+Wrench Posted November 30 Posted November 30 weird, huh??? Not only in it's seperate folder, but I moved all the bits INTO the main DRV folder. Even dropped on on Da Nang AB, and it didn't show either. More strangeness!!! was flying in 1967. in fact, here's a test mission flying over the mountain copy and save as "test mission usaf" Quote [MissionHeader] AircraftType=F-4D MissionMap=DRV MissionType=CAP StartTime=09:00:00 StartDate=04/05/1967 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=3 EnemyAirDefenseActivity=3 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 GeneratedMission=FALSE AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE CreateStaticAircraft=TRUE CreateHelpFlight=FALSE [Weather] WeatherType=CLEAR WeatherAlt=3962.400146 WeatherThickness=304.800018 HasHighLayer=FALSE FogAmount=0.600000 ContrailAlt=6400.800293 StartWindDirection=300.000000 StartWindSpeed=3.601108 WindGustingAmount=9.774436 [AircraftMission001] Name=SHOWTIME AircraftType=F-4D Size=1 Alignment=FRIENDLY RandomChance=100 MissionType=CAP TargetArea= ObjectiveID=0 RatingForSuccess=50 CarrierBased=FALSE Position=436000.000000,126000.000000,3000.000000 Heading=0.000000 Speed=250.000000 StartTime=0.000000 BaseArea= Nation=USAF FormationType=USFighter PilotTrainingStandard=EXCELLENT Loadout=AirToAir AmmoPercent=100 FuelPercent=100 TracerMixRatio=50 Texture=USAFCamo1 Squadron=1SOS AircraftNumber=1 KillMarking=0 [Callsign] GroundCallsignID=1 FACCallsignID=1 TACCCallsignID=1 I always have 2 of these, one for the blue side, the other for the red side. lets me check each (and every!!) target area. just change the Position= to whatever the target area coordinates are. Works great for checking your work!
+Gepard Posted November 30 Posted November 30 Some eyecandy for the next update: RSBN station (short range navigation system, comparable with TACAN) at vietnamese airfields. And P-12 radar and PRV-11 altitude finder for vietnamese airfields All objects are made by Yakarov. 6 1
+Gepard Posted December 3 Posted December 3 Only an idea: Since DRV terrain covers mainly the territory of the Democratic Republic of Vietnam (North Vietnam) it is focused on the American Air War against North Vietnam. The Air War in the Republic of Vietnam (South Vietnam) was a completely other kind of war. It was more focused on close air support and armed recon instead of strategic strikes and dogfights. Could a South Vietnam (RoV) terrain be of interest for the community? 4 1
+Sundowner Posted December 3 Posted December 3 I have my Vietnam set up just for missions south of the DMZ, plenty of mud moving and recon possibilities... 1
citizen67 Posted December 3 Posted December 3 (edited) 1 hour ago, Gepard said: Only an idea: Since DRV terrain covers mainly the territory of the Democratic Republic of Vietnam (North Vietnam) it is focused on the American Air War against North Vietnam. The Air War in the Republic of Vietnam (South Vietnam) was a completely other kind of war. It was more focused on close air support and armed recon instead of strategic strikes and dogfights. Could a South Vietnam (RoV) terrain be of interest for the community? Sure! I do love to fly Skyraiders and A-37s in Armed Reconnaissance missions! And it would be nice if Combat SAR missions could be introduced. Edited December 3 by citizen67
+Flanker562 Posted December 3 Posted December 3 4 hours ago, citizen67 said: Sure! I do love to fly Skyraiders and A-37s in Armed Reconnaissance missions! And it would be nice if Combat SAR missions could be introduced. SAR Missions are "fun" in Arma 3 but for SF2 unless TK patches it with those style of missions... 3
+daddyairplanes Posted December 3 Posted December 3 55 minutes ago, Flanker562 said: unless TK patches it with those style of missions... or a modder gets a bug up and works a hell of a work around 1
+Flanker562 Posted December 3 Posted December 3 1 minute ago, daddyairplanes said: or a modder gets a bug up and works a hell of a work around Only Eagle114th knows the files better than most, so if he comes up with something then so be it, but as virgin there's no way you can do a SAR mission. I'm not against it, but you're fighting the game too.
+daddyairplanes Posted December 3 Posted December 3 3 minutes ago, Flanker562 said: Only Eagle114th knows the files better than most, so if he comes up with something then so be it, but as virgin there's no way you can do a SAR mission. I'm not against it, but you're fighting the game too. work around would probablyl be more to the tune of scripted"strike" missions, lowering a PJ "bomb" onto a downed pilot "target" with no explosions pretty sure even Eagle wont be able to play with the files to create a SAR mission, other than renaming a duplicate STRIKE mission i gots ideas folks, just not enough know how to make em reality 2
citizen67 Posted December 3 Posted December 3 I'm not a modder but I assumed it wouldn't be feasible, or at least not that easily. Mine was more of a joke but... hey, if anyone wants to try!
+Gepard Posted December 6 Posted December 6 Unless real life has other plans for me, I will release DRV 2.1.1 tomorrow. 1 1
+Gepard Posted December 7 Posted December 7 DRV 2.1.1 is uploaded some minutes ago. Waits for the ok of an Admin. 1 3
+Gepard Posted December 11 Posted December 11 I was informed, that there is a strange grafic clitch is to see, when you are flying over the sea. It looks like far distant mountains. In the first screenshot you see it over the horizon. The strange thing is, that the "mountains" also appear in directions, where no mountains should be. I think it must be a problem of a mismatch between DRV_data.ini and the heightfield file DRV.hfd. The hfd file i have taken from original DRV terrain, which is a 60% size terrain. The data.ini file i have modded by using some (header) lines from a 100% terrain. In a 100% terrain the same area looks so: As you see, there are no "distant mountains". No idea, how to solve this problem.
+Wrench Posted December 11 Posted December 11 what about the Horizon settings off the Options menu? 1
+Gepard Posted December 12 Posted December 12 19 hours ago, Wrench said: what about the Horizon settings off the Options menu? No bad idea, but not the solution. If you take off east of Da Nang and look to the East you see mountains over the ocean. And the next mountains in that direction are the Andes in South America. I think i found a solution in the settings of the data.ini, but i need a while for testing. Give me 2 weeks, or lets say till X-Mas. 3
+Gepard Posted Wednesday at 08:37 PM Posted Wednesday at 08:37 PM I have seen pictures of the Ha Long Bay in northern Vietnam some hours ago in TV. And i remembered, that GKABS made rocks for terrain building. Ha Long Bay rocks would be a nice eye candy. So i was playing a little bit with this files. A first test looked so: The shape of the rock is not bad, but the color does not fit. Lets see, what i can do. 6
SgtSaunders Posted Thursday at 02:21 AM Posted Thursday at 02:21 AM I have a question: could you tell me the steps to install the complete Vietnam Mod for SF2, that's in the download section? And if Gulf of Tonkin Incident - Redux is finished, it looks amazing graphically, very realistic. If it's in beta, I'll be eagerly awaiting it.
+swambast Posted Friday at 10:19 PM Author Posted Friday at 10:19 PM @SgtSaunders Thanks for your interest. Unfortunately, overall community interest and support has been nearly non-existent with the exception of perhaps 2-3 fellow supporters (you know who you are and have my gratitude). Therefore, due to personal real life conflicts myself, overall specific Gulf of Tonkin progress has been horribly slow perhaps with the exception of the incredible efforts exhibited by Gepard! That being said, what's been done or in-progress is very high fidelity and exciting. Here is current SITREP: Custom and historically accurate North Vietnamese P-4 Torpedo Boat: COMPLETE Custom and historically accurate USS Maddox (DD-731) Sumner-class destroyer: Heavy Work-in-Progress and exhausting due to the research efforts/hybrid transition timing USS Ticonderoga (CVA-14) Essex-class Aircraft Carrier: Base model outsourced, paid for and secured - NOT STARTED F-8 Crusader – U.S. Navy fighter jets from the USS Ticonderoga (CVA-14) carrier group: WIP/NEARING COMPLETION: Authentic F-8 skins/textures, complete high-res cockpit texture overhaul, authentic load-outs/high fidelity weapons and overhauled flight model and numerous other historical tweaks to increase immersion and accuracy. As mentioned real life has been challenging over the last several months, but I will continue to push progress the best I can along with the few supporters. I hope to post more screenshots in the near future! 3
+swambast Posted Saturday at 02:35 PM Author Posted Saturday at 02:35 PM @Gepard Hi Gep, thanks again for all of your support on the terrain updates. I could have sworn I did a Karst collections waaay back in the day. And behold I actually remembered right and found some old screenshots. These were from over 15 years ago under the Gen1 engine, wow! Anyway, they can be upgraded with higher fidelity, smoothness and improved in a variety of other ways to meet today's standards. When I get a chance, I'll give it a go and report back. 5
+Gepard Posted Saturday at 04:36 PM Posted Saturday at 04:36 PM (edited) I promised to solve the "distant mountain" problem till X-mas. I thought, that i had found a solution, but after i while of testing i found, that the problem still sometimes appear and sometimes not appear. I'm working on an update of DRV terrain, that will include the famous Halong Bay with the lots and lots of iconic rocks middle in the sea. For that i will need a little bit more time. Edited Saturday at 04:52 PM by Gepard 2
+Flanker562 Posted Saturday at 05:09 PM Posted Saturday at 05:09 PM Take your time man, I still gotta fly it sometime anyway.
+Gepard Posted Saturday at 06:51 PM Posted Saturday at 06:51 PM After hours of test flying and testing new settings in the DRV_data.ini i found something, that seems to solve the "distant mountain" problem. Open file DRV_data.ini with notepad editor look for line TileToHeightGridRatio=8 change it to TileToHeightGridRatio=4 save the file. I hope that it is it. 2
+Sundowner Posted Saturday at 10:25 PM Posted Saturday at 10:25 PM TileToHeightGridRatio=8 is for 250m heightmap resolution maps. 2
+Gepard Posted yesterday at 01:21 PM Posted yesterday at 01:21 PM Halong bay rocks now in a darker color. 8
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