Bringing up Ace Combat is a good point: that's a game, not a sim. When the majority of people think of fighter jets and dogfights, they think Top Gun; getting within WWI and WWII ranges, and cornering as quickly as those fighters in a modern a/c while doing Mach 1.5; i.e. loading 30G on the airframe thinking it's 9. They criticize sims that try to mimic any reality; take Over G fighters or Aero Elite; certainly not the most in-depth sims, but also not "games" in the sense of AC. They got barbequed because the aircraft felt "sluggish", accelerated "slowly", and had a very hard time evading the latest and greatest generations of missiles. And why were they blowing up after taking a few gun hits? An airplane with even a single 2000 pounder on its racks handles a LOT differently than a clean airplane or an airplane sporting a few sidewinders; I recall "Dewar" Dye explaining that at an airshow before he was killed to a reporter who asked him something to the effect of: "and the plane handles like this even with bombs and missiles, right?" "No, it moves kinda like a pig with bombs on it."
But if the mass public, whose only understanding of fighter planes draws from Top Gun, Area 88 and Macross, finds their 9G Viper struggling to hit 4 because it's loaded down with fuel, bombs and missiles, they probably think "double-u tee eff?" They don't find it very fun not to be able to corner at Mach or black out. A simmer ought to review sims, a gamer games, because a gamer is not going to like a sim.