed to get skins out (which was also kinda annoying since you need the exact name), but i havent been able to find decals and insignias.
Would appriciate any suggestions and tips!
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By Slant6
Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this?
[Decal001]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl
Position=1.35,-0.17
Rotation=0.0
Scale=8.625
DecalMaxLOD=3
[Decal002]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr
Position=1.35,-0.17
Rotation=0.0
Scale=8.625
DecalMaxLOD=3
[Decal003]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3
[Decal004]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3
[Decal005]
MeshName=splitter_plate_left
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=kill
Position=5.995,-.141
Rotation=00.0
Scale=0.75
DecalMaxLOD=2
[Decal006]
MeshName=vertical_stabilizer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
[Decal007]
MeshName=vertical_stabilizer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
Reverse=TRUE
[Decal008]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
[Decal009]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT
Position=-5.55,1.74
Rotation=0.0
Scale=6.0
DecalMaxLOD=3
Reverse=TRUE
[Decal010]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR
Position=-5.85,1.75
Rotation=0.0
Scale=2.10
DecalMaxLOD=3
[Decal011]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL
Position=-5.85,1.75
Rotation=0.0
Scale=2.10
DecalMaxLOD=3
[Decal012]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3
[Decal013]
MeshName=wing_right_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3
[Decal014]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=f-4b_67\pacusnvf151 71\D\b
Position=-3.40,2.20
Rotation=0.0
Scale=5.0
DecalMaxLOD=3
[Decal015]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b_67\pacusnvf151 71\D\b
Position=-3.38,-1.0
Rotation=0.0
Scale=5.0
DecalMaxLOD=3
[Decal016]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
[Decal017]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE
[Decal018]
MeshName=canopy_front_outer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE
[Decal019]
MeshName=canopy_front_outer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
[Decal020]
MeshName=canopy_rear_outer
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
Reverse=TRUE
[Decal021]
MeshName=canopy_rear_outer
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\bln
Position=7.0,0.0
Rotation=0.0
Scale=10.0
DecalMaxLOD=3
[Decal022]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\ls
Position=7.50,-0.3
Rotation=0.0
Scale=5.80
DecalMaxLOD=3
[Decal023]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b\pacusnvf151 71\D\rs
Position=7.50,-0.3
Rotation=0.0
Scale=5.80
DecalMaxLOD=3
[Decal024]
MeshName=spoiler_left
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\usa
Position=-4.0,-0.94
Rotation=37.5
Scale=3.2
DecalMaxLOD=3
[Decal025]
MeshName=flap_inner_right
DecalLevel=2
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\f
Position=2.38,-1.56
Rotation=-14.0
Scale=0.50
DecalMaxLOD=4
[Decal026]
MeshName=flap_inner_left
DecalLevel=2
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\f
Position=-2.38,-1.56
Rotation=14.0
Scale=0.50
DecalMaxLOD=4
[Decal027]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr
Position=-7.17,2.18
Rotation=0.0
Scale=0.3
DecalMaxLOD=4
[Decal028]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl
Position=-7.17,2.18
Rotation=0.0
Scale=0.3
DecalMaxLOD=4
[Decal029]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=F-4B_67\pacusnvf151 71\D\NL
Position=4.90,-1.7
Rotation=-37.5
Scale=2.0
DecalMaxLOD=3
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By Pampero5
Hello! Im creating a custom campaign on ECUADOR-NSA fantastic terrain, inspired on the81' incident between Ecuador and Peru but moved up to a bigger-scale war
So, the basics are there, every unit of the two countries, their bases and their characteristics, the aircraft etc. That is ok
The in game menu too, campaign is choosable, it creates and both sides with their respective squadroons can be choosen. The campaign starts but here comes the problems
1) In the ecuador side everything works well until the mission is finished= Crash to desktop
2) On the Peru side, its worse: No matter what unit of what home base you choose, you always start in the middle of nowhere, only blue sky at sight and the game becomes unresponsive, only way out is the desktop. If i look before launching the mission on the map what is odd is this: No matter what unit and whith its home base you choose, the game appears to duplicate it and launch you at the bottom of the map in the middle of the sea
idk where the problem could be, i copied desert duel's campaign "base" (air offensives, generic targets etc) because i couldnt find much knowledge about this part.
If somebody has a clue, let me know, thank you in advance!
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By Eagle114th
I am unable to find the tutorial on modifying or replacing national decal. There are two nations I want to replace decal. At the same time, there are a few nations I want to add into the game and add their decals too. I can't seem to find the tutorials on it.
So may I ask for the advice on this?
I am working on interesting projects which requires me to do this.
Cheers!
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By jjlehto
Since a while, I find myself in this condition (see pic).
The RAF roundels are like 4 times the correct size. Happens only with RAF decals (all the other air forces are correct). Also happens on most other RAF planes (like Javelins, Hunters etc).
I was thinking, perhaps some mod broken them, but I'm unable to trace back when it started.
I reckon someone probably incurred in this already, I'd be grateful to know how can it be solved.
Thanks.
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