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ST0RM

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Everything posted by ST0RM

  1. Here's the Green Zone in Baghdad. Here is Baghdad Intl. I think I may have a few more random pics of their old airbases and such. I'll go and look. Storm
  2. Can do. Here is Kuwait City: Give me a few minutes to find my Baghdad shots. Storm
  3. Thanks Allen. Just thinking out loud. Can the Hip FMs be ported over to the Hind? Storm
  4. I think I've still got the Hind somewhere. I'll adjust the settings and post the new one here later on today. Unless someone else has already done it. Storm
  5. I noticed that the A-4E Ahit wasnt showing up and looked in the A-4E_Ahit.ini file for it. It was showing the LODS from the older sims "A-4E.lod", etc. Looking in the Objectdata.cat with the SFP1E tool, shows new LODS for it. They should be listed as A-4EV2.lod and so on. Like I said, not sure if it's been identified yet, but figured it might help someone. Storm
  6. It took about an hour, once I had everything I needed D/L'd. It's up and running and now my bases are well defended and I've got more targets to shoot at. Thanks! Storm
  7. Whoops, forgot to add that the above add-ons were tested on the ADV FM. To use on the standard FM, just add the dispensers to the [fuselage] node SystemName[012]=DecoyDispenser1 SystemName[013]=DecoyDispenser2 SystemName[014]=DecoyDispenser3 SystemName[015]=DecoyDispenser3 And the actual dispensers after the weps as you see in the reply above. All should work fine, just change the number for the system, etc... Storm
  8. Ok, here is my attempt at adding flares to the Mi-8 Hip. I'm giving you two options because of the glitch that has the game popping 4-5 flares each time you press the button. The first is based on the ASO-32 system that Crusader found for us. It has 4 buckets with 32 flares each, mounted on the tail boom. This is the "authentic" load. Add this to the fuselage node labeled [two] SystemName[005]=DecoyDispenser1 SystemName[006]=DecoyDispenser2 SystemName[007]=DecoyDispenser3 SystemName[008]=DecoyDispenser4 Add these in below the weapons pylons [DecoyDispenser1] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser2] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-7.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser3] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser4] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-7.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=32 Ok, for a temp fix until the multiple flare launch thing gets fixed, you can use this: Same thing as above, add these to your fuselage node labeled [two] SystemName[005]=DecoyDispenser1 SystemName[006]=DecoyDispenser2 Add these after your weapons stations [DecoyDispenser1] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=64 [DecoyDispenser2] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=64 Notice that I combined the 4 dispensers into 2 and added extra flares. Thanks to Fubar512 for his explanation of the eject velocity. It helped figuring out which was what. In fact, I've created my own add-on explanation of the eject position if anyone is interested, or if it can be added to the KB section. Hope this helps out a bit and keeps you from getting smoked by those IR missiles. Storm
  9. The Deuce is alive. Looking good!
  10. Ahh, the F-47. What should have been, IMO. Saw the F-47N over at your site already. Will have to add these to my Korea install. Nice job Kevin.
  11. AFTI was a bad-arse Viper. It did things without thrust vectoring that watered the eyes. Combined with the A-G sensors, it would have been a sweet CAS platform. Looking good! Storm
  12. I've got the same issue as GR. Viper. Above 55% throttle, the rockets wont fire until you throttle back. It's not a show stopper, but something minor when I'm on a gun/rocket run. Storm
  13. Great info. Gives us somewhere to start. Thanks! Storm
  14. Whoops, forgot to use Red Range. duh... Thanks
  15. Just took it up for a quick flight. It CTD'd on the Range, but worked fine on the default WoI terrain. I've got both FMs installed on separate aircraft so that I can fly the ADV and my wingman has the standard helicoplane. Since this is representative of a Mi-8 Hip-C, has anyone figured out a true countermeasures package? They were supposedly configured with an IR jammer, plus chaff/flares, but I couldnt not find an exact number for each. Storm
  16. Looks great. D/L-ing now. Thanks! Storm
  17. Nothing since March? Six Gun, did you ever get the M/P pack you were after to allow for a standard plane set? Anyone on M/P this week? Storm
  18. While I would like to see more people purchase WoI to help out the cause for future releases, save yourself the money and grab the Israeli2 terrain and import it into WoE. I did it and it worked fine. Follow the instructions and with all of the new aircraft, you'll have your own WoI. I did it last December before the true WoI was out and was happy. Storm
  19. Kreelin, I do have the April patch installed in WoI, so apparently it still is broke. I'll try the ini edit and go from there. Thanks all. Storm
  20. Thanks all. That clears it up. Waiting on the fix. Cheers, Storm
  21. I've got several aircraft that when you hit the flare button, you get 8 flares expended instead of the pair. The most recent is the F-16D. I know it's not WoI compatable yet, but am wondering if there is something to fix to prevent all those flares from coming out. I really dont want to have to load up 300 flares ;) Storm
  22. Is that in WoI? I tried adding the Cobra to the IAF lineup and the blades wouldnt spin. In fact it flew pretty poorly. Storm
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