drdoyo
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Everything posted by drdoyo
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Version
397 downloads
* First I'd like to thank the following -TK and Third Wire for creating a wonderfully open sim. -InSky for their F/A-18F model -Siddogg for letting me use his 'cleaner' skins as a basis for my work VFA-107 Sea Dragons was a Janes FA-18 online squadron. We flew together weekly from the release of Janes FA-18 in 1999 until 2003. I had a lot of fun online with VFA-107. I had painted a squadron skin for the Janes model (an FA-18E) but I was never happy with it. Now, with a game of more open design, and better models and processing power I'm able to rework my original squadron colors into a more realistic and satisfying rendition. Credit for the original 'Dragon' art design which I have also evolved goes to the squadrons' then CO "Deadly". * Included are the standard Lo-Viz colors, the Suqadron's 'Boss bird', and the CAG colors. *** YOU WILL NEED ( READ REQUIRED ) -Insky's F/A-18F model (These ONLY work with this model) here --> http://forum.combatace.com/index.php?autoc...p;showfile=7043 -My modex numbers installed in your games Objects/Decals folder here --> http://forum.combatace.com/index.php?autoc...p;showfile=3922 **AT THE VERY LEAST install the numbers set 'USN-NUM_ONE' from my modex pack or you will not have numbers at all on the low viz jets, and only the nose numbers will show on the flashy AC. THIS RAR is created and released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 -
US Navy numbers
drdoyo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm curious how many would be interested in a US Navy number pack? I have to admit, I like as much realism as possible personally. I was flying in the Europe 2007 Campaign a couple of months ago and noticed a VF-1 Tomcat flight with the numbers in the 400s. I've never seen a Wolfpack Tomcat with a modex number other than a 100 series number. This stroked me the wrong way a bit and I set out to find how the SF series assignes numbers to USN planes in the Campaign. I was successful with a bit of renaming in creating a properly working USN Modex Decal system. Traditionally for decades the USN System of numbering Carrier based aircraft was as follows 100's - Fighter Squadron 200's - Fighter Squadron 300's - Light Attack Squadron 400's - Light Attack Squadron 500's - Medium Attack Squadron 600's - Electronic warefare/intelligence assets 700's - ASW assets In short, for the last couple of months I've been working on this numbering system and getting it to work in a campaign setting for the purpose of having historically correct modex numbers on my aircraft. What do you all think? -
Version
686 downloads
VICTORY IS AT HAND!! This is a reworked VFA-103 Jolly Rogers skin set. This skin is a merging enhancement, and expansion of the VFA-103 skin using SidDoggs cleaner skins combined with the original Super Hornet release skin (some decals retained) and with new decals by me. I'd like to thank the following -TK and Third Wire for creating a wonderfully open sim. -The CombatAce Staff for being the anchor for this community -InSky for their F/A-18F model, skins and decals -Siddogg for letting me use his 'cleaner' skins as a basis for my work * VFA-103 The Jolly Rogers: Into the future with Super Bugs In December 2004 Carrier Air Wing 17 finished it's deployment with USS John F Kennedy and the F-14B Tomcats of VF-103 were sent to the bone yard at Davis Monthon AFB. This was a sad time for anyone who has a heart for the Tomcat. However, as has happened many times before in Naval Aviation history, including Jolly Roger history (F4U Corsair, F6F Hellcat, F-9F Panther, F-8 Crusader, and F-4 Phantom to name a few) reality weighs anchor and moves on. VF-103 was redesignated VFA-103 and began training for and recieving the F/A-18F Super Hornet. In 2005 VFA-103 left Carrier Air Wing 17 (AA) and joined VFA-143 (Pukin) Dogs F/A-18E AG 1xx, VFA-83 Rampagers F/A-18C AG 3xx, and VFA-131 Wildcats F/A-18C AG 4xx in Carrier Air Wing 7. VFA-103 took on the AG code and returned to the 2xx modex numbers. In October 2005 CVW-7 began workups for deployment, and in October 2006 headed for the CENTCOM AOR aboard USS Dwight D Eisenhower. for an 8 month deployment. VFA-103 and CVW-7 had a very sucessful deployment. * Included are the Carrier Air Wing 17 (AA tailcode) hi-viz and Lo-Viz colors,as well as the Carrier Air Wing 7 (AG tailcode) hi-viz and lo-viz colors. *** YOU WILL NEED ( READ REQUIRED ) -Insky's F/A-18F model (These ONLY work with this model) here --> http://forum.combatace.com/index.php?autoc...p;showfile=7043 -My modex numbers installed in your games Objects/Decals folder here --> http://forum.combatace.com/index.php?autoc...p;showfile=3922 **AT THE VERY LEAST install (if you havn't already) the numbers set 'USN-NUM_ONE'(for AA tailcode) and 'USN-NUM_TWO' (for AG tailcode) from my modex pack OR YOU WILL NOT have numbers at all on the 'AA' jets or the hi-viz 'AG' jets, and only the tail numbers will show on the lo-viz 'AG' jets. THIS RAR is created and released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 -
F-4E layered PSD format templates
drdoyo posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: F-4E layered PSD format templates File Submitter: drdoyo File Submitted: 17 Nov 2007 File Category: Skin Templates / Decal Sets Here they are. Repaint as you see fit just give credit where it's due. You may NOT use these for commercial projects without my prior permission as these are shareware. You may upload skins created with these templates as part of any shareware package or mod just please if you upload somewhere else let the community here at CombatAce know with a post, or share them here too. Enjoy Click here to download this file -
Prop Engine Values
drdoyo replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe TK is working towards more realistic propeller operation? In RL Constant Speed means the propellers turn at the same RPM regardless of engine power once the set governing RPM value of the prop is reached, hence more engine power = more propeller blade bite (steeper angle towards the front) to produce more thrust as the propeller remains spinning at the set RPM. But then Dels, you already know that being on the Herk. I havn't looked at current game values myself, but have recently (bears come to mind) seen Constant speed = False when I thought they should read "True" -
AIRLINES
drdoyo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IF YOU ONLY knew the number of people that asked me if they were going swimming the day after that happened !! And I don't even work for US Airways. SHEESH -
Tu-95MS Bear H
drdoyo replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I agree with Wrench! Also, if you want numbers with boarders, you can use mine from the Navy SU-27 skins (00-99 blue and red with white boarders). Take ya pick -
Target Range
drdoyo replied to Dale's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It sounds like you havn't even tried to look in the downloads section. Bunyap's range terrain is on page 10 of the terrains section, with enhancements by Wrench on pages 8 and 5. It took me less than 5 minutes to find them. -
Opening canopy of aircraft?
drdoyo replied to Madprof's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Incase you havn't gotten an answer yet, follow this thread. http://forum.combatace.com/index.php?showtopic=35016 -
No weapons on the other jets
drdoyo replied to delta6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Out of curiosity, are you trying to put 3 different kinds of jet in the player flight? -
reverse engineering
drdoyo replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I keep holding my breath for one with a tailhook.....Not sure how blue I can turn. -
Opening canopy of aircraft?
drdoyo replied to Madprof's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not true. The stock F-4E canopies have opened at the very least since TK implimented the additional animation keys. -
Screenshot Thread
drdoyo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That bird looks like it has fresh gloss paint on it. Might be a send off color -
Screenshot Thread
drdoyo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From my experiance KCT, the grey F-4Es had a black rain erosion boot bonded to the forward portion of the radome. Likewise the Euro1 and Asia1 colored birds had the rain erosion coating painted onto the entire radome. I've painted them myself a few times. Perhaps the photos were just a phantom that didn't have a boot bonded on yet. But I'm not saying they all had protective coatings either. -
Canopy open
drdoyo replied to C152Flyboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A key has to be assigned to the "Animation Key (1-10) =" commands in the controlls setup at the bottom under "Miscellaneous Commands". In the aircraftX_Data.ini the line "InputName=ANIMATION_2" will activate the animation sequence with the keypress assigned to "Animation Key 2" in the games controlls setup. Example of Manual entry. // Canopy Animation --------------------------------------------- [Canopy] <==== MUST be listed as a system in the related aircraft part (ex. Nose) SystemType=ANIMATION InputName=ANIMATION_2 <==== Corosponds to the desired animation keypress assignment DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=7 <=== Identification of the animation assigned to that part in MAX, should already be there for auto entries -
More Weapon problems
drdoyo replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
KCT has a point which reminded me of another one with the Weapon Editor. Check the WeaponEditor.ini in the Object folder with the WeaponEditor.exe and make sure THAT path is pointing to your game. For instance, from my all-in one install... [WeaponEditor] TargetDirectory=D:\Wings 2007 Europe\Objects\Weapons <================ ImportDirectory=D:\Wings Over Vietnam\ZZ_Addons\Aircraft\JAS-39C Gripen\Gripen\Gripen_Final PositionX=36 PositionY=6 -
More Weapon problems
drdoyo replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only other things I can think of on this are 1) Nation=USN in the weapondata.ini for the tanks 2) for the AIM-54 in the weaponeditor Export Availability = "rare" or "common" NOT "very rare" And (important troubleshooting info) 3) upon entering the loadout screen before changing anything is there a black dot on the grid where the tanks and phoenixes are to be loaded but the weapon selection pulldown menu is reading as "empty"? If the dot is there, don't change anything just back out of the loadout screen and hit fly and see if the weaps are on the jet. Black dot means the loadout ini is trying to do it's function but the problem is either with the lod/file path, or "local" availability of the weapon within the mission. -
More Weapon problems
drdoyo replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ok, my next question is what years are you trying to fly in. For the Phoenix if you are trying to fly after 1984 the game won't load the Phoenix because the loadout.ini specifies the "A" version (service 1974-1984). Change AIM-54A to AIM-54C in the loadout.ini see if that helps the Phoenix issue. for the tanks, get rid of the NATO entry in the F-14A_data.ini for the fuel stations, leave them USN only. I've had problems with multiple "AttachmentType=" entries. Also make export values no less than "rare" Hope this helps. -
More Weapon problems
drdoyo replied to Rambler 1-1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rambler, can you post or pm the entries from the weapondata.ini for the tanks and Phoenix's, and the entries for the weapon stations from the F-14, and one entry from the loadout.ini? I'm curious if this is something that I've run into with the cat in the past. -
Screenshot Thread
drdoyo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
BEAUtiful water Ed!! -
Reverse automatic deployment
drdoyo replied to Rodent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
all the "//" does is comment out anything that is after it in that line so the game engine ignores the rest of the line -
Redirected my VietnamSEA.cat to GermanyCE.cat
drdoyo replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Meaning that ONLY the GermanyCE.cat got updated with the Sept/Oct since the SFP1 and WOV terrain cat files were only updated with those product's respective patches. I realized this about a month ago where my merged install is concerned and downloaded the SFP1 and WOV patches also. I just havn't had the time to do the dance with a clean SFP1 install and a clean WOV install to get the updated terrain cats. -
VMFA-314 "Black Knights" skin
drdoyo replied to macelena's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Any screen shot? -
Screenshot Thread
drdoyo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We'll escort your Bear back outta fleet airspace....ANYTIME BABY! -
TU-95 Bear Update
drdoyo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice work Veltro