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Everything posted by swambast
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alphasim 3ds models
swambast replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stuntman, a beginner moving right into plane or cockpit modelling in my humble opinion is going to cause much frustration and disappointment for the average person. Might I suggest you start with some basic box/poly modelling...using standard primitives such as Box and Cylinders and modifiers such as extrude, bevel, etc. Maybe consider some basic ground structures like a shed, factory, warehouse, etc. to get down the basics. Then work towards understanding texture mapping, such as UVW Maps and Unwrap UVWs. Fair disclosure: I am NOT a 3d modeller/texture artist, everything I learned was on my own so more experienced modders might have a different and better path to advise you! -
LOD Viewer
swambast replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For what it's worth, I strongly disagree - in my opinion it should remain a "Viewer" just as Mue said it would. -
F-5a
swambast replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, fantastic work...! -
[WIP] Target Area Editor
swambast replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mue, I know we’ve shared a few private messages back and forth… But I wanted to publicly acknowledge the awe and incredible admiration of your work. As the years passed by personally hacking together a target placement tool, I one day dreamed of being able to reach a tool as powerful and impactful as yours. Even though the tool isn’t actually showing any of the target objects for me for whatever reason, I know that improvements and greater compatibility are still to come. I just wanted to truly thank you and salute you for your incredible talent and helping to make this dream tool come true – and I know the best is still to come! -
Thanks for the inquiry, I'm sorry to report that I'm just too tired and burned out these days... Well, I guess there is one thing that has my interest and would warrant additional investigation - the potential to use the tool to plant trees. But since I'm not a Terrain Editor guru, I don't have enough background to make a go at it but who knows, some day...
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I would suggest there is so much powerful, underlying truth to this. I no longer program as a career. But, I would suggest most programmer's are naturally hesitant about sharing their source code with others. That is, unless they are done in support of collaborative, open-source projects. But when you have a programmer like TK that has built an entire game engine over who knows how long, and is still using components of it within mobile games (which I would bet certainly is the case), then what really is the incentive to offer anything more? In a way that may be confusing to some, it goes beyond just talk about money and more into a control issue, in my opinion. That's why I still think as I posted before, even if parts of the code were somehow offered in a module that could be compiled as an alternate .dll for example, that seems like a fair and logical approach.
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Thanks everyone...! Looks like Wings of Prey is a "must". I'm trying to get him into a cockpit so he has to work for his success...! Kevin, what about some good ol' fashioned SF2 World War 2 action? Any big European-theater WW2 packages "ready to go" that you might recommend? The IL2 path is still of interest to me, but seems like a witch hunt on figuring on even where to start - so any IL2 gurus please feel free to chime in. Man, CFS3 - that is one I had forgotten about, and I do own that title. Any big upgrades made to that title? I always thought it had great potential back in the day. But the one thing that really sticks out for me is the "neverending turning" dog fights where the AI would just circle and circle and circle...although some of the ground pounding stuff was decent.
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Help! I need a runway!
swambast replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't know, here's a super quick and dirty mock-up to think about...? Here's what I mean by adding the mesh edge, you can simply have more verts you can pull to make it look more natural/irregular vs. adding that .tga texture. But trust me, I'm an amateur and I'm sure those much more skilled than I can chime in... -
Help! I need a runway!
swambast replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, just something to consider and a personal preference.... I absolutely HATE using .tgas for textures in the Gen2 engine, the way it renders tends to introduce nasty flickering especially at altitude and they are a performance hog on top of it. I might suggest as another option, to build the detail you need using an addiitonal low-poly primitive mesh instead (like a simple plane object or box). -
+1 Ummm, that about nails it absolutely perfectly in my book. I know you have good intentions and want the best of the sim brought out as well just like most of us. But having someone with "experience in programming games" is meaningless...unless that person can also decompile binaries and spend weeks upon weeks translating machine/hex addresses into meaningful use. And then, any additional patches/upgrades could potentially negate your entire efforts, and that's coming from some personal experiments. For what it's worth once again, in my humble opinion based on the current conditions, you're much better off building hooks that overlay on top of the game engine rather than into it at least as a starting point.
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Wow, why not add to the post...would love the opportunity to be considered... And here is a postcard for your "modding office" that I think will fit in well...
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Thanks Fubar, I actually remember purchasing that title during a Steam special, but never had the hard drive space to install, the thing is a whopper but it sure looks like a great option to consider. THANK YOU for the recommendation!
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Hey All, My younger son (age 10) is starting to get really interested in some of the World War II aircraft, and no surprise his love is the P-51D Mustang. I'd really like to get him into a good flight sim to see how he enjoys it. Any suggestions you guys have to share on some good WWII combat flight sim options out there? For example, what about some of the Thirdwire World War II options? Or of course, the first thing that really jumps out to me is good 'ol IL2 - but I'm really out of the loop on all the mods/upgrade packs, etc. Or what else might be out there for consideration? Any and all advice/suggestions would be welcomed - thanks for your time and sharing your thoughts if you care to!
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Damn that is some cool hardware Dave, congrats man!
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C-130 Upgrade project
swambast replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"My name is daddyairplanes, and i'm an alcohlic. Oh wait wrong group. I too approve." Dels, this is going to be awesome - I always find myself surprised by how much I love to fly these big birds on various missions...I'll PM you on some related C-130 stuff that could help and really looking forward to this release! -
C-130 Upgrade project
swambast replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fantastic Dels, know this one will be worth waiting for...!