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russouk2004

+MODDER
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Everything posted by russouk2004

  1. Any fellow 3d modder know iF u can have gears retract automatically?...I have summat up my sleeve that needs dummy gears that I want to retract...they arent visible..but I was looking at making them use the speed controlled entry in data.ini like the canopy closing as you take off...using this... AUTOMATIC_SPEED anyone ttried such ?
  2. Driver 3 on xbox...guy walked like a crab..gfx were ok...but control of players character were somewhat shyte...lol
  3. Everything of mine IS freeware...And if I find otherwise...Someones in for a BIG lawsuit....lol
  4. russouk2004

    Caption This

    "I guess the escape tunnel is a NO then?" or "Wrong....a sleeping Policeman is a speedhump...dont take the word literally..."
  5. In classic control panel there used to be different pre sets...and I got similar looks then...but you would only see the effect if you used the setting on ur pc...the enhancement would look the same as the viewers settings on their pc.... if you have different settings to those of the pictures owner you will see default effects.... like seeing a tv on televison advert...you think hmmm thats a good picture on that tv...when all you see is the quality of the one you are viewing the ad on....lol
  6. A trojan does that...u may have one still on ur pc
  7. 181 downloads

    This JagdTiger ground object is a free add on for Project1 strikefighters.etc... 3DModel,skins etc by me Russouk2004@ntlworld.com. ......................... Do not modify or re-distribute this add on unless permitted to do so.This is not to be used for monetary gain. 24 June 2005.............. Info for adding gundata supplied
  8. JajgdTiger View File This JagdTiger ground object is a free add on for Project1 strikefighters.etc... 3DModel,skins etc by me Russouk2004@ntlworld.com. ......................... Do not modify or re-distribute this add on unless permitted to do so.This is not to be used for monetary gain. 24 June 2005.............. Info for adding gundata supplied Submitter russouk2004 Submitted 07/19/2008 Category Ground Objects Mods
  9. 228 downloads

    This PZKW IV Ausf J ground object is a free add on for Project1 strikefighters.etc... 3DModel,skins etc by me Russouk2004@ntlworld.com. ......................... Do not modify or re-distribute this add on unless permitted to do so.This is not to be used for monetary gain. 24 June 2005.............. Info for adding gundata supplied
  10. PZKW IV Ausf J View File This PZKW IV Ausf J ground object is a free add on for Project1 strikefighters.etc... 3DModel,skins etc by me Russouk2004@ntlworld.com. ......................... Do not modify or re-distribute this add on unless permitted to do so.This is not to be used for monetary gain. 24 June 2005.............. Info for adding gundata supplied Submitter russouk2004 Submitted 07/19/2008 Category Ground Objects Mods
  11. Stig...opens mouth and promptly puts foot in said orifice..... yeah wheres this fabled pit?.. lol
  12. yeah m8...thats why I try to animate such things singly
  13. Its great to see her flying again....im really happy the consortium got her back to her proper place in our skies...last saw 558 in RAF St Athans display back in the early 90`s IIRC...still have some pics of her leaping to the sky from runway no2 nice pics Sunny boy m8...
  14. Ive just got back from my missus mums near oxford....I was there at Fairford yesterday noon to see the 90th celebrations and the fly pasts...I also went back to Brize,to see the a\c return for refuelling before they went home....was buzzed by 2 C117`s...awesome... 2 F18`s...lots of EF2000`s,well 6 actually...lol...VC10`s,a few of them....Dalton Barracks nr Abingdon saw a few Pumas...and some Chinooks...they fly low around my missus`s mums house in wooton..
  15. Try adding this the a\b entry.. [RearAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=3 ModelNodeName=Airbrake_Rear DragArea=0.68 DeployWhenOnGears=TRUE
  16. click on the M ...on the material editor Diffuse button...where you add a bitmap.....and when it opens ...click on the blue white chequered square and then re click the add material to scene button..... you should then see the bitmaps on the planes I do this...create a plane...same size as bitmap...tho metres in max equals pixels of bitmap...apply it to the plane....and you have it exact size....then just rescale the bitmap to square...the size of the a\c you are going to make...ie...L W and height... then its ready to model....this way you dont have to worry
  17. View from front... like marcs,a\c...has its own unique payloads\weapons\stores..plus cannon...just visible behind mouth,above nose gear door.also,it goes like stink...lol...mach 2 easy
  18. Heres a design of my Virtual a\c Company The Barracuda..."Cuda" for short... Brought to you in early stages By ...EAC "The English Aircraft Consortium.
  19. Ive still got my PR9....its about 99% done...just got a kink in mapping to sort and its done.....after a small job im currently doing... Russ
  20. If you cant make decals....just add a layer to the bmp...and paint the stripe on...save as bmp then as a layered file for future use...just paint it on that sqd bitmap.... Russ
  21. Cdr`s and DvDr`s are a godsend,cheap...and easy to fill....get some and save save save...and did I say...SAVE.lol....its better to spend hour or two browsing them for that file...than trying to salvage files...that can get corrupted or worse... saves a lot of heartache... Russ
  22. Position=-5.9,2.2 these are co ordinates for Y axis and Z axis you use Y and Z for decals that are seen from the sides...(horizontal plane) you use X and Y for top or bottom facing decals... X being left and right Y is front to back... .so -5.9 is left of centre and 5.9 is right of centre and -2.2 is front of centre and 2.2 is rear of centre point of the a\c Z is vertical height...- means below centre and no - means above centre(vertical plane)) hope this helps
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