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Similar Content
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By GKABS
View File Eurofighter Typhoon 2000 Improved
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar.
improvement on the Beta in 3ds Max by me:
Pilot with BAE helmet system
Refueling probe
Added a drag parachute
A new PIRATE system was added to the 3ds Max model
Towed decoy
added pilot ladder and engine cover and remove before flight tags
Added miner addon to the model and fixed some model miner 3ds model imperfections
Added 2 lod 001 and 002 lod
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=J79Burner
[J79Burner]
Priority=NORMAL
3DSound=FALSE
FrequencyControl=TRUE
NumBuffers=1
Looped=TRUE
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Shift+1 to open canopy
Shift+2 Deploy refueling probe
Shift+4 Deploy the towed decoy
Virgin 1.0.1
Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the
Specular/Glossiness/Reflection
Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one.
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing.
Compufat for working on the 2 textures, Decals and testing the model.
Sundowner for sending me the 3ds Max file and the Photoshop files
Pilots: GKABS (3D models) and Ludo.m54 (texture)
Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community
Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack
"All work is done by me (ace888) with the exception of the credits given to the people below:
Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me)
ChrisBV - Pilots (I slightly modified the skin)
Florian/JAT - Pilot
Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B)
FastCargo - Fakepilot
Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time)
Spillone104 - Engine sounds
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Submitter GKABS Submitted 08/22/2023 Category Typhoon
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar.
improvement on the Beta in 3ds Max by me:
Pilot with BAE helmet system
Refueling probe
Added a drag parachute
A new PIRATE system was added to the 3ds Max model
Towed decoy
added pilot ladder and engine cover and remove before flight tags
Added miner addon to the model and fixed some model miner 3ds model imperfections
Added 2 lod 001 and 002 lod
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=J79Burner
[J79Burner]
Priority=NORMAL
3DSound=FALSE
FrequencyControl=TRUE
NumBuffers=1
Looped=TRUE
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Shift+1 to open canopy
Shift+2 Deploy refueling probe
Shift+4 Deploy the towed decoy
Virgin 1.0.1
Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the
Specular/Glossiness/Reflection
Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets.
Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one.
Virgin 1.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing.
Compufat for working on the 2 textures, Decals and testing the model.
Sundowner for sending me the 3ds Max file and the Photoshop files
Pilots: GKABS (3D models) and Ludo.m54 (texture)
Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community
Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack
"All work is done by me (ace888) with the exception of the credits given to the people below:
Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me)
ChrisBV - Pilots (I slightly modified the skin)
Florian/JAT - Pilot
Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B)
FastCargo - Fakepilot
Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time)
Spillone104 - Engine sounds
Third Wire for making this outstanding game."
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
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By GKABS
View File Turkish Bayraktar TB2 UCAV
Hello, and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine)
All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Version 1.0.3
Improve the FM and removed VTOl from the hud display. Thanks to Coupi.
Version 1.0.2
Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets.
1.0.0
LICENSE:
You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for his early trying to work on the model and testing and for making the promo screenshots
compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 01/16/2022 Category Other
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By GKABS
Hello, and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine)
All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Version 1.0.3
Improve the FM and removed VTOl from the hud display. Thanks to Coupi.
Version 1.0.2
Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets.
1.0.0
LICENSE:
You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for his early trying to work on the model and testing and for making the promo screenshots
compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
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By orsin
I am thinking of a city night light solution. I would like to check if anyone tried this before, and what was the result
The idea is to use a semi-transparent low polygon box that provides a layer of orange colour near the ground. And set the element to be rendered disregarding light levels. Just like the light on carrier deck.
Each single element will cover a small area. Every 30/50 elements can be grouped to be 1 model to be placed to cover the entire road cross/block to simplify the planning. And they can be made destroya ble.
Anyone?
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