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Crusader

MODDER
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Everything posted by Crusader

  1. original plane is at avsim.net - free account needed for acces.. iirc
  2. This topic is watched by the INI MASTER SUPERGOD! If you cant find the solution for that DAMN LP thingo in 24 hours, then the thread will be DELETED by Higher Forces!!!1 :yes:
  3. grumble grumble grumble.....
  4. ... just that damn pneumatic gun charging and feeder system sucked big time....
  5. 807 - G (in red) http://kits.kitreview.com/images/Mirage-family-profile.jpg
  6. :yes:
  7. nice shades of blue & gold Flanker562 :yes:
  8. now thats a cool Talon paintjob ...
  9. and download the CHECO report from http://www.f-111.net/downloads/index.htm
  10. Shin Kazama, check for this in the data.ini: [LeftAileron] ... ModelNodeName=Left_Aileron ReverseModelOrientation=TRUE <<----------------------- [RightAileron] ... ModelNodeName=Right_Aileron ReverseModelOrientation=FALSE <<-----------------------
  11. I guess yours. it sneaked in on all your -15 models. MJ
  12. how about some new weapon pylons for the MERs ? they look a little "out of place" on the missile pylons/rails ... MoonJumper
  13. Just Great!!
  14. and for the F-5 fueltanks, the installer should have dumped the needed files into the \Objects\Weapons folder, including a .ini called eg. F-5E_Add_to_weapondata . open the weaponeditor,load the Weapondata.ini, click the add/merge button, browse to the F-5E_add.... etc ini, open it ( this merges the new stuff into the weapondata.ini. save. done. but the F-5 tanks *should* be already in the june06 weaponpack , except some of the F-5A tanks, known problen due to a name issue. latest Weapon Data Editor can be found here : http://www.thirdwire.com/downloads_tools.htm
  15. it disables FFB
  16. - extract the Flightengine.ini from the FLIGHT\FlightData.cat archive [FlightEngine] ... SpeechSystem=SpeechSystem.ini ;ForceFeedback=FlightEffect.ifr <-- --------------------put a semicolon or doubleslashes // in front of this line to disable it ;ForceFeedbackControl=PITCH_CONTROL <-- --------------- same here DeltaT=0.016667 MaxDeltaT=0.200 ... - you can also delete both lines, it doesnt hurt anything - save and keep it in the Flight Folder - you might have to set your FFB "Dafault Dampening" to "Always On" in the FFB controller Menu
  17. make a fake RocketPod with the Weapon Editor and use the missiles for it. Ripple speed for the pods can be set with the editor. ever seen all aspect, IR or AHM 2.75 in FFARs fired from an LAU-3 pod .... :D ;)
  18. your fans are still here :fans:
  19. Gux, this are the digital engine temp counter entries from Kesselbrut's F-15A cockpit. Try the same with Type=Tachometer for the RPM [EngineTempCounterL] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR CounterNodeFormat=EnginetempL_dig%d MovementType=ANALOG_COUNTER ItemNumber=1 [EngineTempCounterR] Type=EXHAUST_GAS_TEMPERATURE_INDICATOR CounterNodeFormat=EnginetempR_dig%d MovementType=ANALOG_COUNTER ItemNumber=2
  20. looks good :ph34r:
  21. http://www.geos-aircraft.com
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