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Crusader

+MODDER
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Everything posted by Crusader

  1. Danke. Die Cockpit website, das ist ursprünglich ein A-10 HUD .. etwas modifiziert. Oldenburg, ah ja, VIdeo 5 kannte ich schon, # 24 gabs noch nicht als ich vorm Jahr oder 2 auf der Seite war. WTD 61 Test von dem mobilen Hufeisen da in der Mitte ...
  2. Foto is von 'ner Portu AJ, aber die waren ja von uns. Müsste mal nachforschen was die Frenchy-Exports so an Feuerwerk hatten... Ich mach 'nen neues LW AJ HUD, hab aber nur genaue Info von dem NAV mode. Falls jemand im Flugzeugforum oder anderswo Info über A/G und A/A modes herbekommt.... ~
  3. Falls Flo den AJ mal überarbeitet.
  4. Looks good
  5. View File SF2_F-22A_New_Avionics_10 HUD and Radar update for Julhelm's F-22 cockpit which can be found here: http://combatace.com/files/file/12851-f-22-cockpit/ - New HUD which looks more like a F-22 HUD - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now Not fully finished yet, still like to further improve a few things some day. Version 1.0 Submitter Crusader Submitted 10/26/2014 Category Avionics
  6. Version v1.0

    441 downloads

    HUD and Radar update for Julhelm's F-22 cockpit which can be found here: http://combatace.com/files/file/12851-f-22-cockpit/ - New HUD which looks more like a F-22 HUD - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now Not fully finished yet, still like to further improve a few things some day. Version 1.0
  7. Uploaded the BETA version 2 which has an improved HUD.
  8. Was zum lesen, mit Bildern. Auch fürn Student !!! Baltic_Humpbacks_AFM081990 .pdf
  9. Ariell, try this in the data.ini [FlightControl] ... RocketBoresightAngle=0.0 <--- adjust as required This value is changing the angle of the rockets with which they leave the pod. That way you can have a fixed gunsight (no depression) and adust the rockets in relation to the sight, if that is what you want to do.
  10. Kuck mal wo die Achsen der dreieckigen Flossen sind. Bei der A sind die vor den Achsen der 2 "eingeknickten" FLossen, bei der B sind sie auf der gleichen Höhe mit denen. Siehe Bilder weiter oben im thread.
  11. I had updated this mod to version v1a on 12 October 2013, adding waypoint steering to the HUD. Missed again to add the air to air cannon firing fix for AI to the data ini. The fix: add the lines below to the data ini , below the FlightControl section is a good place. [AIData] CannonFireAngle=-1.0
  12. F-4B and J were both capable and cleared to use the MK 4 gunpod. USMC squadrons used the pods quite often during their CAS task in the south. USN squadrons, there was one cruise made with 2 squadrons using the pod in the Air to Air CAP role (they didnt see any a2a action with the MK 4). They had some problems with ammo feed in high G situations but the big issue was less fuel with the pod hanging on the centerline. And since they already had the good AIM-9D .. the pods didnt see another cruise in the Air to Air role.
  13. In the cockpit inis, both Tachometer sections are missing the ItemNumber= entry.
  14. Some older/beta inis sneaked into the F1C's, thus the minor avionics issues. And the radar ranges are all in nautical miles ... NOT in kilometers !!! The range lights on the radar, e.g 2/7 .. they mean the selected range is 7 nm ( upper figure) with a range marker every 2 nm (lower figure).... thats all in the new inis which somehow went astray ... :D Updates are WIP :)
  15. More Susi, less Trucks please..... ;D
  16. None of the 70's/80's F-5E's had AIM-9 launcher capability on the outboard stations, according to the F-5E weapons manual. I think the F-20 was the first variant who had them. Several recent upgrades by foreign F-5E users added the outboard launchers, e.g. Brazil and several others.
  17. Probably waypoint direction symbols which were added to the avionics ini before they became functional in game with SF2 NA and thus are not sized correctly.
  18. Z.B. Mehr
  19. WIP screenies - EVERYTHING subject to change ;D Old test flight, the CG, CJ and CK have joined the fleet since those pics were taken..
  20. The destroyed model in all white please, with all Alitalia markings overpainted.. ;D
  21. Not released yet. And yes, the project covers all F1 single seaters, so far.
  22. Use attached ini , I've changed the selector type to the ID type. Basic ID list with mostly stock weapons and Mk43 + B61 included, you have to add all nukes you have in your weapons folder to the list and give them all ID #10 Cockpit ini is from my F-105 sight mod which any serious F-105 user should have anyway ;D F-105D_66_COCKPIT.zip
  23. NUC wpn type is using the same ID number as normal bombs, #4. Its possible though by changing the whole switch from Type=WEAPON_TYPE_SELECTOR to Type=WEAPON_TYPE_ID and then making a ID list which includes a specific number for the Nukes..
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