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FastCargo

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Everything posted by FastCargo

  1. Talk to Lexx_Luthor about nukes...he's played with them a bit. I've also found that using strict numbers seems to be underpowered. FC
  2. For once, just ONCE, keep the damn politics out of a damn thread. It's about a movie meant as an action flick, not some comment on society, sheesh. If you can't keep it to that, don't post in the thread. FC
  3. Sittin' around Memphis airport...

  4. FastCargo

    Iphone 4

    My dad works for a wireless company and says the IPhone sux... FC
  5. I don't see a Sea Harrier pack anywhere in the SF2 download section. Did you download the wrong files? FC
  6. The 'lasers' are not true lasers...just really large gunshots. However, doing long pulse lasers that way is pretty easy...you just have to make the data.ini entries for the muzzle really far out. I could have sworn there was a MovementAnimation parameter for ground objects...but now I'm not so sure. To have a successful Macross SF based game, I would suggest making it very limited. No transformational combat (ie air/space/ground modes in one mesh) and no space combat. Now, from that you could have ground combat (Pods vs ground mechs/Battleloids) and air combat (Z fighters vs Valkyries) and even mix the 2 in CAS type setup. Your only transformation would be between Gerwalk and Valkyrie mode. You could do it as Thrust Vectoring (but then the AI wouldn't use it) or as a speedbrake/lift device setup, in which case the AI could use it. For the ground objects, I would recommend altering the formations, so you don't get neat rows... I've also thought of a way to get capital ships to fight each other...even to the point of simulating space combat (with atmospheric style maneuvering a la Star Wars) with fighting going on around the ships. FC
  7. Get fast, get low, put the missile on the beam. Personally, I like the post hole manuver to accomplish all at the same time. Deploy expendables, activate jamming. Those are the simple steps...there are more complex considerations if you search for them. FC
  8. In the hospital...

    1. whiteknight06604

      whiteknight06604

      I hope it's nothing serious...me best to your speedy recovery

    2. viperBAT32

      viperBAT32

      get well soon FC! just got out myself a couple of days ago.220 over 150 blood pressure!....:(

  9. Hahaha! "Was it over when the Germans bombed Pearl Harbor?" FC
  10. 1. Find your default WOE directory. 2. Copy the WHOLE directory. 3. Rename the new directory to something like "Desert Storm" 4. Install the ODS mod to the new directory. 5. You're done...run the WOE executable in your new directory. FC
  11. The AGM-130 was for SFP1 only....so of course it won't work in SF2 as it's currently uploaded...that's why it's in the SF1 Download section. And here is a guide to convert SF1 weapons to the SF2 standard. http://combatace.com/topic/44031-guide-to-converting-old-weapons-from-the-strike-fighters-1-series-to-the-new-plug-and-play-weapons-for-the-strike-fighters-2-series-by-migbuster/ FC
  12. Okay, that's pretty cool! Have to get far away though to get it all... FC
  13. Do not assume I care.

  14. Awesome...perfect for weapons testing! Heck...maybe we could come up with some training missions for the new guys...a syllabus per se. FC
  15. There are several ways to control the wings manually. The problem is that the AI will then either fail to be able to sweep the wings at all, or will only be able to use full forward or full aft with no in between settings. In other words, if you make a manual sweep, you cripple all your wingmen. FC
  16. FastCargo

    chemtrails

    I'm going to squash this idiotcy right now. 1. Air is a fluid just like water. There are currents, hot and cold spots, eddy's etc. You could run through several layers horizontally and vertically, with just enough difference in temp/dew spread to cause contrails to appear and disappear from the same jet at the same alititude. You can have the exact same aircraft, changing a few thousand feet in altitude, leave very different contrails. Individual engines or different power settings cause cause differences in the amount of water vapor. Hell, you don't need engines to leave contrails at all...I can tell you of a time in a B-1B where I left huge contrails off the coast of Florida during William Tell. It was coming off the wings of our formation in huge sheets that looked thick enough to walk on. Or the time I left a couple of huge circular contrails in a T-38 while doing a supersonic high G run at 40k to 30k...looked back to see what looked like a giant 3d 'S'...because of the G I was pulling. All related to the same effect that causes those pretty transonic cones folks see. 2. Aircraft fuel dump in distress. Or they dump water for tests (such as icing tests), or they burn oil in the exhaust for airshows, or for evaluating airflows...there are about a billion ways an aircraft could have a trail behind it. Did you know a lot of larger aircraft have an APU in the tail? So if you fire it up, you leave an exhaust which has...guess what...water vapor which can be a different content ratio than a regular aircraft engine (actually, APUs are fairly inefficent anyway)...so, yes Virginia, you can con from an APU yet not from the engines ON THE SAME AIRCRAFT. 3. Now, lets talk about distances, shall we? I hear this every once in a while that somehow someone knows that aircraft are at the same altitude because they are very close in size. Not necessarily. Here's a nice math exercise you can do to figure out why seeing is not believing. It's the same exercise I use to explain to new pilots why the WORST way to rejoin on another aircraft is to head directly at it. A) Break out your geometry and trig skills, you're going to need them. First, pick an object of a fixed size...or use an arbitrary length (lets say 200 feet). B) Set that object at a fixed distance from your eye (lets start at 30000 feet). C) Assuming the end points of your object are perpendicular to your eye, note that it forms a nice triangle that can be divided lengthwise to form 2 identical right triangles. D) We can now figure out the angle of arc the object takes up in our field of vision using the inverse tangent function (for our example, about 22.9 minutes of arc). Here, I'll even provide the formula: X = (minutes per degree of arc) x (2) x (inverse tan ((length of object / 2)/distance of object) = 60 x 2 x atan((Y/2)/Z). If you draw it out, you'll see exactly what I'm showing here. E) Now, start adjusting the distance parameter and recalculate. Take all your results and chart them on a graph. Note the interesting thing...the graph is not a linear curve. In fact, it stays pretty flat until near the end. Which means that when objects are far away, estimating relative distance becomes more and more difficult. F) The accepted number is that an average human can note change with approximately 2 minutes of viewing arc change. This assumes a clear, high contrast situation with a non-moving target (ie the target is not sweeping across your field of view) at maximum eye resolution. You start throwing other varibles (multiple targets, sideways vectors, contrast/brightness changes) and the threshold to note a change only goes up. Heck, looking at our math...you can't even tell the distance change until the target has changed altitude by at least 2000 feet. And did I happen to mention this becomes progressively more difficult the smaller the target is? 4. I hear a lot about a global chemtrail conspiracy. Yet, not one reliable person has ever come forward anywhere and said, "Yes, I was a part of it." In the history of real conspiracies, in almost every case, it only took one person to bring the whole thing crashing down. And this was before the age of the 24/7 information access and ubiqitous cameras. And yet, out of the literally hundreds of thousands of people that would be needed to actually do such a thing, not one reliable person has ever been found? In this day of governments with more leaks than a colander? 5. Oh, and as a commerical and military pilot myself, I have to ask...exactly what would be my motivation to have this crap sprayed on my head? My families' head? Somehow, every single person involved would have to be coerced into doing such a thing and NOT ONE PERSON would say "Enough is enough?". Men who have been through hell and back and not one would say "I risk falling on my sword because it is the right thing?" Please. So, put away your tinfoil hats, the black helocopter you hear is actually your neighbors' lawn mower, and I'm pretty sure the only mind control is from the 'Entertainment' part of your TV. FC
  17. You can't. The versions have diverged enough that new SF2 LODs are no longer usable in the Gen 1 series. http://forum.combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/ FC
  18. All snide comments aside, this is actually pretty significant for a couple of reasons. One, the previous attempt at scramjet propulsion was 12 seconds, which was considered a success. This was almost 20 times longer in duration...a true cruiser vs a quick jolt of thrust. Two, for a technology pusher, a lot of stuff used was cribbed from other systems. The FADEC was from an F-35 F119, the booster was from the ATACMS, and the igniter was from a TF33...from an old C-141. There are more examples all throughout the system. The idea was to minimize new tech risk and increase redundancy (the history of test missile flights are usually only 50% success) to increase the chances of having 4 good flights. Both of these are significant...because it means lots of room for growth in capabilities/range in future versions. If your foundation is solid, adding to it is much easier. If you've ever read up on the challenges of having a successful SCRAMJET engine, you know why this is significant for future transportation and weapon systems. FC
  19. From Wiki: "The later releases from THQ were real-time strategy games: Dawn of War, Dawn of War: Winter Assault, Dawn of War: Dark Crusade, and Dawn of War: Soulstorm. Developed by RTS veterans Relic Entertainment who had previously created the award-winning Homeworld and Impossible Creatures, these were considerably more popular and well received, with Dawn of War netting a 4.5 out of 5 from GameSpy." The 40K RTS series has been out for a while. FC
  20. The other thing that can happen as I have found out is that a mesh can be considered too 'concave' for it to shadow. In other words, take the mesh in question, cover the open holes, and then look at it closely. If it has too many or too large of 'dents' inward, it won't shadow. A simple example would be a bowl. If you model the whole bowl (inner and outer) as one mesh, it won't shadow. But, if you model the bowl as 2 separate meshes (an inner surface mesh and an outer surface mesh), then it does shadow. That's what I've noticed... FC
  21. I still have it (including the Defiance campaign)...it wasn't very cooperative in XP last time I tried to get it to work... FC
  22. Or...instead of trying to make sense of that, use Partition Wizard 4.2. It's a free program that will allow you to manipulate partitions (even non-Windows partitions) pretty easily. The problem is that XP/Vista/Win7 will not let you move 'backwards' (to the left) to merge or expand a partition. If your partitions were reversed, it wouldn't be a big deal...XP/Vista/Win7 would be able to take care of that easily by just expanding the partition to the 'right'. So, use Partition Wizard instead to move the whole partition to the beginning of the drive. Now, depending, this may wipe your MBR, so I would HIGHLY recommend: A) Making a System Recovery Disk. B) BACKUP your partition. Use PW to 'move' the partition to the beginning of the drive...then use the System Recovery Disk to rebuild your MBR in case it gets wiped. Be careful my friend... FC
  23. crazygood150, As you can tell by the posts on this thread, rudeness is not very well received here. Constructive critiques are welcome as long as it is just that...constructive. However, even that only goes so far if you do not actively contribute to the commmunity...or worse, do not do sufficent research before posting something. It's easy to point out faults...it's much harder to actually contribute something useful. Considering how long you have been a member here, you should have known better. In this case, if you had done a bit of searching, you would have figured out fairly quickly, that the F/A-18A from the MF was built and put out before the code to have advanced avionics (Avionics70.dll) had been incorperated into the sim, therefore, the MF had to come up with some workarounds. Since then, there have been updates, and a modernized HUD for the F/A-18A is available. I invite you to explore the site, including our Knowledge Base, and the search function, to find the answers you need. If, after doing some of your own research, you find yourself at a loss, we will be happy to help you so long as you treat others and their creations (which you get for free) with respect for the hard work and time they put in. With that, this thread is closed. FC
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