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I've noticed that some of the Harpoons I have in my SF2 Full-Merged just don't hit their targets.
You shoot them and they fly until they hit the ground.
Others follow in low flight until they reach the target.

I noticed that some have WeaponDataType=1 and others WeaponDataType=7.

Does anyone have a list of Harpoon variants available in the game and what is the correct Weapon Data for each one?

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WeaponDataType=7 its a cruise missile which you can intercept. This Harpoones was made after NA update.

WeaponDataType=1 its common missiles.

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34 minutes ago, bazillius said:

WeaponDataType=7 its a cruise missile which you can intercept. This Harpoones was made after NA update.

WeaponDataType=1 its common missiles.

I imagined something like this, because some appear in flight on the map, and you can lock your radar on them.
I figured it was one of NA's innovations.
But can I simply just change everything from WeaponDataType=1 to WeaponDataType=7 or do I need to change something else in the data.ini?

Because I did this as a test and they get "stupid" without hitting anything.

Thanks for answering.

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On 9/18/2022 at 11:58 PM, madvad said:

 WeaponDataType=7 or do I need to change something else in the data.ini?

 

change to GuidanceType=7 too

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1 hour ago, bazillius said:

change to GuidanceType=7 too

Trying just now!

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We need some kind person, selfless and brave, who will revise all weapons. Almost all weapons have an end year of 2020 or even less, although in reality they are still used. This situation often happens. I want to sink a Russian ship in the Black Sea and choose the ESCORT mission. I take off, fly for half an hour and .... and meet my STRIKE NAVAL pack with empty pylons. Exiting game, finding Harpoon, changeing GuidanceType to7 and WeaponDataType to 7, changeing Year to 2040. I'm taking off. I'm flying for half an hour. Meet my STRIKE NAVAL pack. all is well, Harpoon missiles on pylons. Five minutes to the target! Bandits! Bandits! and the bandits fly to intercept with empty pylons. Exiting the game, finding the bandits' loadout....        :stars:

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I feel your pain!!!

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9 hours ago, bazillius said:

We need some kind person, selfless and brave, who will revise all weapons. Almost all weapons have an end year of 2020 or even less, although in reality they are still used. This situation often happens. I want to sink a Russian ship in the Black Sea and choose the ESCORT mission. I take off, fly for half an hour and .... and meet my STRIKE NAVAL pack with empty pylons. Exiting game, finding Harpoon, changeing GuidanceType to7 and WeaponDataType to 7, changeing Year to 2040. I'm taking off. I'm flying for half an hour. Meet my STRIKE NAVAL pack. all is well, Harpoon missiles on pylons. Five minutes to the target! Bandits! Bandits! and the bandits fly to intercept with empty pylons. Exiting the game, finding the bandits' loadout....        :stars:

You are describing my SF2 life!

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10 hours ago, bazillius said:

We need some kind person, selfless and brave, who will revise all weapons. Almost all weapons have an end year of 2020 or even less, although in reality they are still used. This situation often happens. I want to sink a Russian ship in the Black Sea and choose the ESCORT mission. I take off, fly for half an hour and .... and meet my STRIKE NAVAL pack with empty pylons. Exiting game, finding Harpoon, changeing GuidanceType to7 and WeaponDataType to 7, changeing Year to 2040. I'm taking off. I'm flying for half an hour. Meet my STRIKE NAVAL pack. all is well, Harpoon missiles on pylons. Five minutes to the target! Bandits! Bandits! and the bandits fly to intercept with empty pylons. Exiting the game, finding the bandits' loadout....        :stars:

I mean that's a monumental task for ALL of the weapons that are produced. I mean I got plenty of free time but rightfully people on their own should modify the files to suit themselves. I don't think it's a bad idea, just not very practical really. But I've had the same issue with loadouts, mainly Russian aircraft, and it is a pain to fix and go through...

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Who knew we would still be playing SF2 when 2020 was in the dim and distant future....

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Search and Replace should work, give us a few more years playtime :biggrin:

 

image.png.f9f42a59e86c7014cb5c6595e111eea1.png

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keep in mind this doesnt need applied to all.

some jets and weps did still get retired prior to 2020

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1 hour ago, snapper 21 said:

Search and Replace should work, give us a few more years playtime :biggrin:

 

 

woah!

338149.jpg

you are genius!

5842077.jpg

Archimedus!

Good for a quick fix. But still it would be cool if someone made a revision of weapons. In my folder, both old LODs and new ones, both BMP and JPG are found in one weapon sometimes. I gradually redo it when I have mood. For the aircrafts I fly. But there is plenty of it. My mod folder is from 2009. And sometimes i see a good quality model with low  res missile which made me sad for all the rest of a day

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4 hours ago, bazillius said:

Good for a quick fix. But still it would be cool if someone made a revision of weapons. In my folder, both old LODs and new ones, both BMP and JPG are found in one weapon sometimes. I gradually redo it when I have mood. For the aircrafts I fly. But there is plenty of it. My mod folder is from 2009. And sometimes i see a good quality model with low  res missile which made me sad for all the rest of a day

Man, I see myself in your answer.
I generally pick some time and edit and fix some old files, a few each time...

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12 minutes ago, madvad said:

Man, I see myself in your answer.
I generally pick some time and edit and fix some old files, a few each time...

yey, every play session ends with something fixing. during years :pilotfly::dntknw:

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Well, I'm still having problems with that.
As you can see in the screenshot, my Harpoons go towards the target, but instead of hitting them, they pass right over it and start flying backwards, leaving... aimed at the target.

In this case it was an AGM-84D, and its info is:
WeaponDataType=7
GuidanceType=3
//GuidanceType=7 (I try this before and the same thing happened).

So, my NA campaigns begin to fail, because my AI planes can´t hit the enemy warfleet...

img00409.JPG

img00410.JPG

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5 hours ago, madvad said:

Well, I'm still having problems with that.

 

wrong flying data. Copy data from kinda of missile and change everything for Harpoon missile. Copy, i know.... from exsoset ASM for example. From missile which works. Change Mass, Explosives, MinLaunchRange, MaxLaunchRange, Duration corresponding to Harpoon. And set

WeaponDataType=7
GuidanceType=7

these is right GuidanceType data for Harpoon

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On 9/18/2022 at 1:33 AM, madvad said:

I've noticed that some of the Harpoons I have in my SF2 Full-Merged just don't hit their targets.
You shoot them and they fly until they hit the ground.
Others follow in low flight until they reach the target.

I noticed that some have WeaponDataType=1 and others WeaponDataType=7.

Does anyone have a list of Harpoon variants available in the game and what is the correct Weapon Data for each one?

A typical entry for a Harpoon in your weapondata.ini file:

 

[WeaponData232]
TypeName=AGM-84A
FullName=AGM-84A Harpoon Anti Ship missile
ModelName=AGM-84
Mass=519.000000
Diameter=0.340000
Length=3.800000
SubsonicDragCoeff=0.389000
SupersonicDragCoeff=0.404000
AttachmentType=NATO,USN
SpecificStationCode=
NationName=USN
StartYear=1979
EndYear=1990
Availability=2
BaseQuantity=14
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=7
FinStabilized=TRUE
EffectClassName=CruiseMissileEffects
ReleaseDelay=0.000000
WarheadType=1
Explosives=221.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=7
Accuracy=80
MaxTurnRate=5.000000
MaxLaunchG=2.000000
LockonChance=85
LaunchReliability=95
ArmingTime=6.000000
SeekerFOV=45.000000
SeekerGimbleLimit=60.000000
SeekerTrackRate=11.000000
SeekerRange=20000.000000
CLmax=14.000000
MinLaunchRange=6000.000000
MaxLaunchRange=185000.000000
Duration=840.000000
CapabilityFlags=0x10300002
LoftAngle=0.000000
MaxLoftAltitude=0.000000
StartDecentRange=0.000000
DescentAngle=15.000000
MinimumAltitude=150.000000
BoosterStart=1.500000
BoosterDuration=0.000000
BoosterAccel=0.000000
BoosterEffectName=
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.890000,0.000000
SustainerDuration=780.000000
SustainerAccel=0.250000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.890000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
CEP=40.000000
IsDecoy=FALSE
JammerStrength=0.000000

 

For future references use this:

 

WeaponDataType=???


* WeaponDataType=0 Free Fall Bombs
* WeaponDataType=1 Guided Missiles & Torpedoes
* WeaponDataType=2 Rocket Pod and Unguided Rockets
* WeaponDataType=3 Gun Pod
* WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below)
* WeaponDataType=5 Drop Tank
* WeaponDataType=6 Bomb/Missile Rack Type

So using the "AllowedWeaponClass=" Labels above

WeaponDataType=0 = BOMB NUC LGB EOGB AWD
WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM
WeaponDataType=2 = RCKT RP
WeaponDataType=3 = GP
WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below)
WeaponDataType=5 = FT BFT
WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR

 


StoreType=

If using WeaponDataType=4 then "StoreType=" states what the Pod does

StoreType=0 = EP = Noise Jammer
StoreType=1 = EP = Deceptive
StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well)
StoreType=2 = EP = Decoy Dispenser
StoreType=3 = LP = Laser Pod
StoreType=4 = NP = Navigation Pod
StoreType=5 = DLP = Data Link Pod
StoreType=6 = RCN = Recon Pod/Camera

WarheadType=???

WarheadType=0 = High Explosive
WarheadType=1 = Armour Piercing
WarheadType=2 = HEAT
WarheadType=3 = Incendiary
WarheadType=4 = Napalm
WarheadType=5 = Fuel Air Explosive
WarheadType=6 = Penetrator
WarheadType=7 = Runway Cratering
WarheadType=8 = Cluster - Anti Personnel (AP)
WarheadType=9 = Cluster - Anti Tank (AT)
WarheadType=10 = Cluster - Mix AP/AT
WarheadType=11 = Cluster - Incendiary
WarheadType=12 = Cluster - Runway Cratering
WarheadType=13 = Area Weapons Dispenser
WarheadType=14 = Nuclear Fission
WarheadType=15 = Nuclear Fusion

==========================================================


GuidanceType=???

***Air to Ground***
GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc
GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR).
GuidanceType=2 Radio Command Guided (CGR) AS-30 etc
GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted.
GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc
GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc
GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc
GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models
GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc
GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc

***Air to Air***
GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc
GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc
GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6
GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc

**Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR).

The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser).

 

Edited by UllyB
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55 minutes ago, UllyB said:

A typical entry for a Harpoon in your weapondata.ini file:

Thanks brother!!! I appreciate!

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On 2/9/2023 at 9:54 PM, UllyB said:

A typical entry for a Harpoon in your weapondata.ini file:

 

[WeaponData232]
TypeName=AGM-84A...

Nice.. Open Notepad, Copas.. Save! aaand....

Thanks! 
 

 

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