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Crusader

+MODDER
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Everything posted by Crusader

  1. One year later..... Worked on F and M Sparrows, AMRAAM, R-530, Super 530F/D. More tweaking of the AIM-9's as well.
  2. From F-100 Combat Film thread by Robert L. Ward Screencaps of the real sight in A-G guns
  3. Yep, they used K-14 (UK GGS) type reticle. The closed (also broken) circle can be blanked out leaving only the + mark. The circle is used for aim-off in the bombing mode (and in the caged sight mode), the diamonds reticle for rocket mode. I have made a improved Hunter sight of that type some time ago, based on some UK manual or doc. The A-4 sight in the F-100 has a 10-diamonds reticle, have made one as well , update for the F-86's and the F-100 too. Already in Dec. 2012 F-100D.7z F-100D_64.7z F-100D_68.7z
  4. facebook.com/AergesEngineeringSL/ 12. September
  5. No fear...CA is going to open a special virtual ward some day for affected players...
  6. To let everyone know: The remaining TMF core members have made the decision to not allow any further use/export of Olivier's 10+ years old models to other games/platforms. Its time to let the old models "rest in peace", it was Oli's work for SFP1/WOx/SF2, and we have the opinion that its simply not right that his work is used on and on after so many years have passed. Please respect our decision. Thank you. Crusader, for The Mirage Factory
  7. Congratulations ! :)
  8. "Mamba.. you are leaving my airspace" ... immersion killer
  9. Sd.Kfz. 10/5 Ground-target sight used to shoot at air-targets ...
  10. Presently the missiles have a "super seeker" when "Seeker Uncage" is enabled. Thats what makes it easy to get a lock... seeker scans a 80° cone. I'm working on a mod which is fixing this for all AIM-9. Then you have to point the seeker with its 2° instant FOV (9J/N/P) directly at the target. Makes it much harder vs the nimble MiG-17/19.
  11. Data ini - make sure that the DetectSystem section has the line HasRWR=TRUE And the Freq min/Max values for your rwr I moved your inis (renamed) into the IIIEL, made the changes to the RWR texture like described in my other post, and modified the DetectSystem. Result is a complete RWR.
  12. Ive put a old SFP1-style RWR on the MIII pit clock face Looking in your inis... find the accelerometer texture name and set it as the RWR texture name in the avionics ini Rename your RWR texture accordingly Pit ini RWR entry is OK
  13. Theres a work-around Take your rack, make it a new weapon but set it up as a Rocket pod. Load the "pod" with 2 AGM-45 or whatever type/quantity you want. AI-flight can handle the ARM-pods too, Ive used them on F-105/A-6 in SF2V.
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