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FastCargo

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Everything posted by FastCargo

  1. Whoops....looks like a Reset XForm issue. Can only be fixed by ThirdWire. Since it's for WOE, you're probably out of luck. FC
  2. Another much needed pit... FC
  3. Far as I know, it just increases the number of colors available for the sim to use...usually better effects, blending, etc. FC
  4. In game, main menu. Or click on the upper left corner icon in the game. FC
  5. Oh...heck...that's easy. Make sure you're running in 32 bit. You see it in the Option panel for resolutions like: 1920x1200x16 instead should be 1920x1200x32 (as an example). FC
  6. The installers are completely self-contained programs with no DRM. You can download to one computer, make multiple copies of the installer to archive, and install on multiple machines. No calling home, no intrusive DRM at all. Heck, the older generations of the sim, you could run off a USB stick... FC
  7. The DirectX tool will only show the latest DirectX (I think)...what matters is that the game engine is using it. Sounds like it is. What about your NVIDIA drivers...do you have the latest ones downloaded from the NVIDIA website that support your card? FC
  8. Yes...I have Win 7 with DX9/10/11 all on this machine and they all play nice. I run all the SF1 and SF2 series and there are no problems. FC
  9. You don't uninstall DirectX 11, you install DirectX 9.0c. They don't conflict. FC
  10. WOE uses DirectX 9.0c...it won't use DirectX 11 at all. Reinstall DirectX 9.0c. FC
  11. Actually, if this has been a gradual increase with no changes from you...it could be your graphics card is going... FC
  12. Also, you might not want to spend TOO much time on those templates... (What? What did I say???) Edit: Never mind...I didn't say anything...nothing to see here... FC
  13. Unless you know of a filter that covers the entire front of an engine for flying purposes.... FC
  14. Do not mess with these numbers...these have to do with the cockpit position in relation to the external model and have NOTHING to do with your field of view or how far you can turn your head in the vertical or horizontal. Use Lexx_Luthor's post instead for the proper technique. FC
  15. Yea, modern sports car tires are NOT cheap by any stretch. And I believe modern Vette tires are unique (ie different sizes front/rear and asymmetrical and rotation specific)? FC
  16. Yep, been talked about here too. http://forum.combatace.com/topic/54967-european-northern-airspace-closed/page__pid__403867__st__0entry403867 Probably most military training flights will be cancelled as well...no need to damage engines and surfaces for training. Operational flights may be adjusted though... FC
  17. There is no pitch linked (ie works fully up and down) thrust vectoring that works in flight control authority and proper visual effect (AB). There have been various workarounds, but the most effective ones I've seen demoed require a LOD alteration to have a decent AB effect. Also, and I don't know if the animations for the speedbrake and nozzle are hardcoded or not, but if they are, there may be conflicting issues that again could only be solved by redoing the LOD. FC
  18. If the animations (canopy and wing) are hard coded together, the answer is no. If not, then you have to look for the AnimationID= parameter in the data.ini. FC
  19. Look for the line CGPosition=X,Y,Z in the data.ini. If any of the values are something other than zero, note them. Then, go into the cockpit.ini file of the aircraft in question and adjust the Position=X,Y,Z values by the difference you noted (ie if the Y value in the CGposition was x.xx, then you need to adjust the Position Y value by x.xx). You probably increase the Y value from what you are saying. See if that fixes the problem. FC
  20. Actually, it's still showing inop for me... FC
  21. I don't see why people whine about remakes...they've been done again and again throughout cinematic history. Hell, you can even make a reasonable argument that there are only a basic number of plots that exist and that every story is simply a retelling of one of those plots (the common number that gets thrown around is just seven). Personally, I think the 'this is the only way to tell this story' is a bunch of crap. I can cite numerous examples where the remake was as good or superior to the original within the context of the time period. I can also cite just as many examples of remakes that weren't worth the oxygen consumed to make them. What really bothers me are fans of a particular series/movie etc that get upset because their movie/series is getting a remake, doesn't matter that the original series wasn't exactly Shakespeare. Battlestar Galactica and Star Trek were prime examples of rabid fanboys getting up in arms because of the reboots...and were proven dead wrong when the remakes kicked ass. But the biggest annoyance is that they pass judgment even though the movie hasn't even been released yet...hell, it's not even complete yet! Seriously, getting annoyed about an A-Team remake? Like the A-Team was nothing more than a live action cartoon. Over the top characters, big explosions, good looking women in distress, gunplay and fistfights. Sounds like perfect action flick fodder to me. FC
  22. I can tell you that my friend...early model. Partial metal canopy, large single trim tabs on the ailerons. FC
  23. They appear to be mods that you can add...sprite type units. I don't play CivIII, so I don't know how it works either. Anyway, thanks for all the replies so far, I've sent a message to TG asking for clarification on some of the models... FC
  24. Quick update. TopGun contacted with a list of the following models he would like to repost at the CivIII website: A-4 - Gramps & Mo gas Mig-29 - BUFF skin Hanriot HD.1 - EmID Sea Vixen - Skippybing Q-5 Fantan - 101tfs Pakistan skin Mig-15 - Pasko Morane-Saulnier Type N Super Etendard - FoxMonter Iraqi skin Spitfire Vb - Wrench F-3H Demon - FoxMonter Avia B-534 - Monty CZ B-534-II & III + Romanian skin J-10 - Erwin_Hans J-10B + Iran & Pakistan skins F11-F - Fleet Defender Yak-15 - Pasko Obviously, some of the models may have different skins than what the original 3D modders released them with, so we would need permission for the model and skin. Also, I think some of these aren't CA releases. If the modders here could help with permissions and/or sorting through which is what, that would help. FC
  25. An update. As the sim has continued to advance, specifically with the advent of bump-mapping, compatibility issues will arise. If the MAX file has been exported to the LOD format, using the newest exporter plug in for 3ds MAX 2009 (dated Feb 2010 or later), the model will NOT work in Generation 1 sims, nor in SF2 versions earlier than the Feb 2010 patch level with one BIG exception. In simple terms, if the aircraft you want to use has bump mapping, you will not be able to use it in SFP1/SFG/WOV/WOE/WOI at all with one BIG exception. If you have the WOI expansion pack (located at the top of the page https://store.thirdwire.com/store.htm), you CAN use the latest SF2 LOD files. You won't get the bump mapping, but the majority of the special functions will work. FC
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