Jump to content
Sign in to follow this  
citizen67

Nearly impossible to locate the target in "HUD Hard Settings"

Recommended Posts

Hi everybody,

I have been playing SF2 in Hard mode except HUD settings for years, now I have decided to improve my skills, but it is very very difficult to me to locate the target on the ground... Hardened shelters, oil tanks, bridges and buildings are quite easy to see at the end, but when I have to attack a SCUD launcher or fly CAS missions against tanks or infantry, things become a real difficult.

Have you guys some tips or tricks to me to follow?

Thank you all.

Share this post


Link to post
Share on other sites

I use the padlock feature and guided bombs or Mavericks to help me find targets.

  • Like 1

Share this post


Link to post
Share on other sites

Sure, me too when I play on modern theater. But my favorite scenario is Vietnam, flying F-4s, F-5s or A-4s. It's a real nightmare to spot targets...

Share this post


Link to post
Share on other sites

Well, the padlock feature isn't era-specific and is probably the only way to orient yourself to the target. I mean when I fight WVR I use padlock all the time to keep oriented on the enemy fighter. I use it to orient me to the ground target and so on.

Share this post


Link to post
Share on other sites

I padlock the target then press F4 to stare at it, the only issue is on SEAD missions since you don't have as much of a clue if the target is meant to be a primary or not. 

Share this post


Link to post
Share on other sites

This is another secret feature from TW. Get real as possible. 

Next time you will be on a plane try to catch some spots - and keep an eye on them for a while...

Guess real pilots did not have an easy job after all. 

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites
On 15/9/2021 at 6:08 AM, KJakker said:

Be sure to use Mue's distance fix to increase visual distance as well. 

Are you talking about this?

re

Share this post


Link to post
Share on other sites

IIRC some of the YAP CAS missions were set with the VC/NVA units emitting coloured smoke to simulate them being marked by the the US troops they  were in contact with. You could then make your attack run on the smoke rather than trying to find the individual bad guys hiding in the trees.  

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..