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Crusader

+MODDER
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Everything posted by Crusader

  1. many old pre-SF2 made pods lack the min/max frequency settings and default to 0/0 after running through the weapon editor ... so they have the old strenght value but dont jam shet
  2. On the v 16 / 17, they only jammed 2 bands instead of 3 bands of the long pods one of them ( the 16 probably ) was used for low + mid band jamming, the other (17) for mid + high band no difference in power, its simply a shorther = lighter version of the long pods but with reduced coverage where one has to chose from depending on whats required I think I had the bands /GHz coverage set up correctly on the old TMF versions of them .... now if one knows where to find those ...
  3. Caesar, nice to see that my F-15C gets some workout there Heres somehting I just got to think about, the AI only DetectSystem radar related RadarSearchTime=1.0 1.0 seconds is the Default value for most modern 3rd party aircraft while the stock TW value is usually 2.0 for early F-4's , 1.0 in F-4E Now the Q is what does this number mean... Is the the time the AI needs to scan the whole radar search volume as defined in the DetectSystem ? To stay with the F-4E example, that w ould mean a 120° side scan and 120° vertical scan ( total ) Very fast for a 1 or 2 bar limited scan ...pure magic The idea is to have some more realistic AI scan time while keeping in mind the game limits of a very basic scan limiter. So if you break the lock with chaff or beaming, you normally make some move to get out of the limited scan volume so that the opponent cant immediately relock you. with a 2-bar or 4-bar 60° scan, the radar operator would have to move his scan elevation quite a bit vertically especially if he doesnt know if the target went up or down. A 120° scan with 4 bars in a 80's onwards fighter takes ~7 seconds , using the F-15 APG-63 for an example. If the pilot is using the 60° 4-bar scan after loosing lock, its half that time for one full scan .. ~3.5 seconds Now he has to look for the evasive target up and down .. that costs time to scan ... maybe around 10.5 to 14 or more seconds for 3-4 full scans. Probably even longer. Increasing the RadarSearchTIme value maybe gives the player a better change to prevent a superfast relock by AI and enables him to dive anway or get high and fast for an early shot ... Well thats all not tested yet and data a bit incomplete .. but something to think about I'd say ~
  4. Hi DW, if you want, you have herewith permission to upload that modified F-16I as a complete mod. Just put some readme into it that says what it is/ on what it is based on + the original Sufa readme and all is OK ~
  5. Source: thirdwire.com forum
  6. that main wheel axle looks a bit off center....
  7. Nope wont happen.. during the poll TK made for the next expansion/aircraft, he said that the F1 is going to be a F1C for SF2 and SF2E which is a fighter/interceptor with secondary ground attack capability (just a depressed sight in fact) Iraq had F1E models (F1EQ with customer nation identifier added) which had very different capabilities compared to the basic F1C.
  8. SF2 with latest patch (July 2012) the pic window is square, and big pics are resized iirc.. use 128x128, 256x256 pixel format, both JPG and BMP work name - anything goes, if you use PilotPic01-34 they will overrule the default pics no ini stuff required
  9. wenn keine im flight order is dann wird die default in dem cat genutzt... also komisch warun dann SF2 net mehr geht ... oder brauchste ne spezielle nations mit mods für irgendwas ? ich hab dir mal ne July 2012 ( keine ahnung welche DLCs da schon drin sind) mit WWII mods drangehängt... NATIONS.7z
  10. Iranian BN ??? Its a Iraqi jet. And only a few got that modification for long-range strike missions into the Gulf. Iraq's tankers were F1EQ-4, An-12BPS and late in the war two Il-76MD
  11. Theres no bug with TWS... .the bug is the magic wingmen who somehow always know when the enemy fires a missile
  12. Uhh... I forgot to add the correct lod to the files I forwarded to paulopanz for adding skins. Attached here are the correct lod+out files ... F-5E_Shark.7z
  13. View File F-5N Tiger II Aggressor SF2 F-5N Tiger II v1 USN/USMC Aggressor aircraft by Mod Mafia /The Mirage Factory and paulopanz (skin texture+decal updates) Old model, not up to latest SF2 standard. Should work in SF1 series with minor ini tweaks. Submitter Crusader Submitted 01/26/2013 Category F-5
  14. Crusader

    :D BW Mali

    lol
  15. Watched Chapter 5 yesterday. Clearly the best so far. Had to laugh at some of your comments, e.g * OMG Hes SHOOTING at ME !!!* or the *YES!!!!* after gunning the mig which came as a burst after some stressed low volume bla blub One method to get easier kills is to look after your wingmen. When they have trapped a mig at their 6 then the mig is predictable for a short time .. as are you too then... always check 6 ...
  16. Only 2 limiter functions for stations: LengthLimit and DiameterLimit Rack functions are RackLimitOutsideOnly, RackLimitInsideOnly, RackLimitDiameter
  17. Version v1

    645 downloads

    F-5N Tiger II v1 USN/USMC Aggressor aircraft by Mod Mafia /The Mirage Factory and paulopanz (skin texture+decal updates) Old model, not up to latest SF2 standard. Should work in SF1 series with minor ini tweaks.
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