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Everything posted by ST0RM
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IBTL
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Desert Storm Update
ST0RM replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's the Green Zone in Baghdad. Here is Baghdad Intl. I think I may have a few more random pics of their old airbases and such. I'll go and look. Storm -
Desert Storm Update
ST0RM replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can do. Here is Kuwait City: Give me a few minutes to find my Baghdad shots. Storm -
I noticed that the A-4E Ahit wasnt showing up and looked in the A-4E_Ahit.ini file for it. It was showing the LODS from the older sims "A-4E.lod", etc. Looking in the Objectdata.cat with the SFP1E tool, shows new LODS for it. They should be listed as A-4EV2.lod and so on. Like I said, not sure if it's been identified yet, but figured it might help someone. Storm
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Whoops, forgot to add that the above add-ons were tested on the ADV FM. To use on the standard FM, just add the dispensers to the [fuselage] node SystemName[012]=DecoyDispenser1 SystemName[013]=DecoyDispenser2 SystemName[014]=DecoyDispenser3 SystemName[015]=DecoyDispenser3 And the actual dispensers after the weps as you see in the reply above. All should work fine, just change the number for the system, etc... Storm
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Ok, here is my attempt at adding flares to the Mi-8 Hip. I'm giving you two options because of the glitch that has the game popping 4-5 flares each time you press the button. The first is based on the ASO-32 system that Crusader found for us. It has 4 buckets with 32 flares each, mounted on the tail boom. This is the "authentic" load. Add this to the fuselage node labeled [two] SystemName[005]=DecoyDispenser1 SystemName[006]=DecoyDispenser2 SystemName[007]=DecoyDispenser3 SystemName[008]=DecoyDispenser4 Add these in below the weapons pylons [DecoyDispenser1] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser2] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-7.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser3] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=32 [DecoyDispenser4] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-7.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=32 Ok, for a temp fix until the multiple flare launch thing gets fixed, you can use this: Same thing as above, add these to your fuselage node labeled [two] SystemName[005]=DecoyDispenser1 SystemName[006]=DecoyDispenser2 Add these after your weapons stations [DecoyDispenser1] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=-20.00,0.00,-0.00 NumChaff=0 NumFlare=64 [DecoyDispenser2] ReferenceName=ASO-32 SystemType=DECOY_DISPENSER EjectPosition=0.08,-6.00,-2.00 EjectVelocity=20.00,0.00,-0.00 NumChaff=0 NumFlare=64 Notice that I combined the 4 dispensers into 2 and added extra flares. Thanks to Fubar512 for his explanation of the eject velocity. It helped figuring out which was what. In fact, I've created my own add-on explanation of the eject position if anyone is interested, or if it can be added to the KB section. Hope this helps out a bit and keeps you from getting smoked by those IR missiles. Storm
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Gone
ST0RM replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Deuce is alive. Looking good! -
More from The Vault
ST0RM replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahh, the F-47. What should have been, IMO. Saw the F-47N over at your site already. Will have to add these to my Korea install. Nice job Kevin. -
I like prototypes
ST0RM replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AFTI was a bad-arse Viper. It did things without thrust vectoring that watered the eyes. Combined with the A-G sensors, it would have been a sweet CAS platform. Looking good! Storm -
Just took it up for a quick flight. It CTD'd on the Range, but worked fine on the default WoI terrain. I've got both FMs installed on separate aircraft so that I can fly the ADV and my wingman has the standard helicoplane. Since this is representative of a Mi-8 Hip-C, has anyone figured out a true countermeasures package? They were supposedly configured with an IR jammer, plus chaff/flares, but I couldnt not find an exact number for each. Storm
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Western Style Pilot Models
ST0RM replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Looks great. D/L-ing now. Thanks! Storm -
Nothing since March? Six Gun, did you ever get the M/P pack you were after to allow for a standard plane set? Anyone on M/P this week? Storm
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While I would like to see more people purchase WoI to help out the cause for future releases, save yourself the money and grab the Israeli2 terrain and import it into WoE. I did it and it worked fine. Follow the instructions and with all of the new aircraft, you'll have your own WoI. I did it last December before the true WoI was out and was happy. Storm
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Multiple flare shots?
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks all. That clears it up. Waiting on the fix. Cheers, Storm -
I've got several aircraft that when you hit the flare button, you get 8 flares expended instead of the pair. The most recent is the F-16D. I know it's not WoI compatable yet, but am wondering if there is something to fix to prevent all those flares from coming out. I really dont want to have to load up 300 flares ;) Storm
