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ravenclaw_007

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Everything posted by ravenclaw_007

  1. wenn ich mich nicht ganz verlesen habe ist zurawski auch am basteln von einer fury plus high-poly f-86
  2. die XX901 "Mermaid" hat geselschaft bekommen von XW533 "Miss Jolly Roger"
  3. ganz einfach dem pod fehlt die raketen ich habe den pod damals führ den bunyap-weaponspack gemacht und die Mk40_Hydra_M151 als rakete genommen die der pod braucht , um dir weiter zu helfen musst du mir jetzt schon genau sagen ob du den merged weaponspack vers.2.52 hast oder den letzten von TMF (mirage fagtory) im merged weaponspack ist die oben genante rakete enthalten also müsste er da funktionieren beim TMF -pack ist die rakete nicht enhalten und ich kann sie dir senden
  4. this is not the first time that somebody has problems with high-res skins or hig-poly models , but i´m sorry i dont have this problems even with high-res skins 4048x4048 i dont run in to problems and i dont own a supertech nasa-computer but as a someone who is posting mods i would like to understand where exactly the problem is i mean sundowner makes excellent high-res skins an i myself try to chang all my skins to high-res ones , the same with the 3D models we try to make high-poly models to get better looking aircrafts and weapons but as soon as we post it somebody has a problem with it , so have we gone to far with our moding or is this a hardware problem by the end-user ???
  5. Hallo Carlo ich habe da einen hilferuf wegen decals für die Buccaneer gelesen ich antworte trotzdem mal hier diese beiden decals habe ich mal gemacht und so könnte ich vieleicht auch die anderen machen wenn du willst ? übrigens ist mir aufgefallen das die panel-lines an vielen stellen nicht stimmen wenn du bild eins anschaust siehst du die anzeigeinstrumente die ligen über der einen kleinen zugangs klappe während die andere grosse eigentlich so garnicht existiert es währe führ den flieger auch besser wenn man dem rumpf ein eigenes skin geben würde genauso wie den flügeln man könnte den rumpf dann in vorder und hinterteil trennen und könnte mehr im detail arbeiten und bräuchte dan nicht mit decals zu arbeiten aber da müsste florian das teil neu mappen und dann müsste man neue templates erstellen das währe meiner meinung nach eh nötig ich könnte dir ja dabei helfen und meine anderen sachen erst mal auf eis legen
  6. OK i got it working now i had to change the entry in the 4xMIM-14_Data.ini from Sam_Launcher to Static_Sam and verything is working great mod , Thank you Fubar how can i place this mod on the other positions in GermanyCE where Nike stations where located ??
  7. für alle testpiloten der Buccaneer die firma Martin Baker hat gerade das neuste model des Mk.6 ausgeliefert also haltet euch ran
  8. i give up your pictures look so great and i belief that this is one great mod but all i get is this even the radome is missing , and no missile´s , if i set on the blue side sam_launcher or sam_radar it is like a vanishing code i will make one last try with a blank instlation of woe hope that this will work here is a link to a side with all locations of NIKE sites in Germany maybe you can place them ?? NIKE-Sites
  9. try this this is the complete nike launcher and missile as it is in my woe installation the launcher go´s to the groundobjects and the hercules folder to your weapons folder replace the original entry in your weapons data with the one from the Nike.rar hope that helps ps. this is not a realistic NIKE but a working one
  10. i never spoke of realistic hawk only working ones i hope you dont mind and it took me some time to get them where they are now so please try your self to make them more realistic
  11. excellent work on this cockpit
  12. just go and open the data.ini from the ship you want to have as a target and change it from WARSHIP to CARGO_SHIP but remeber this will only help you in single mission not in a campaign this is what i have in my Nanuchka2 Data.ini i hope that helps [MissionData] NationName=SOVIET ServiceStartYear=1950 ServiceEndYear=2020 GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=4 Exported=FALSE
  13. Carlo das sind die Travel-Pods ich habs sie hier bei der F-4 geposted weil ich sie auch an die F-4 angepasst habe ich hoffe das das ist was du wolltest falls du noch irgendwelche änderungen oder anderweidige wünsche hast bitte melden
  14. auserdem durften ja auch noch etliche WWII bomber ihr gnadenbrot als wasserbomber verdienen ua. B25,B26,B17
  15. just in case you like more working sams on the blue side , if you need a working NIKE here you can get it open your weapondata and replace the existing entry with the one from the Nike.rar or your nike will hit nothing
  16. so you have now working hawks ???? i never spoke of realistic hawk only working ones
  17. does somebody have a nice water effect ??? to have a aircraft or helicopter to drop water from is great but without no water effect it will look like you droping nothing on the fire firefigthing with uh-1 or ch-53 and water laoding on a smal lake , i cant wait for the first mission to fly
  18. i know but i was hit not only by the hawks even the nike´s keep geting me and not only in a mig-21 by changing the value for radartrackrange,radarsearchrange and missilerange you can in- or decrease the accuracy as i mention above i took me a while to get it done it is not perfect yet but the missiles become a pain in the a... if the hawk is not geting you the nike sure will [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarTrackTime=2.0 RadarTrackRange=120000.0 RadarSearchRange=120000.0 RadarTrackStrength=200.0 RadarPosition=0.0, 0.50 ,1.5 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE ;NetworkType=Hawk OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 ViewportPosition=0.0, 0.0 ,2.28 RadarCrossSection=25.0 MaxVisibleDistance=4800.0 RadarCrossSection=5 [WeaponSystem] TargetType=AIR MissileRange=30000.0 MinMissileRange=400.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=30.0 DefaultPitchAngle=30.0 YawAngleRate=30 YawLimited=FALSE DefaultYawAngle=180 RangeFinder=1 BallisticComputer=1 MissileLaunchTime=1.5 YawModelNodeName=Turret PitchModelNodeName=Rails
  19. you can try them , but dont forget you need the original Hawk launcher and Mim-23 missile from the MF-Weaponspack this are not realistic Hakw´s but working one open your weapons editor and replace/add the existing and non exsiting Mim-23 entris with the one in the Hawk.rar or your missile will hit nothing
  20. a few pictures from WOE it took me a while to make it work , i use the the MIM-23 and the launchers from the MF and changed the values for the launchers and the mim-23 missiles and a new skin for the mim-23A as you can see on the picture i added Lexx Luthor´s sss Exhaust Rockets effects (R1) so you can see the launch and the missile in the air , the launcher is set up as mobile or static/AAA
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