-
Posts
2,604 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by ST0RM
-
Opinions Please
ST0RM replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Even on my laptop, WoV+Green Hell+Widesky rocks! Cant wait to get home and run it on high-res. -
MIG 25 SPEED
ST0RM replied to FLOGGER23's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh yea, if it's in the mags or on the net, it's gotta be true. Here's another jewel: Click me Jeff -
All in the title. Tried looking but couldnt find the golden combo of words to find what I was wanting. Can Gunship be ran in XP or should I stick with my Apache AA sims? Thanks! Storm
-
A-10A Version 3.0
ST0RM replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
A fix for problem #2 is to add the Litening Pod to your weapons file and then add the LP to the A-10's data.ini file on the pylon you want it to be carried. About 5 minutes of work and you are set. I've already done it to create a bastardized A-10C, minus the cockpit. Storm -
This brings up a question I've got. Can an anchor point be used by an aircraft? Specifically can a mission be created where the tanker orbits in a race track continuously and is in line with your waypoints? I've seen some of the sample A/R missions, but these stretch out prety far. Our legs are roughly 30-40 miles long and 20 miles wide if using a racetrack style of orbit. Enroute rendezvous are also used where we just fly a long track. As far as realism goes, long missions are a must, with A/R somewhere in between. I would like to see more of them. Storm
-
I'll be stopping through on my way home from this deployment in a few weeks. Hopefully the weather is decent and I have some daylight left to visit the Lakenheath or Coningsby approaches for a few photos. That's my idea of relaxation after this trip. Storm
-
VICTORY is upon us!
ST0RM replied to drdoyo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks great. I hated that they lost the dk grey tails after their deployment. I was glad that I got to refuel them prior to the repaint. -Storm -
Ok...done with Tornadoes !
ST0RM replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, got it loaded up. Enjoy! -
Ok...done with Tornadoes !
ST0RM replied to Syrinx's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Love the skins. Got something for you that I'll post soon. I'm sure you'll like it since you're on a Tonka kick. Jeff -
Mirage 2000D
ST0RM replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
In between modding the GR.4, I've been taking some time with the M2000D. I love it. I did edit the DATA and LOADOUT inis a bit to allow it to carry the BRU-57 twin bomb rack on the center pylon. Now it carries twin GBU-12E as I saw them a few days ago over OEF. Great job! Jeff -
Tornado GR.4
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It will require some new displays. Namely a replacement of the round center and upper left screens to square displays. I dont have the tools/knowledge to do that type of mod, so some help would be appreciated if Florian is ok with it. I'm off the flight schedule today, so I've spent most of the day working on the INIs. The LOADOUT.ini is nearly complete, but I'm still getting some random weapons to load when they arent specified. I'm also seeing if a FLIR can be added since the jet has one even without carrying a targeting pod (LITENING III). Might try using a modified TCS from the Tomcat and reverse engineer it (with permission of course). Back to work on the ini's Storm -
There I was.....
ST0RM replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
FC, Was it in the -38 or the Airbus? Hopefully it was the latter ;) Storm -
Heard about this in the daily pre-flight intel brief. Came as a real shock. Sad to see any Coalition members lose their troops. Jeff
-
F/A-18F
ST0RM replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
A small correction needs to be made. See below and edit as necessary. Here is the most current: Loadout[19].WeaponType=GBU-38 Loadout[19].Quantity=1 Loadout[17].WeaponType=GBU-38 Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C <------ only seen on occasion, not every mission, but good for sim Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank480 Loadout[18].Quantity=1 Loadout[20].WeaponType=GBU-12E Loadout[20].Quantity=1 Storm -
Tornado GR.4
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm working on this in between my flights here in OIF/OEF. At least I have the real thing to look at and ask questions about ;) Storm -
Mirage 2000D
ST0RM replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Florian, Just landed from refueling two of these jets! Thanks for the welcome treat. Jeff -
F/A-18F
ST0RM replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Here it is. Give it a try and let me know that you think. This is how they are flying with the assymetrical load. Jeff ........................................................................................... LEGEND: // Left Wingtip = Loadout-01 (IRM,AHM) // // Left Outer Wing 1 = Loadout-15 (TER,MER,BOMB,RP,LGB,CBU,SAHM,ARM,CGR,EOGR,AHM,IRM) // // *Left Outer Wing Dual Rail = Loadout-11 and 13 (IRM,AHM) // *OR (BUT NOT BOTH)....... // *Left Outer Wing = Loadout-19 (FT,TER,MER,RP,LGB,CBU,SAHM,ARM,EOGB,CGR,EOGR,BOMB,TLR) // // *Left Inner Wing 1 Dual Rail = Loadout-05 and 07 (IRM,AHM) // *OR (BUT NOT BOTH)....... // *Left Inner Wing 1 = Loadout-17 (FT,TER,MER,RP,LGB,CBU,SAHM,ARM,EOGB,CGR,EOGR,BOMB,TLR,LP) // // Left Inner Station = Loadout-25 (SAHM,AHM,EP,LP,RCN) // // centerline Station = Loadout-27 (FT,BOMB,LGB,TER) // // Right Inner Station = Loadout-26 (SAHM,AHM,EP,LP,RCN) // // *Right Inner Wing 1 = Loadout-18 (FT,TER,MER,RP,LGB,CBU,SAHM,ARM,EOGB,CGR,EOGR,BOMB,TLR,LP) // *OR (BUT NOT BOTH)....... // *Right Inner Wing 1 Dual Rail = Loadout-06 and 08(IRM,AHM) // // *Right Outer Wing = Loadout-20 (FT,TER,MER,RP,LGB,CBU,SAHM,ARM,EOGB,CGR,EOGR,BOMB,TLR) // *OR (BUT NOT BOTH)....... // *Right Outer Wing Dual Rail = Loadout-12 and 14(IRM,AHM) // // Right Outer Wing 1 = Loadout-16 (TER,MER,BOMB,RP,LGB,CBU,SAHM,ARM,CGR,EOGR,AHM,IRM) // // Right Wingtip = Loadout-02 (IRM,AHM) [AirToAir] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType=AIM-9M Loadout[15].Quantity=1 Loadout[11].WeaponType=AIM-120C Loadout[11].Quantity=1 Loadout[13].WeaponType=AIM-120C Loadout[13].Quantity=1 Loadout[17].WeaponType=AIM-7M Loadout[17].Quantity=1 Loadout[25].WeaponType=AIM-7M Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-7M Loadout[26].Quantity=1 Loadout[18].WeaponType=AIM-7M Loadout[18].Quantity=1 Loadout[14].WeaponType=AIM-120C Loadout[14].Quantity=1 Loadout[12].WeaponType=AIM-120C Loadout[12].Quantity=1 Loadout[16].WeaponType=AIM-9M Loadout[16].Quantity=1 Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType=AIM-120C Loadout[15].Quantity=1 Loadout[19].WeaponType=FA18EF_Tank480 Loadout[19].Quantity=1 Loadout[17].WeaponType=AIM-7M Loadout[17].Quantity=1 Loadout[25].WeaponType=AIM-7M Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-7M Loadout[26].Quantity=1 Loadout[18].WeaponType=AIM-7M Loadout[18].Quantity=1 Loadout[20].WeaponType=FA18EF_Tank480 Loadout[20].Quantity=1 Loadout[16].WeaponType=AIM-120C Loadout[16].Quantity=1 Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[19].WeaponType=FA18EF_Tank480 Loadout[19].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[20].WeaponType=FA18EF_Tank480 Loadout[20].Quantity=1 Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [Attack] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[19].WeaponType=GBU-38 Loadout[19].Quantity=1 Loadout[17].WeaponType=GBU-12E Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank480 Loadout[18].Quantity=1 Loadout[20].WeaponType=GBU-38 Loadout[20].Quantity=1 Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[19].WeaponType=GBU-38 Loadout[19].Quantity=1 Loadout[17].WeaponType=GBU-12E Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank480 Loadout[18].Quantity=1 Loadout[20].WeaponType=GBU-38 Loadout[20].Quantity=1 Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[19].WeaponType=AGM-65H Loadout[19].Quantity=1 Loadout[19].RackType=LAU-88 Loadout[17].WeaponType=AGM-88C Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank48 Loadout[18].Quantity=1 Loadout[20].WeaponType=AGM-65H Loadout[20].Quantity=1 Loadout[20].RackType=LAU-88 Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType= Loadout[15].Quantity= Loadout[19].WeaponType=GBU-12E Loadout[19].Quantity=1 Loadout[17].WeaponType=AGM-84E Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank480 Loadout[18].Quantity=1 Loadout[20].WeaponType=AGM-65H Loadout[20].Quantity=1 Loadout[20].RackType=LAU-88 Loadout[16].WeaponType= Loadout[16].Quantity= Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 [FAC] Loadout[01].WeaponType=AIM-9M Loadout[01].Quantity=1 Loadout[15].WeaponType=LAU-130_Mk66_M151 Loadout[15].Quantity=1 Loadout[19].WeaponType=GBU-38 Loadout[19].Quantity=1 Loadout[17].WeaponType=GBU-12E Loadout[17].Quantity=1 Loadout[25].WeaponType=LiteningIII Loadout[25].Quantity=1 Loadout[27].WeaponType=FA18EF_Tank480 Loadout[27].Quantity=1 Loadout[26].WeaponType=AIM-120C Loadout[26].Quantity=1 Loadout[18].WeaponType=FA18EF_Tank480 Loadout[18].Quantity=1 Loadout[20].WeaponType=AGM-65H Loadout[20].Quantity=1 Loadout[20].RackType=LAU-88 Loadout[16].WeaponType=LAU-130_Mk66_M151 Loadout[16].Quantity=1 Loadout[02].WeaponType=AIM-9M Loadout[02].Quantity=1 -
Tornado GR.4
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Whoops, didnt mean to add any headaches. BTW, is that a current shot of Hahn in your sig? Jeff -
Tornado GR.4
ST0RM replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Florian, No worries. I can wait on this then. When you get time to do your magic, PM me and I'll finish up the package. Cheers, Jeff P.S. The Mirage sounds cool! -
After refueling some RAF GR.4s the other day, I came to realize that we dont have an updated Tornado for the TW series. So being somewhat useful and using the Knowledge Base to answer some of my questions, I was able to create a GR.4 from the GR.1. I've added the LITENING III pod to the appropriate station, along with the Enhanced Paveway III to stay with the current config. I'm only missing the new RAPTOR recce pod. ;) I've also created some new skins in the current grey scheme. They are really plain, as the in-theater jets have no unit markings applied, unfortunately. The key missing items for the airframe are the second under nose fairing for the FLIR (could be as simple as adding another from the same basic GR1 model), the new HUD, and new cockpit display. Also missing from the basic model are the inboard BOL IRM rails, but I've added the AIM-9s as per the KB as a placeholder. If this is something that people are interested in, I can contact the owners of the model and request permission to release it as is. Or even better, get with them and maybe add some stuff. Storm (Jeff)
-
F/A-18F
ST0RM replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I've edited the Loadou.ini to accurately reflect the current assymetrical load the SH's are carrying in theater. She still flys well and looks the part with the GBU-38s, -12s and the tanks. Storm -
X-32
ST0RM replied to prowler_14's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was really a fan of the later conventional tailed X-32. It was also supposed to have a different intake desing that was tested on a F-16. It was more rounded and had nice look over the large square that the X-32 had as tested. Storm -
WOI AMRAAM range
ST0RM replied to littlesmoke's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So why not just use the Weapons editor and fix the AMRAAMs range back to the WOE standard? Since many of these are 3rd party add-ons, not everything will work 100% perfectly every time. Looks like a simple glitch. Storm -
2 Players on WOE
ST0RM replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting point. With many of the current/recent flight sims modelling twin seat aircraft, you would think that eventually they would include the ability to have two people via multi-play share the same jet. IIRC, LOMAC or Flanker had a workaround where two people could be in the same jet. Once again, modders tinkering with something to get what they want out of a sim. The Devs know that there are lots of holes to fill, but so few will step up and make it happen. The TW series is open enough to allow much to be tweaked, but still closed off enough to be frustrating when you know it can do much more. Greets from the sand! Storm
