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FastCargo

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Everything posted by FastCargo

  1. Or for an alternative: Also a WIP...skins mainly. FC
  2. Now see, that makes much more sense. Anyway, good job by the Dutch Navy! FC
  3. I don't know what they've been putting in the water today, but stop with the political provocations (in titles or in the threads) or folks are going to start taking vacations from the website. The thread title has been edited to reflect the proper subject. FC
  4. Folks, let me reiterate one more time. Speculation as to the exact cause of the accident and posting articles critizing the system while the victims have not even been buried yet is in very poor taste. As someone who has had to put more of my fellow flyers into the ground than I care to count, I take this extremely seriously. Also, another note...this is a private message board. You have no freedom of speech here...if you cannot deal with that, I suggest you go somewhere else. FC
  5. There is this temptation to speculate on the cause of a tragic event such as this at the time it happens. Not here, not now. Keep those speculations to yourself out of respect for those who have died. FC
  6. Our condolences to the Polish people on this tragic day. FC
  7. You may have loaded a mod that had an ini file called AIRCRAFTOBJECT.INI, or something similar in the Objects directory. That file is what is causing the problem...try renaming it (so you don't delete it in case you want it later) and then try your install again. FC
  8. All in the readme: Now I'm pretty sure a nuke wasn't detonated in the Six Day War. FC
  9. Well, it's certainly possible the HUD changed it's update frequency. Heck, maybe because a particular mode was engaged, the amount the HUD had to draw was increased/decreased, leading to the disparity. Or the video camera sample rate was changed...who knows. In short though, I have not noticed a flicker in any HUD I've used...this appears to be an artifact of the recording. FC
  10. Making 'zero energy' catapults is very easy...that's not the problem. The 'problem' is that the Harrier in real life does not have the power to take off vertically with a full combat load, that's why it does rolling short takeoffs and vertical landings. Here's a thread with more info, including some number crunching and some info from a guy who used to work on them: http://forum.combatace.com/topic/48254-harriers-and-hovering/page__p__347671entry347671 FC
  11. Because the Harrier is not designed to take off vertically with a full combat load. FC
  12. You're assuming that a HUD works the same way as a monitor. It doesn't. A HUD is a vector display. You will get the flickering recording it with a normal video camera. FC
  13. There shouldn't be any problems. Obviously, this is only within your own install. FC
  14. That's the BRU-61 4 station launcher used for the GBU-39 and GBU-40. FC
  15. Now ain't that interesting.... FC
  16. If only it were true. To get back on topic... http://www.slate.com/id/2243112/ FC
  17. Did you install ALL of the mod...including the FakePilot located in the Objects/Pilots folder? FC
  18. The problem that came up in the Dec 2009 patch was fixed in the Northrop 2 seaters. But then TK came out with the Feb2010 patch which 'fixed' the problem...and 'broke' the fix. Just go into the cockpit.ini and move the Y coordinate 0.5 meters forward. You will need to do this for all the Northrop 2 seaters (except the F-5F and Saeqeh) and the F-111s too. FC
  19. You haven't read the specs on the latest AIM-120D....and unlike fighters, a B-1 can generate a LOT more power for it's radar.... FC
  20. The F-15s and F-18s effects you see there are NOT transonic vapor effects, they are G effects. And the F-15 Super Pack already has them...adapted from the MF F-14. The transonic vapor effect you see in the T-50 videos folks have been posting are probably part of the model. My XB-70 is in test phase using that same effect. FC
  21. Hehehehe....asking the Navy for advice? Totally bogus! FC
  22. Possible. The other problem is that Cruise altitude is a 'global' parameter...ie my F-103/F-108/B-70/CF-105 all run best at 60k plus altitude, but the sim defaults to something closer to mid 30s at most. If you try to change this parameter globally, then you have other aircraft that shouldn't fly at that altitude...pretty funny to watch an F-100 try to escort a B-70 at 70k when using Alt-N. Looks like a meteor storm with all the falling contrails (red and blue air) when coming out of time skip. FC
  23. I've seen AI aircraft run out of fuel, or pitch out of a fight after they hit their own bingo. Cruise speed is just that...for cruise. Now, in theory, you should pump up your speed at FENCE in, which is the sim, I would make at the IP. But getting to and from? Fuel economy is the key...because you're going to need that gas. If you run a full mission, with no time skip, you'll see a lot more fuel issues, especially if you hang around in a knife fight. FC
  24. Yes...that's the DEFAULT entry. Instead, change that line to force it to look for your options.ini file in your mod folder. Be advised, you will have to spell out the entire path. FC
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