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Everything posted by Mr_Tayto
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Thanks @Erik Just trying it with file unlocked solved my problem, just had to change flap activation! Almost forgot to mention; RWR doesn't seem to work on my F14? I was getting audible spikes fine, but no symbology on the actual visual set. It did work when I flew the jaguar earlier.
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Hi Folks, I have a couple of issues with controls on ODS. The first and most major issue is that my throttle (X-56) never "saves" as the controller for this axis. It is detected by the game but when I start campaign, it always reverts to keyboard. The Stick, also an X-56, works perfectly, however. There are also a few commands I'm used to with the base game which are not in ODS (such as "select ground" for primary target, which, having played one mission already, seems crucial as one target in Baghdad looks the same as any other and there is no range to waypoint display in the Jaguar cockpit). I had a brainwave since I started this post, that the file might be read only, and it was. Could this be the reason? Is there anything to stop me copying and pasting my SF2V controls ini to my ODS folder, as my HOTAS is configured correctly for this already?
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Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I often find I have almost too much choice with SF2. I will be dipping toes in Korea again over the next week, but I fancied some Steel Tiger first: -
Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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SF2 Radar/PPI display
Mr_Tayto replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah I'm a bit scared of that (and getting them all in the right place). I can just about manage mod installation! I appreciate it man. I might just hold back for now. It doesn't affect the acquisition of targets, so it's no biggie for me. -
SF2 Radar/PPI display
Mr_Tayto replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've run out of reactions, but thanks. -
SEAD in Vietnam
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll have a look for the HUD mod I think. -
SEAD in Vietnam
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
All good points, and I do understand that. Unfortunately, being a game, SF2 registers "success" or "failure" on whether or not you destroy arbitrary targets, not on a post strike assessment or by the success of the strike package in attacking its target without incurring too many losses. Suppression, in real life, doesn't necessarily mean destroying the enemies assets, but tying them up while someone else gets in and does their job. In this way, fighter escort missions works correctly in the game, because success is determined by a %age of escorted aircraft hitting waypoints, rather than the escorts shooting down targets. I have passed several escort missions without firing a shot. So I guess I should just do my best and hit what I can. Wingmen are usually a lot more aggressive and precise at hitting SEAD targets than I can ever be, in any case. And as for RWR... I'm still in 1965 anyway -
SF2 Radar/PPI display
Mr_Tayto replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cool, thanks. Weirdly, I don't seem to have an "Avionics.ini" in my aircraft folders? -
Hey all, I've been practicing in The Range deploying a few different weapons types to try to prepare myself for the inevitable SEAD missions as a 105 driver, but I still have a few questions. - How does one deploy CBU24 without CCIP? Is shallow diving preferred? Given I'm attacking AAA I don't want to get too close to the guns but I have the best results against inert targets in the range in a shallow dive releasing under 3000ft, which is danger close for low calibre weapons. - Is it better to drop two at once until Winchester, or single bombs per target? - Finally, I have graduated(!) to flying without the HUD now I'm comfortable with the instruments in all aircraft. However this makes SEAD very difficult in terms of rendering targets. A good example of this is SAM sites; these are not displayed in game as they were in real life, with obvious "star of David" patterned installations. Often, the first time you see one is the launch tail. It's even worse for gun sites, where you can have a momentary flash or a puff of smoke, but you have to be very low to even see the smoke let alone the gun, and I'm trying to operate above 6000ft until making a run. Any Vietnam guys have any ideas on the above. Before it's mentioned I have seen every Devin Horner video and I still need help!
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SF2 Radar/PPI display
Mr_Tayto replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This looks great, well done OP. I am an editing noob, does this editing require the CATextractor program? -
Addons question
Mr_Tayto replied to ponssebastian's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here you go bro https://store.thirdwire.com/store_w7_all.htm#ShowMore When did you buy your game? Some of them (I'm not sure which) have the patches up to date already, otherwise I think you can get them here? -
Intruders.
Mr_Tayto replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Will there be a new cockpit too, or is it only external models and skins? -
Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Trying out in the famous 354th. One mission down, took a bunch of hits but brought her home. Mission complete but my terrible dive bombing run continued and I hit nothing. I was plum on the rear of a lone MiG-17 with a clean aircraft and a speed advantage, but as it was over Cat Bi I thought better of it and stayed on the deck with the burner plugged in. -
Intruders.
Mr_Tayto replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
These are great, I'm looking for new A-6 models. -
Strike Fighters 2 Screenshots Thread
Mr_Tayto replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Clearly it's a "Rock the Casbah" reference I'd like my 1000 points coverted into skill points for bombing, please -
Up to 22 kills now. A couple of "lucky" sorties where the VPAF were totally overwhelmed by the alpha strike and their meagre defence was pointless. And the missiles worked! Also one or two where I was fragged to bomb something, but on the way feet wet I hear the immortal call "requesting assistance!" The pictured mission was all the way into Pack 5, with an egress over every working SAM and AAA site east of Moscow, south east along the Laos border before feet wet just north of Vinh. I lost count at 9 SA-2 calls, but luckily this bird is a '67 variant (upgraded 2 missions ago) with a RHAW and chaff. Landed with the dispensers empty, fuel state 2, the target destroyed and (mostly) clean underwear...
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Slow down/low frame rate
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks MB. I found the setting and have set to max 60 - will let you know how it goes. I didn't have the option for VS Adaptive (RTX4070). -
Slow down/low frame rate
Mr_Tayto replied to Mr_Tayto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's always done it over Hanoi when there's a lot of AA and SAMs firing. I don't get frame drops on anything else, including ray traced AAA games -
Hi all, as the title suggests I'm experiencing low frame rates when the game is busy, e.g. over Hanoi. I assume this is due to the number of assets being rendered. The thing is, I shouldn't have any problems, my PC runs MSFS at 100fps, and current AAA games no problem, so I guess this is an issue with how the game allocates memory. It has always happened to me but notably in tonight's session where I restarted the machine (due to the game not recognising my keyboard), and had no other programs running, and especially not Chrome. Is there some kind of "fix" for this, if it's a known problem?
