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russouk2004

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Everything posted by russouk2004

  1. 6./ZG76 decals done for one part of the Gruppe`s one a\c scheme .. just some checks before flight test the data....etc
  2. or as in the Porridge film....Warren in canteen says...."its an animal called the errr.. the armadildo"....lol...
  3. Thanx...nose was a pain as it was side mapped and a lot of vertices so squashed up....but it looks ok now after some remapping.
  4. Nothing worse than what if Trump was our Prime Minister.....rather the apocalypse...lol
  5. always loved the lines of the 110 and well worn \ used ..shows how much they were used... all anims etc done....next bump and specs,then set up the files etc and then on to test..aiming to get this and the 109F out together..G10 will follow,along with a Zestorer 110
  6. Boeing factory ?...ha r`qd screen oops just realised not ww2...ah well its from area51 time travel experiment :)
  7. skins nearly done.....then few bits to do like propdiscs etc then data.in etc etc... im liking this 110...click pics for bigger view
  8. bit more.....its addictive.. ignore bump map its old one.
  9. I assume radars use the pivot set to Z-axis?...try rotating it 90deg so its now at Y-axis
  10. Finishing camo...then few bits more.....taking shape..
  11. Died today aged 90 God bless Sir sean...R.I.P.
  12. this is with slightly lower settings...
  13. heres my settings for the J7PG they seem ok in game...and are all jpegs..spec and bumps..at default settings in nvidia scale 2 bumps a tad deep but its less in game with a slight adjustment maybe.. its spec map bottom
  14. I suggest nvidia default settings...just use scale I use between 2 and 4 at most....dds causes lots of oddities with bumps...I find it makes the spec areas that are covered by bumps go lumpy.... I suggest Jpegs as they seem to be fine with the game and max.... also sometimes max settings for spec colour and level...plus glossiness if too high cause similar....let the spec map do the highlighting not the max settings..the Maps rollouts rather than main ones by texture selection boxes..
  15. If I was on this flight...that would wake a few people up eh...lol
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  16. cut meshes on panel lines if possible...hides cuts well.
  17. with the ub download theres a decal and steering fix...did you download it too? I found even with fix...no decals work because no numbers.LST and texture list in the ub.ini arent present.
  18. did they come with UB or u make em...if urs post em up here.
  19. looks ok ...Ive found nice way to give the rivets that sunken in view.....copy layer set them to a mid grey(for better spec(or white even for height surrounding rivets to do same)) and add small amount of blur,medium sharp,to make shadows as small as possible giving the sunken look... basic render no bump or spec.. Left Rivets...basic 1 pixel with layer below of same rivets,and low average blur to add shaded sunken look... mid rivets with same but with reversed colour blurred 1 pixel... right rivets 1 pixel black...layer below is same rivets with average blur as per left side with reverse colour(white)...with additional blur to give more shaded look..whn appled to spec...right looks like rivets are sunken slightly and with shadow...
  20. MinBaseSize=SMALL CarrierBased=TRUE CarrierParkSpan=18.50 CarrierParkAnimationID=-1 From panther
  21. Suprised she aint a nuc powered ship though...saying that ...the engines are more than capable....just needs to refuel more than a nuc....I think our boffins are afraid of ships with nuc power...subs are ok cos they hardly ever at home lol...
  22. ExhaustEmitterName=CleanExhaustEmitter
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