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Everything posted by ST0RM
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Highly interesting: Red Flag lecture
ST0RM replied to Brain32's topic in Military and General Aviation
Jug, your ability to capture the true feelings of one's statement/reply, is unrivaled. You must have been great with OPR/EPRs. Very well said. Ghostrider883 -- Seeing that you from India, and therefore upholding national pride is a concern of yours, allow me to explain. I wasnt downplaying the IAF or the Su-30. Simply put, I dont hold a lot of stock in what ANY journalist says. If they aren't a current/qualified combat pilot/crewman, then they are not giving us the entire picture, just a snapshot based upon what you were allowed to see. If the IAF wasnt willing to show us the full capabilities of the jet, do you honestly think they would show it all off to a civilian that gets paid to pass on information? As Jug said, flying backseat in a fighter is mainly an incentive ride. An untrained guy back there is just self loading baggage. Storm -
GCI as in Ground Controlled Intercepts, right? I vaguely recall having some vectors, but was it scripted or dynamic? I remember spending hours playing USAF. Both on and offline. Plus the various mods. Good luck Sparko. -S
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Campaign editing
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Ok, since it seemed this was uncharted country, I went ahead and did it. I added two additional AirUnits, 1 each for 119 and 201 Squadrons and equipped them with the RF-4E, renumbering everything in the data.ini and the woicamp5.ini Went into the game and for that campain, the units show up right after each other and reflect the different aircraft. But when I selected that campaign and it loaded up, the F-4E hangar screen came up. The game defaulted to the Kurnass, even though everything pointed to the RF in the second entry. So I guess I've answered my question. Only one entry per unit, unless I renamed it in a minor way, ie [AirUnit013] AircraftType=F-4E_IDF Squadron=119IDF [AirUnit014] AircraftType=RF-4E_IDF Squadron=119IDFr [israelUnit012] UnitName=No. 119 Bat Squadron ForceID=1 UnitID=13 StartDate=04/01/1974 AircraftType=F-4E_IDF DescFile=woi5Start.txt StartText=woi5Start.txt [israelUnit012] UnitName=No. 119r Bat Squadron ForceID=1 UnitID=14 StartDate=07/01/1976 AircraftType=RF-4E_IDF DescFile=woi5Start.txt StartText=woi5Start.txt Let me think about it some more. I like flying Recce missions, but it would be nice to have some RF-4s running their own recce runs flown by the AI. Storm -
Got the F3D Skyknight, which I had been wanting for quite a while. Time to go fly it now. -S
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Highly interesting: Red Flag lecture
ST0RM replied to Brain32's topic in Military and General Aviation
"I shot you" "No you didnt" "Yes I did" "Nope, it was a ricochet" And on, and on... Only those that flew in this Flag, will know the truth. The reporters will say whatever they can to save face for each force. -S -
I keep having images of the 80's when the USN would escort tankers through thr Gulf, protecting them from the Iranian gunboats and A-6 Intruders dropping Mk.20s on them. Pirates... Get a real job and stop being a cliche'
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You're going to go blind with that screen. Does Sheila know yet? She's going to make you earn that one ;) Congrats
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Campaign editing
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks, but I did know about that. I was really wanting to give the unit the ability to perform both missions within the campaign, since they were a mixed-mission squadron. -S -
I'm going through the Golan Stalemate campaign and editing it for the aircraft/skins that I've got to change things up a bit from the defaults. I'd like to add the RF-4E to the campaign, (Nos 119 and 201 Sqdns) but the current aircraft are the Kurnass for each. Can I add an additional AirUnit for those squadrons with the RF-4E? I've been through the KB and Bunyap's tutorial, but it didnt mention this at all. Thanks! Storm
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VFA-14 Tophatters(real world) looking to "sponsor" a squadron
ST0RM replied to Steamer's topic in Virtual Squadron Chat
Welcome to CA, Steamer. And thanks for the offer. I hope that someone will take you up on it. Unfortunately there aren't any recent sims that have the Echo. Microsoft's Flightsim 2004 does, but you cant employ weapons. But they do have a pretty large group of virtual squadrons. You said you haven't done any online simming, but if you are looking for something to take along on cruises, the Thirdwire series of flightsims are pretty good and relatively easy on a medium level laptop with some graphic features turned down. It's a great time killer in between missions. I take mine along on all TDY/deployments now. They do have a Foxtrot and I believe an Echo is in the works, plus a Tomcat with VF-14 markings. Again, welcome. Hope to see you around the boards. We've got quite a few mil flyers who are members here. Storm -
Helicopter rotor does not work
ST0RM replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Or this thread, where you actually posted the same question and it was answered: http://forum.combatace.com/index.php?showt...7&hl=rotors -
Bad To The Bone...
ST0RM replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Welcome to CA, Calvin! We've been working with the school house a lot lately, down in the Lancer MOA. Maybe I've passed you some gas. Cheers! Storm -
That is awesome. Even more so that it's pretty historically accurate but sadly that is how people talk in games/chat rooms. -S
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No, I never did get it to work. The main menu would come up, but when I would try and select any of other sub-menus, it would crash. I was just looking for something to put up on the laptop for deployments/TDYs that would be easy to run and I remember Gunship being pretty fun. Tonight when I get home, I'll post what version I've got and maybe we can figure out why it CTDs. Thanks! Jeff
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I made a new map!
ST0RM replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Iwo Jima? Look great Kevin! Jeff -
Gorgeous Klav! -S
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Screenshot Thread
ST0RM replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A tank driver's worst nightmare... -Storm -
cockpit tweaking guide
ST0RM replied to Aleckx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm impressed. Honestly most of the new guys who come in here wont read the KB or mod anything on their own. You did both on your first try. Well done. But watch out, modding is addictive. You tweak this, then you notice something else... -S -
cockpit tweaking guide
ST0RM replied to Aleckx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The separate front glass portion is called the windscreen. The bubble portion that covers the pilot/crew is the canopy. And my A-10 speed figures were based on real life, not in game. They can barely keep up with us when they are trying to take gas and carrying a full load of ordanance. -S P.S. Another tip is to change your settings. Try using Easy on the visual targeting. It will give you a box over what you are locked onto. Not super real, but will help. -
cockpit tweaking guide
ST0RM replied to Aleckx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Eurofighter doesnt have a TCS either. The turret you see on the front/side of the windscreen is the PIRATE (Passive Infra-Red Airborne Track Equipment) IRST (Infrared Search and Track). The A-10A+ and newly refurb'd A-10Cs now carry a laser targeting pod to track targets and lase a target to laser bomb employment. Before you ask on how to do that to your A-10, the Knowledge Base section has a very detailed explanation on how to add various weapons to your aircraft. But the short side of it is to add the LP to your stations list of accepted weapons/pods. This is in the data.ini for the A-10. Hope it helps. -S P.S. The A-10 carrying a full combat load tops out around 200kts. 250-300kts would be a good speed if in a dive -
Ok guys, my first few tests runs went well. Went 4 v 4 with the F-4E Kurnass against some F-16As from the Egyptian AF. We did surprisingly well. All 4 Phantoms survived. Granted we took BVR shots with the Sparrows, but the Vipers dropped chaff and beamed the missiles, so the radar broke lock and the missiles went stupid. All except one. Anyhow, we went into the merge and the -16s broke low, allowing me to pull into the vertical and manuever for a Python shot. Using the lag pursuit, I was able to keep my missiles seeker on the tighter turning Viper, even if I was outside of his turn circle. Keeping the speed around 350kts for the turn helps tremendously. With the edits that Jaeger_301 put up, the slatted wing Phantom can hold it's own. The speed bleed off wasnt as severe as before. Or maybe it was just a bit smoother in the pull and you dont get the immediate ruffle. According to the Knowledge Base, this section ( The [FlightControl] ) is mostly for the AI wingman's aircraft, but I'd swear it was different with mine also. One thing I did notice was with the MF's F-4E Kurnass (early). This is the short gun muzzled (non-Midas 4) and hard wing. Post Oct 08 patch, it is really unstable. I was trying it in an intercept against Tu-16s. In full burner, I was trying to give my missiles some extra speed. At 550-600kts, it started to shake really bad. The pitch axis needed constant hands on adjustments otherwise it would have went out of control. Since wagsled posted some edits for the F-4B, I'm wondering if these could be adapted for another hard-wing Phantom i.e. the early E-model. My next tests will be with the B-model using Wag's edits. More to come. -Storm
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Thanks for the laugh. My stomach hurts and I've got tears rolling down my face. -S
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Somebody knows?
ST0RM replied to FLOGGER23's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They did the same thing with their first F-4E Phantoms. Some went straight into use wearing the SEA scheme and the US insignia painted over, with the Star of David quickly applied. -S -
Dont go blind over those 5 days... I start 5 days of leave on Monday, so I'll be off also. Sim-time
