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FastCargo

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Everything posted by FastCargo

  1. Check your StrikeFighters2 (Europe/Isreal/Vietnam).ini file located in your main SF2 directory (NOT your mod directory). Look for this entry: Yours will read differently than mine. That is where it looks for your Options.ini file. Which is also where it assumes your mod directory is at because in that directory's Options.ini file, you should see.... Try that. FC
  2. Start right here: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ Read the very beginning...you'll find the directory for your mods is no longer in your main game directory. FC
  3. Here's a semi-tutorial that Diego found: http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm FC
  4. Not quite Falcon4...you'll have to go back about 50 years.... FC
  5. In order: 1. Yes, you can remove parts through a data.INI edit. An example: This will 'hide' the part listed under ModelNodeName. However, the part listed under ParentComponentName must not exist on the LOD. However, you will not be able to use this part for anything else and if it's a moving part, you will not be able to substitute a moving part in it's place. In other words, if you hide the F-16A stabs, you can put an F-16C stab there, but you won't be able to move it at all. 2. To 'attach' a weapon to a moving part, do this: Note the parts in bold...they determine which part of the model to 'attach' to, and how that part moves. Also, the SpecificStationCode can be used so that no other aircraft can use that particular 'weapon' and that weapon station can only load that particular 'weapon'. You will obviously need a properly matched weapon. 3. Yes, you need to guess, however, this tool can help you: http://forum.combatace.com/files/file/6314-ruler-tool-for-the-thirdwire-sims/ It was specifically created to allow you to find coordinates on LODs where you don't have access to the original MAX file. It's mounted using the 'FakePilot' method. Use it, take screenshots and that will get you close. Or, you can wait...various projects are in work. FC
  6. I've noticed if all your gear is gone, then you can't land...but if at least one of them still exists it seems possible. However, here is what I did: http://forum.combatace.com/topic/35624-my-projects/page__view__findpost__p__252269 FC
  7. It's possible only if the aircraft is setup for it. Very few (if any) are setup to do it properly. The Super Hornet was the first time that I know of that an aircraft was set specifically to have this ability. However, it caused strange behavior during carrier ops, so the ability was disabled. However, there is nothing preventing being able to do this within the data.ini. FC
  8. Yes, but only if they are loaded as weapons. Been there, done that. FC
  9. Also, stuff tends to be lost in translation to varying degrees depending on what you are transferring from. Depending on what is lost will dictate how much effort the 3ds MAX modeler will have to do bring it into game. Sometimes, you may not have a choice because you can't afford the admission price for 3ds MAX, even the student edition. FC
  10. Quite honestly, we have it easy. I want you to take note of what the human race has suffered through since the existence of modern Homo Sapien: 1. Multiple Ice Ages 2. The Black Plague...estimated to have killed 13 to 22% of the world's population...some countries approached 70% mortality...think about what that would mean in modern numbers. Those are the biggies...there are tons of smaller events that humans have suffered through, survived and eventually thrived from. Individually, we may suffer, but in the long run, I fully expect the human race to progress. FC
  11. Plus I Spy of course...and The Outer Limits episode "Demon with a Glass Hand" written by his good friend Harlan Ellison (considered a classic). RIP Mr. Culp. FC
  12. Folks, If there is a problem with a model or release where proper attribution or permission wasn't given, please bring it up to the modder in question. If you can't contact the modder, bring it up to one of the staff here. 99% of the time, it's a simple mistake or oversight and the majority of modders will be happy to correct them. I have to say, it's pretty poor form to bring up something like that at another website, considering the model was released here. FC
  13. Happy Birthday Super Dave! FC
  14. Give it a shot yourself...the templates are out there.. FC
  15. 1. No. Could be possible with some clever ini work plus a new effect setup. 2. Yes, if you create a proper fin base. FC
  16. Check in the SF1 section. FC
  17. amariani, Did you read this thread before you posted in it? Your answer is in the thread. FC
  18. Alright you two, go to your corners. At this point, neither of you are going to convince the other. The original point has been made. Let's leave it at that. This thread is closed. FC
  19. Start right here: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ In short, all mods are now kept in a completely seperate directory from the Strike Fighters 2 install. FC
  20. Showing off for the camera... FC
  21. The way the sim works is it looks for files outside of the CAT files first. It then looks for files within the CATs. Any duplicates it finds are overridden by the files outside of the CAT directory. An example: If you have a FLIGHTENGINE.INI file within your mod folder, the sim will load that file first. As the sim continues to load, it will find the FLIGHTENGINE.INI file within the CAT file. It will disregard this file, because it already found one in your mod directory. FC
  22. This isn't the USAFA there Jedi... FC
  23. I keep forgetting you're from my old neck of the woods. My parents live in the Zepherhills area...we'll be there in August. FC
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