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Everything posted by russouk2004
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sorted...with windows just add polys remove polys etc till its ok and ur happy..glass is different...once you have it done you can still cut it and add polys to smooth it out as the extra vertices done need to weld to fuselage...thats the good thing with windows etc
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Black areas are where two polys are close together and cause dark areas like on aileron edges...either resmooth using the prevent indirect smoothing and adjust amount till happy.. or add poly to area where the two polys join
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sorted...all fly and good on ground for all versions repainted cockpit and added few bits that werent working...just need to finish a skin or two then can upload. old green pit newer grey blue pit.
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Sorted Thanks cliff for some bits I missed.. moved cog to where it should be in 3dsmax.....added entries cliff pointed out.....now having redone ini its sitting pretty and loads up with no bounce.. just got to transefer data now to all the versions.and adjust decals.then can post up cockpit is one of starys 3d models adapted...thnx stary
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will send you it
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who is good at sorting the shocks entries?.. im fed up of trying to stop bounce on nose gears of T34 driving me nuts...
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nice job m8...btw did you hear those F35 s go over last night about 11 ?...saw 3 of em at mebbe 10,000ft going west
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yeah saw that one will try upload pack of T-34B RAF USN USMC T-34A USAF sometime today...
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the other for me sometimes wouldnt load..
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twObjectExporter Dec2010-C.7z View File Last exporter (I think) for 3ds max 2009 from Thirdwire Submitter russouk2004 Submitted 01/04/2021 Category Utilities / Editors
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Thanks guys...Think I`ll use generic navy one ...unless its a what if navy mentor israeli piloted sqd in navy lol..
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will do
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I prefer this one twObjectExporter Dec2010-C.dlu
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How to install mods in windows 10?
russouk2004 replied to jotaluc's topic in Mods & Skinning Discussion
Should be C:users\yourname\saved games\ TW in your main install..... your D path looks ok...did you create the shortcut to proper path ? -
ur welcome
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707 main left and nose gears.....nose top mesh needs rotating back facing front....few extraneous bits but its ok for reference gears.max
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Haynes-H6136-page-3_0.jpg (1932×1162) (d32ptomnhiuevv.cloudfront.net)
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3ds max model tips and hints
russouk2004 replied to russouk2004's topic in Creating Aircraft/Cockpits
I use instances and then mirror...with the 110 I mirrored wing and gears etc,xform reset parts not animated and works fine in game...
