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elephant

MODDER
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Everything posted by elephant

  1. Have a good vacation...
  2. Another one I fished over at "The Aerodrome": apparently staged... This picture was published in the past as "an Italian fighter pursuing an Austian plane". Actually, the Br. C.I 61.57 was the first victory of Francesco Baracca. He forced to land this airplane on April, 7th, 1916. In the picture Baracca flew it with his fellow-citizen Aurelio Baruzzi in the back seat. The Nieuport was flown by Prince Ruffo di Calabria and the picture was taken by Luigi Olivari. Would be the Siemens-Schuckert case be something similar?
  3. Is this the picture you're referring to 33LIMA?
  4. It's an interesting addition to flamers in particular, though... They are now linked to an invisible parachute and keep acting like normal parachuters. I remember there was a seperate animation for failing parachutes in CFS series, (the jumper was moving his legs and hands and a special cry would follow the doomed downfall)! Could this animation be linked to jumpers in P4? Moreover could proper bail out be implemented for the German side, from spring '18 and on? (with a high percentage of failing as well)...
  5. I do fly the same way, with fuel management, only in attempt to level somehow the disadvantage to the AI, even I think it's not so historical...
  6. Spads were flown by RFC as well...
  7. Rather unbearable movie to watch...indeed!
  8. Oh, some great ideas there! I would like to see every single one realised, but above all Creaghorn's idea sounds the most interesting...
  9. Bottom line - NEVER RELY ON PROFILES!
  10. About the Spitfire, the white bands on the wings are a SEAC (South Easterrn Air Command) characteristic...
  11. I was impressed when Olham, identified the location of the town at that WWI german newsreel, from the Cathedral, but now he transpassed himself with those garden gates!
  12. Panama Red's solution works like a dream! I followed the steps, I flew 5 Lone Wolf missions in a row and in the 6th mission the aces skins were there! You only have to do it once... I haven't tested if it works in all the Campaigns though or you have to do it for every Campaign separately. Even so, not a big problem, at all! Your suggestion won't work Olham, as I had my Jasta 37 aces skins enabled via JSGME, when I first noticed the problem and they didn't work.
  13. Congatulations Widowmaker!
  14. Oh, I didn't know, I was fooled by the accent... I guess I have to find another recording... Thanks for the correction Creaghorn!
  15. I think it counts, only if you put the last bullet in... Usually the AI or flak is finally taking the flamer down and thus you are loosing credit...
  16. Are you using HPW new DM mod? I have too noticed the return of the everlasting fires lately... Flamed planes that wonder around, like for ever! HPW is working to fix this. You may consider those planes written off, but unfortunately, the sim doesn't nor the AI. I had to re enable subtitles, to get a written message wheather I am or not taking credit on such kills. Here is an example from my last Campaign: Fuel tank is exploding, (fuel tank in Albatros is located just in front of pilot), this should normally trigger an instant pilot kill! Instead, the plane kept flying and manoeuvring, in flames. A second pass was needed to rip of it's wings and thus sent it down...
  17. Kind of PITA...if we have to do it for every mission, huh? Thanks, Panama Red!
  18. I finally uploaded my little tiny mods... http://combatace.com/files/file/12160-mods-elephant/ Here is the Read me file: This RAR contains my little-tiny Mods: REWORKED TRACER TEXTURES: with increased luminosity but reduced in size by 60% from OFF originals. (Compatible with Creaghorn's tracer mod). SPANDAU SOUND: original spandau sound by Winston, including adjusted external sound by me). Also included, bullet impact sounds by Creaghorn. START UP SOUND FOR GERMANY: "Contact-Clear" sound replaced by a German equivalent taken from a real Start up sequence of Mikael Carlson's Fokker VII. The mods are ready to use via JSGME. Just drop them into your MODS folder and enable. Otherwise, follow the the folder structure of each mod to manually install them. (Back up the original files first, just in case)... July 2011 Spyros Tsimas "elephant"
  19. View File MODS_elephant This RAR contains my little-tiny Mods: REWORKED TRACER TEXTURES: with increased luminosity but reduced in size by 60% from OFF originals. (Compatible with Creaghorn's tracer mod). SPANDAU SOUND: original spandau sound by Winston, including adjusted external sound by me). Also included, bullet impact sounds by Creaghorn. START UP SOUND FOR GERMANY: "Contact-Clear" sound replaced by a German equivalent taken from a real Start up sequence of Mikael Carlson's Fokker VII. The mods are ready to use via JSGME. Just drop them into your MODS folder and enable. Otherwise, follow the the folder structure of each mod to manually install them. (Back up the original files first, just in case)... July 2011 Spyros Tsimas "elephant" Submitter elephant Submitted 07/24/2011 Category Scenery and Ground Objects  
  20. Version v.1.0

    143 downloads

    This RAR contains my little-tiny Mods: REWORKED TRACER TEXTURES: with increased luminosity but reduced in size by 60% from OFF originals. (Compatible with Creaghorn's tracer mod). SPANDAU SOUND: original spandau sound by Winston, including adjusted external sound by me). Also included, bullet impact sounds by Creaghorn. START UP SOUND FOR GERMANY: "Contact-Clear" sound replaced by a German equivalent taken from a real Start up sequence of Mikael Carlson's Fokker VII. The mods are ready to use via JSGME. Just drop them into your MODS folder and enable. Otherwise, follow the the folder structure of each mod to manually install them. (Back up the original files first, just in case)... July 2011 Spyros Tsimas "elephant"
  21. Very nice! Also very nice and plausible scheme, for the era on that D.II.
  22. Thanks for the answer Winder! As a matter of fact I'm not missing real 3d trees, may be a little variation in color or some height difference variation to the current ones will well do the job. Also I think that that dark "forest" texture, where trees are posted on in P3, really helps to blend them better to the surrounding environment... I know that everything is still WiP and IMO the P3 terrain-environment, is the most immersive I've ever seen in a flight sim, (almost haunting in a cloudy day over no man's land), but WiPs are open to discussion and meant to be discussed, isn't it? Anyway, I think you are doing an outstanding job with P4 so far, thanks!
  23. I do the same...only I don't have a name for it...
  24. Please guys don't flame me, but I'm a bit concerned about the terrain changes... I think that in P3 the trees are more well blended to the surrounding environment...or it's my imagination? Also I like the new cloud variations, (I hope the changes will be cumulative to what we have now and there won't be a compromise so to drop something out), but in the second and third pics their 2D nature is showing too much! May be everything is so higher in quality and these minor details just popup, to my eyes at least...
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