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Everything posted by FastCargo
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Need help!
FastCargo replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I fly with a Mirage 2000-5 pilot...what do you need to know? FC -
View File F-107 Ultra Sabre for SF2/V/E F-107 Version 2.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap - The original modder who created the F-107 MAX file and released it to Dave. Dave - For providing the original model to me, decals, texture updates, loading screens Klavs81 - Original textures dwcace - For providing me with additional reference material EricJ - F-107C textures Gerwin - F-16 decals BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: For the F-107A: Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit. (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit. The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. For the F-107C: Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009. Aircraft Information (F-107A): From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107 The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft. The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds. The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range. Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew. The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit. The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications. (F-107C): The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967. Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict. During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area. As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result. The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics. Notes and Limitations: Part of the SWOTUSAF series of aircraft. Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only. 3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C. Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this. The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself. The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight. Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 13 Jan 10 Submitter FastCargo Submitted 10/19/2009 Category What If Hangar
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978 downloads
F-107 Version 2.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap - The original modder who created the F-107 MAX file and released it to Dave. Dave - For providing the original model to me, decals, texture updates, loading screens Klavs81 - Original textures dwcace - For providing me with additional reference material EricJ - F-107C textures Gerwin - F-16 decals BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: For the F-107A: Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit. (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit. The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. For the F-107C: Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009. Aircraft Information (F-107A): From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107 The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft. The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds. The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range. Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew. The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit. The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications. (F-107C): The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967. Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict. During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area. As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result. The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics. Notes and Limitations: Part of the SWOTUSAF series of aircraft. Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only. 3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C. Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this. The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself. The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight. Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 13 Jan 10 -
Ethics Question.
FastCargo replied to baffmeister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What do you mean? In terms of freely distributing them, the answer is still no as far as I can tell. FC -
Ethics Question.
FastCargo replied to baffmeister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sure, as long as the ini points at the correct CAT file. FC -
Ethics Question.
FastCargo replied to baffmeister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Basically, any LODs are considered non-distributable, doesn't matter what object it is. FC -
With Vista and later versions of Windows it's pretty easy. The big thing is to partition your drive then boot off the CD. Install to each partition...the OS on that partition will see itself as the C: drive. It takes a while, but it's pretty straight forward. If you throw XP or other OSes into the mix, then it's a bit more complicated. I have a triple boot system myself...XP SP2 MCE 2005, Vista32 Home Premium, and Win7 64 Ultimate RC7100...works great for cross OS testing. FC
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Just pulling your leg...
FastCargo replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Eject, First, welcome to CombatAce. Second, we understand that English is not your primary language. That being said, you will tend to find members of a flight sim community as being in general a more mature audience then your typical leet-speaking, thumb-texting, ADD tweenagers who can't form a congent sentence 95% of the time. What does that mean? First, slow down the typing, the CAPITAL letters, and general non-coherent text. Your last post in this thread, ironically, is easily the most readable. Make the rest of your posts look like that, and you'll find people much more willing to treat you seriously. Secondly, just like real life, you don't join a community and expect people to immediately warm up to you if you're carrying on like a drunken 10 year old. It takes time for people to get to know you...and in general, we simply don't respond well to new guys acting like an 8 year old after 5 coffees and 10 donuts...because we can't tell if you're like this all the time (which would get annoying VERY quickly). So, in short, relax, and think about what you are going to say before you say it. FC -
It doesn't look like you're using the Materials Editor properly. Either hit 'M' or go to Rendering - Materials Editor. Make sure for the slot you are using, that Blinn is selected as the Shader Basic Parameter. Make sure under the basic Blinn parameters, that the bitmap you wanted is selected with Diffuse. That should be it... FC
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Harriers and hovering?
FastCargo replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
KB, Thanks for the info my friend! FC -
Harriers and hovering?
FastCargo replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't give me too much credit...I can still be wrong about a lot of stuff (I don't know what I don't know)... xclusiv8 - Welcome to CA, but please realize that there folks here that have been doing this sort of thing for a LONG time, either virtually or for real, some of them probably longer then you have been alive. FC -
Harriers and hovering?
FastCargo replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, but just for the hell of it, lets run the numbers, shall we? First, lets determine the excess thrust requirement of the Harrier. Listed for the Harrier II is a thrust of 23500 lbs at sea level, but the aircraft is rated for a max VTO weight of 20755 lbs. Which means that percentage-wise, weight cannot exceed 88% of max engine thrust at sea level for a safe VTO. Now, lets look at the thrust ratings for the AV-8A and GR3 - respectively at 19000 lbs and 21500 lbs. We'll be conservative and assume the excess thrust requirement is percentage based and not a straight 2750 pounds. Doing the math, it means the AV-8A has a max VTO weight of 17660 lbs, and the GR3 is 18990 lbs. Okay, now taking the basic weight of the aircraft (fully serviced, but no fuel, pilot, or payload) of 12190 lbs and subtract it out. AV-8A - 5470 lbs / GR3 - 6800 lbs total VTO payload capacity. Next, subtract the max internal fuel capacity - 5060 lbs. AV-8A - 410 lbs / GR3 - 1740 lbs Subtract the pilot (assume with all his gear, he weighs about 150 lbs). AV-8A - 360 lbs / GR3 - 1590 lbs Now, lets put on 2 455 liter fuel tanks, which hold 804 pounds of fuel EACH (total of 1600 pounds). Assuming you don't take the weight of the actual drop tanks, JUST the fuel itself. AV-8A - negative 1240 pounds / GR3 - negative 10 pounds. So now both aircraft, carrying nothing but fuel, have exceeded their safe rated VTO weights. Ever wonder why Harriers normally do STOL takeoffs instead of VTO all the time? FC -
Harriers and hovering?
FastCargo replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Really? Your video proves my point. Show me somewhere in that video where that Harrier is doing a VTO with a significant load. FC -
How to do UnWrapping.
FastCargo replied to Abhi's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://waylon-art.com/uvw_tutorial/uvwtut_01.html FC -
Harriers and hovering?
FastCargo replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. These are early model Harriers. I'll bet the video you saw was of later model Harriers, and/or they were doing STOL takeoffs with very short runs. Don't believe me? Take a closer look at the Harriers you see doing VTOs and see which model it is. The AV-8B/GR7/GR9 versions of the Harrier gained 1900 pounds of weight over the eariler AV-8A/GR1/GR3...but gained 4500 pounds additional thrust...almost 2600 pounds difference. FC -
HUD problem
FastCargo replied to zxrex's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually folks, none of the solutions mentioned will work. I've figured out the problem...expect a new upload in the next few days. Until then, find the F-5FFRONT_DATA.INI in the F-5F directory, go inside it and look for the [AircraftData] section, and substitute the entire entry there with this: Save the data.ini. That should fix the issue. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
XB-70 B-70A Thanks to Sundowner for the excellent skins and decals! Will probably be an AI aircraft, though there have been a couple of volunteers for the cockpit... FM still needs some tweaking. FC
