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Everything posted by russouk2004
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Might do as I particularly liked the K`s...got a few things trying to tie up and get out so much 99% ready lol....need to empty my Factory lol.
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One query...do us carriers have the thrust dispersing jets in decks ?...2?17
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Distance Lod´s for Weapons not Working
russouk2004 replied to ravenclaw_007's topic in Mods & Skinning Discussion
yeah models named in data.ini as ModelName= ALQ-184_3Band actual model name is Body_Front -
lights are shit in 2009....I use best settings for light and shadow to test..active shadows....only way...
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some carried EMI Recce pods British RAF Phantom squadrons were role oriented, with the early strike squadrons (6, 14, 17, 31, 41, 54 and later 2 Sqns) carrying 4 x AIM-7 E-2 Sparrows, 4 x AIM-9D and mixes of SNEB rocket pods, 1000lb or 750lb iron (GP) bombs, or BL755 CBUs. A B61 nuke could also be carried on the centreline rack, or the SUU-23 gunpod or an EMI recce pod (although only 12 aircraft were wired for that) or the 600 gall tank. A strike camera could also be carried in the port Sparrow well. CBLS practice bomb carriers were another option. No British Phantoms, including the F-4J(UK), ever carried active ECM gear, even those German-based machines at the height of the Cold War. The only regular ECM carried was the tail-mounted RWR, which was passive. It used audio, plus strobes rather than alphanumerics to alert the crew to threats. The FG.1 originally did not have SUU-23/A 20mm rotary cannon capability like the FGR.2. The RAF added this capability from around November 1974 at RAF Leuchars. There were no ECM pods used as far as is known. The Westinghouse AN/ALQ-101(V)-8 "Dash Eight" was bought for Buccaneers and Jaguars, along with AN/AVQ-23 Pave Spike designators for the Buccaneers, in the mid-late 1970s, by which time Tornado was coming on line with its own special gear and the ageing Tooms were flying air defence. Phantoms at Missile Practice Camp at Valley could carry a missile launch photo pod based on an AGM-12 Bullpup body
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Distance Lod´s for Weapons not Working
russouk2004 replied to ravenclaw_007's topic in Mods & Skinning Discussion
must work for weaps... 2br uk has distance lods so maybe typo somewhere...post up ini so maybe we can spot summat you havent. Filename=ALQ-184_3Band_LOD2.LOD try naming to > ALQ-184_3Band_LOD1.LOD [WeaponData] ObjectFullName=Double Ejector Rack ObjectDataFile=2BR_uk_jag_data.INI [LOD001] Filename=2br_uk_jag.lod Distance=100 [LOD002] Filename=2br_uk_jag-001.lod Distance=200 [LOD003] Filename=2br_uk_jag-002.lod Distance=500 -
Distance Lod´s for Weapons not Working
russouk2004 replied to ravenclaw_007's topic in Mods & Skinning Discussion
Never done them on a weap so dont really know...one thing...doubt its that...name too long ? on No2 ? -
Distance Lod´s for Weapons not Working
russouk2004 replied to ravenclaw_007's topic in Mods & Skinning Discussion
maybe its just a small heirachy error in lod2? -
interesting yeah but think I`ll pass.
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just a thought...use mues lod viewer and check names \ formats of textures ...if gaps in list then missing textures....or wrong ones installed.
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As I was posting the above...watching "War of the Factories" on tv..about Germanys industrialists and high command failure to agree on what they needed.....and this a\c was shown....in a brief few seconds ... how cool is that lol..
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weird
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Try xform reset on it...recentre pivot and re-export...as you know pivot set to base of object ;)
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my bf109f jpg 1024x1024 is 698kb bmp is 3mb...and takes longer to load 4 planes...about 15 seconds more...for bmp...and I use paintshop pro 7.4 to do my jpegs.
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same as mine and modded one.
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open the terrain ini this is madagasgar sea.ini [Terrain] TerrainFullName=Madagascar, Southeast Africa (1977-2018) DataFile=MadagascarSEA_DATA.INI TargetFile=MadagascarSEA_TARGETS.INI TargetTypeFile=MadagascarSEA_TYPES.INI MovementFile=MadagascarSEA_MOVEMENT.INI NationsFile=MadagascarSEA_NATIONS.INI LocationMap=MadagascarSEA_LOCATION.bmp WaterMap=MadagascarSEA_WATER.bmp BriefingText=MadagascarSEA_BRIEFING.INI DogfightFile=MadagascarSEA_DOGFIGHT.INI DogfightOnly=FALSE LimitedNations=TRUE Longitude=35.00 Latitude=-10.00 MagneticVariation=-11 GroundObjectTexture=Green NavalMap=TRUE TerrainType=TILE_BASED CatFile=..\GermanyCE\GermanyCE.cat
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not sure...maybe remove it and redo and might fix it....sounds like its missing summat.
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yeah..H3 pit..but more or less same as H6 and H6T
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not sure if double entry is cause...try CatFile=GermanyCE.cat
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why I never did a tonka...its a busy model...lots to make etc...lol...looking good G
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make sure korean terrain ini is looking for the proper .cat file... like so.. this is my Korea3 entry ignore commented out lines. //CatFile=..\Desert\Desert.cat CatFile=GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat
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new bits in red...new gears...new mg`s....and various....just got to do starboard stuff,then cockpit area....then link em up and its not far off done...ahh also fix mapping \ texture up... also some other things to wrap up and release.... ;)
