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ravenclaw_007

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Everything posted by ravenclaw_007

  1. i just got the damn thing but i will not install it and i will not buy a single add on plane anymore , it realy is pissing me off that everytime you get one of this add-on planes you are forced to update your game to the latest patch im no longer willing to do that , i think TK should realy look to make this more user-friendly and not to force us to get his updates i dont have time after each update to get all mods and modification working again and go true all aircraft to look if they are still flyabale and if i have to change the seat and pilot again , i realy have enough of this just my opinion
  2. leider funktionieren da einige links nicht mehr , also wenn du dein material irgendwie rüberschieben könntest währe es gut
  3. for what aircraft is this ???? you can try an other seat or pilot so you can see who is causing this
  4. on a seat and on a chaff/flare dispenser i had the same problem , the cause was a merged object after splitting it to single objects problem was gone
  5. perfect animation
  6. hallo leute wenn ihr einen widescreen monitor benuzt werden einige bilder und texte verzerrt drgestellt ich habe mir mal eine kleine abhilfe für den Patch , der oben rechts im Loadoutscreen dargestellt ist , gemacht den Menu-ordner bitte einfach in euren mod-ordner geben wenn es bei euch auch so oder so ähnlich aussieht und es so aussehen sollte dann ist das die abhilfe [TextureSetImage] MenuItemType=IMAGE Position=881,108 Width=32 Height=42__________________mit diesem wert könnt ihr die höhe anpassen bis es auf eurem bildschirm wieder quadratisch erscheint (dieser wert ist für 1920x1080) ScaleToFit=TRUE ImageFilename= das ganze funktioniert natürlich mit allen anderen texten und darstellungen ihr müsst euch nur die files extrahieren und dann abändern , die files findet ihr unter MenuData.cat in eurer SF2 installation
  7. i think i have to warn you , you can delet the stock weapon but the editor is creating a Weapons-file in the Weapons-Folder and this file is fooling you as soon as you try to add or delet additional weapon to or from your Weapons_Folder (pull and dropping or removing the file manualy) the weapon you add or delet will not be shown antil you delet the Weapons_File in your Weapons_Folder or you try to add or delete the weapons with the editor , after you delet this Weapons-file all stock weapons you have previously deleted are back , is this not nice i love it that everything is so simple and user-friendly
  8. one problem is still there , if you fire a weapon or drop a bomb somewhere on the therrain the weapon explode under the surface in some cases you dont even have a smoke only on the target-aera the weapon work correct this also happens on other terrains mostly the same who have the "ring-problem"
  9. i did have the same problem even after i deleted the weapons in the weapons-editor , as soon as i started the game the weapons where back in the loadout-menue after experimenting and destroying my complete SF2E weaponsfolder i downloaded the latest version of the weapons-editor from TW and now it works , but i´m afraid after the next patch i can go and start delete everything again
  10. yap , it works perfect with the value from Stary no more problems , thanks for it Stary
  11. earliest possible date 15.sept.2011 , because of some real life matter that came up for one of the people involved in the project
  12. i have on some Terrain the problem that in the distance this ring appears , it only happens with converted SF1 terrains like the Ranch etc. is there a way to get rid of it ???? all of this terrain have the data.ini edited to the SF2 standard and if there is a mountain/terrain-surface with a certain hight the ring disappear´s under it
  13. ok , we are down to 13 days
  14. ravenclaw_007

    MF Mig 29

    yap , ich finde auch das die mühle was an sich hat
  15. ravenclaw_007

    MF Mig 29

    yap aber was ich wirklich gerne machen würde währe eine Sea Vixen das würde auch gut zur bucc passen
  16. ravenclaw_007

    MF Mig 29

    ihr wist ja wenn ich das übernehme dauert es ein bischen bis es fertig wird , da ist nix fertig in 2 wochen
  17. and some Buccaneer S2B with the all grey camo
  18. Buccaneer S2B from RAF-Germany
  19. ravenclaw_007

    MF Mig 29

    dann schick mal die sachen rüber
  20. ravenclaw_007

    MF Mig 29

    meinst du sowas in der art das teil braucht aber noch viel arbeit und ein richtig schönes cockpit
  21. jetzt ist es aber genug , da hat man bilder die beweisen das so ein taliban dabei war die BW nimt den kerl fest und überstellt ihn an die afghanischen "verbündeten" und die lassen den wieder laufen wegen mangel an beweisen :angry2: ab sofort sollte ein jeder dem man das beweisen kann bei der festnahme "auf der flucht erschossen" werden , BASTA ich erinnere da an die festnahme von einem gewissen Osama das sollte als vorbild gelten
  22. and i hope we get the effects working in SF1 as well
  23. the Buccaneer´s Mk50,S2,S2C,S2D are done for SF2 and now , with the help of Cliff11 , we are converting it for SF1 it will take some time because i have to remove all the drop-tanks and change them as weapons and i have to convert all new weapons to SF1 standart as well so the Buccaneers will be first released for SF2 and then a bit later for SF1 , and then i take a year vacation
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