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read Wilches comment, then looked at the progress

last pic definatly gives a "SUNDAY! SUN-DAY! SUN--DAAAY!" vibe:lol:

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We have moved from SUNDAY to Monday I hope :lol:  UVW is completed, I need to fix the UVW texture layout and then proceed to make the texture it will be Green and Tan. 

2022-05-15_18h41_49.thumb.jpg.80f06120d625f489124d2b1c8f27bd68.jpg

 

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Stuff like this makes me wish I had 3DSMAX or Blender skills, nice work!

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5 hours ago, GKABS said:

We have moved from SUNDAY to Monday I hope :lol:

its cool i wasnt talking completion date

 

certain pic made me think of these

2022-05-11_23h16_09.thumb.jpg.b0a27e238c5149528303ffa44db56dba.jpg.6415f4e9cb623104b9e64edbdf8687e3.jpg

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I knew what you meant, I was making a joke 😄 I used to watch these show when I was in the US (New Hampshire) and afterwards. These videos bring a lot of good memories.

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Next photoshop to make the textures.:pilotfly:

2022-05-16_21h57_29.thumb.jpg.1014009ee56701efd9da6893720218c4.jpg2022-05-16_21h55_15.thumb.jpg.0ad37c1c4e74d805aef7461f0e0a3f4c.jpg

 

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texture progress. 

 

 

2022-05-17_17h17_04.jpg

2022-05-17_17h17_30.jpg

2022-05-17_17h17_50.jpg

2022-05-17_17h18_19.jpg

2022-05-17_17h18_31.jpg

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4 minutes ago, whiteknight06604 said:

beautiful work. Thank you for this. any chance of making the Chinese version?  PHL-03 - Wikipedia

No problem my friend, I will add it to my do list. :wink:

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I think I am almost completed and I have added their texture.  Next need to work on the data files and the missile data.

2022-05-19_01h32_22.thumb.jpg.3ff2f6a520b9bb6cc2ca566efc8078e0.jpg2022-05-19_01h32_55.thumb.jpg.95e7a8c4a7bb260d7e058638f097b705.jpg
2022-05-19_01h33_16.thumb.jpg.a3a2048210f2b5e008f6408a8b7c41d9.jpg2022-05-19_01h33_33.thumb.jpg.97dc1288d8e1a944bb55f52753340501.jpg2022-05-19_01h33_58.thumb.jpg.a1d1cddcfec6219789fb5f19ebf3d9a6.jpg2022-05-19_01h34_42.thumb.jpg.2e72b048ff0a9f28d5d55a40da511ee1.jpg

2022-05-19_01h35_21.thumb.jpg.a5e7c62bcb85714820c8644eb2c1e9b8.jpg2022-05-19_01h35_10.thumb.jpg.3ade79f000bab922c1277861eeb26491.jpg2022-05-19_01h35_02.thumb.jpg.c57e99301624082083ae74bbb3e1bcd5.jpg2022-05-19_02h06_49.thumb.jpg.c864e200aad38445a10c1a189587a2d9.jpg2022-05-19_02h05_47.thumb.jpg.4f527aa1d2c4204f4cd70011588c4139.jpg2022-05-19_02h05_58.thumb.jpg.f3f64f97385988171386145300d18cf8.jpg2022-05-19_02h06_22.thumb.jpg.89d43b7050ddc0acb9d7aa4f9fddaeaa.jpg

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I just noticed that I didn't model the aiming sight.  If anyone have or can help in finding a good reference photos that be much appreciated.

6287a7390bf63_Screenshot_20220520-173520_PhotoEditor.thumb.jpg.a006b8a24d5adc3eccc4f185d9110c7f.jpg

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Model completed.  sorry for the daily. I need to work on the data files. 

2022-05-22_15h56_59.thumb.jpg.e6984185647fef72bb6a96cb2dab1d96.jpg

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Before making the data file, I have one question, do I make it like I did the M109 howitzer?  what I main am trying to say is can I have it move and shoot? if so will the rocket fire correct to the correct angle of the missile tubes? or I should make it a stationary model?

Thanks, gentlemen.

 

 

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that i can recall no artillery shoots while moving.  tube or rocket. but rocket especially given how it has to raised from the stowed travel position

if it can move then stop and shoot that would be awesome. if not, then stationary would be the way to go for the firing one. maybe with a mobile one to "get caught between firing positions"?

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Okay tested in-game it looks great.  but I have one more question. how to make the Bm-30 fire say 12 rockets with 2 seconds in between if that is possible.

 

 

 

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what controls the fire in the data ini?  whatever looks like a rate of fire entry, i'd play with that

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28 minutes ago, daddyairplanes said:

what controls the fire in the data ini?  whatever looks like a rate of fire entry, i'd play with that

This is what I have I have searched for fie eate but didn't find any

[DetectSystem]
TargetType=GROUND
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=20000.0
ViewportPosition=0.0,0.0,1000.0    
MaxVisibleDistance=8000.0
RadarCrossSection=10

[WeaponSystem]
TargetType=GROUND
MissileRange=90000.00
MinMissileRange=4000.00
PitchAngleRate=8.0
MaxPitch=22.0
MinPitch=10.0
DefaultPitchAngle=10.0
YawAngleRate=10.0
YawLimited=TRUE
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0.0
MissileLaunchTime=0.10   
RangeFinder=6
BallisticComputer=6
YawModelNodeName=Turret_Base
PitchModelNodeName=Turret_Pitch
//MaxMissilesInAir=12

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whats it do if you enable that max missiles in air?

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Nothing I have tried that but didn't do anything

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In-game test.  

img00023.thumb.jpg.3265e705052b656481651bfcee53e5a3.jpgimg00024.thumb.jpg.25e02659c5d40e872d44ca57593060ab.jpgimg00022.thumb.jpg.c450bc322cd33783d3a8e604932c7c25.jpgimg00025.thumb.jpg.34212a5bad544c3ac424d10e61ce427e.jpgimg00029.thumb.jpg.96381c504f56a30bffe85a8f6c8c1b68.jpgimg00028.thumb.jpg.d8d2be3caf6fd99ad5d148eb7e7d0845.jpgimg00030.thumb.jpg.255e5ecfde26b1f41a5c670fb776c74a.jpgimg00032.thumb.jpg.5a4a66d03a40823f8c3b2cce4920536a.jpgimg00034.thumb.jpg.00eadff4b0b5a146e7c56ca373792196.jpg

img00020.jpg

 

Edited by GKABS
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It smells death! Love the red inner tube. Congrats boss!!!

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Just fixed the rocket's launching sequence to match the BM-30.  I also added so more goodies to the model.:pilotfly:

GK-BM-30-Smerch.thumb.gif.f1e36bb154e85ac79033e6bc2fa78ed2.gif48517693962_5dc3d89922_c.jpg.20138d73e846520cac6e446f5bfda960.jpg

 

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Hello Gentlemen,  I am wrapping up and preparing to finalize the model to upload.  But I have one question.  What is the Russin Networktype=?  I know the US has Networktype=US_ARMY or something like that for NATO.

 

 

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