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ST0RM

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Everything posted by ST0RM

  1. Yea, the green isnt right for the A-10 HUD.
  2. Where do you find the time to figure all this out? Amazing finds! -S
  3. Oh boy, a Thanksgiving treat. I'll start working on some tail bands. Thanks Ed! Jeff
  4. Can you describe the problem more? Are the keys you have assigned, not being the same as in the control/default.ini? Or is the game just not recognizing your buttons? Have you added any of the weapons packs? If so, then delete the 'AircraftObject.ini' in the Objects folder Good luck! -S
  5. Great story! Shame about the Canberra. Always sad to hear of a jet burning up. Thanks!
  6. Great stuff Ken. Please continue. Jeff P.S. Welcome to CA
  7. The Osprey series of books are a pretty good resource for color profiles of all aircraft. They usually are about 95% correct and for about $18 each, a good buy. -Storm
  8. I wish we could take a few of you ground guys up on an A/R flight and let you hear how bad the radios are with the ground jammers lit up. The receiver has to be within 1/2 mile before we can understand them. A few times it's been like 'Yea, Baja 11, you are coming in broken and unreadable, but you are cleared to rejoin left observation. Ensure noses cold, switches safe and dont run into us" And dont get me started about the Prowlers...
  9. When I deployed over the summer, 617 Sqn was there with us and during A/R's we chatted about the upcoming remake. They were excited about the idea, but being that it had been delayed, they were a bit sceptical. Let's hope for a green light in '09. -S P.S. I've been to the Edar Lake Dam and was taken aback with nastalgia imagining the Lancs roaring over.
  10. I talked to Klav about how did the new voice-overs and he intentionally added the static/noise to give it the radio sound, versus just a conversation over a phone. It's heads and shoulder above the default, IMO, and gives us an idea of what can be done. Combines with the COMMS mod, the immersion is much better and my SA is way up. -S
  11. Kind of digging into the archives here, but I had a similiar problem with Ramon Air Base during the Golan campaign. It wasnt showing up. After doing a search, I came by this thread. In game, Ramon wasnt active until 1981, so that explains why it wouldnt be there yet, as that is a correct date. As for Etzion Air Base, the in game dates for it are 1973-1974, but according to some research I did, the Osirak raid launched from Etzion in 1981. So, something isnt correct. It's replacement was Ovda Air Force Base, which opened in 1982. -S
  12. Ranchhand was the early Spec Ops dudes flying the T-28s and A-26s, IIRC. Wasnt Skyking one of the EC-130s?
  13. It came up a while back in the ATO for the AWACs. It didnt last very long. I remember our Eagles at Eglin used Cylon also, amongst other things. -S
  14. Dave was a 'Wacker by proxy. The AWACs has two crews on board. One is the flight crew that will use the callsign for the entire jet, say Dome 51. The second crew is the mission crew in back running the radar and directing traffic. They have their own tactical callsign, such as Darkstar or Cylon. Hope it helps. Storm
  15. Yea, but they are the only ones most people talk to. We only call the front end guys when it's time to give them gas. The funniest was when the back end crew would talk to the front end crew, over the radio mind you and with different callsigns, directing them where to go for our A/R. We're in our jet saying, "Dude, use the ICS, you're in the same plane". Comical...
  16. Yea, "Magnum" for the HARM shot isnt in there that I've seen. At least we did get the "Rifle" call for the Mav. Maybe we can update the Shotgun call to Magnum. Have you guys tried Klavs' Wingmen Sound pack? I installed it last night and am amazed on how much better it makes the modern game. Here's the link: http://forum.combatace.com/index.php?autoc...p;showfile=6797 I think you'll be impressed. This shows that with a lot of time and patience, a modern soundtrack can be done. -S
  17. I had a similiar problem tonight with my WoI install. Did a search before I started a new thread and viola', it had already been asked. What a concept... Anyhow, I've added the Egyptian Mirage 2000EM to my WoI install and when I added some weapons for it (specifically the Matra 155 rocket pods), it would cause the missileobject.dll error. Here is how I listed it in my weaponsdata: [WeaponData212] TypeName=LE_155 FullName=Matra Type 155 Rocket Pod ModelName=le155 Mass=195.050003 Diameter=0.430000 Length=2.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=UK,FRANCE,W_GERMANY SpecificStationCode= NationName=FRANCE StartYear=1984 EndYear=2020 Availability=3 BaseQuantity=40 Exported=TRUE ExportStartYear=1984 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=Hydra-70(HE) NumRockets=18 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=FALSE Rocket01Position=0.000000,0.100000,0.000000 Rocket02Position=-0.082000,0.100000,0.000000 Rocket03Position=0.082000,0.100000,0.000000 Rocket04Position=-0.041000,0.100000,0.072000 Rocket05Position=0.041000,0.100000,-0.072000 Rocket06Position=0.041000,0.100000,0.072000 Rocket07Position=-0.041000,0.100000,-0.072000 Rocket08Position=0.000000,0.100000,0.144000 Rocket09Position=0.000000,0.100000,-0.144000 Rocket10Position=0.082000,0.100000,0.144000 Rocket11Position=-0.082000,0.100000,0.144000 Rocket12Position=0.123000,0.100000,0.072000 Rocket13Position=-0.123000,0.100000,0.072000 Rocket14Position=0.164000,0.100000,0.000000 Rocket15Position=-0.164000,0.100000,0.000000 Rocket16Position=0.123000,0.100000,-0.072000 Rocket17Position=-0.123000,0.100000,-0.072000 Rocket18Position=0.082000,0.100000,-0.144000 Any ideas on why it would cause an error? It appears to work fine in WoE, so I'm clueless. Storm
  18. Whoops, meant to type Cheyenne, not Commanche. Here is th AH-56: Storm
  19. Something wicked this way comes... Great work! Jeff
  20. Success! Created two new additional entries for 119 and 201 Sqns in the Squadronlist and then edited the campaigns to include the RF-4s. Works great and I dont lose my pure fighters. So, if anyone wanted to add this to the mission/campaign building section of the KB, the engine will not allow multiple entries from the same squadron name. A slight variation must be made. Another example would be in Vietnam. You had some FAC units (TASS) that flew the O-2 and OV-10 within the same squadron. Back to editing. Storm
  21. Delete the 'AircraftObject.ini' in the Objects folder. It's an older file and messes with the controls. -S
  22. Frankly, I wish Red Crown would shut the **** up. If we had the ability to change the voices, I'd get rid of her and replace it with an AWACs or ABCCC (Darkstar for E-3s, and Cricket, Hillsborough, Alleycat and Moonbeam for the Herk) Or even better, a Brit Nimrod MR3/4 for joint ops. -S
  23. Looks Cheyenne-ish. Nice job. -S P.S. edited for my mistype
  24. Looks great Lloyd. Another aircraft to add to my ever growing IAF install. Thanks!
  25. I was quite thorough and ensured everything was numbered correctly. I dont like to simply stick the new squadron entries at the end, as they will appear out of sequence. Deleted it after it didnt work. I think the course I'll pursue next will be an separate squadron for these jets. No. 119 Sqn 'The Bats' Det1 for the Recces. This should get past the game's inability to have more than one squadron entry. -S
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