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Crusader

MODDER
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Everything posted by Crusader

  1. Ever wondered why you have only ~14500 lb internal fuel instead of 16000 lb ? Theres a bug/typo in the data (NA F-14A and F-14A_77 and the DLC F-14A_Iran) which prevents the RIghtFeedFuelCell from being used! F14A_data F-14A_77_data F-14A_Iran_data way down by the // Fuel Tanks --- sections [RightFeedFuelCells] <<-- BUG should read [RightFeedFuelCell] So delete that §("$&(!!?$$" S ....
  2. In the downloads, look for colour picker here http://combatace.com/files/file/7407-colour-picker/
  3. Yes.. and the probe extended light .. yellow square light on the right Stick can be hidden/shown at any time with nozzle deflection command to have a free view of the center console, adding that to all F1's
  4. Not yet... But I can make a FM evaluation pack for you ... Ive updated my F1 vs F-14 post above with screenies
  5. Ah.. i shouldnt post early in the morning ... Correcting... The Hellenic F1 was the F1CG (Greek) ... The H .. F1CH and EH (Morocco) , The H stands for Hassan, the Moroccan King The F1 naming system is *generally* using letters for type and customer .. with the usual exception , in this case the Ecuadorian F1JA - JA for Junta , iirc... In the end, I would say a *F1H* is just right ...
  6. Progress is slow due to various reasons, but there is progress :D
  7. The left flap on the Tuc looks somewhat out of whack.. ya know... ;D
  8. *H* was taken for Hellenic ... so eg F1CI for India is a little more likely :)
  9. The AI super climb, yep, usually happens when i damage the AI kite 8debug shows heavy dmg status) but i havent found out what is causing the insane climb Think we reported that already back in the beta test days of later SF2 games .. IIRC ... F1's F1AJ ? .. theres a F1JA (Ecuador), almost all books say its a E variant but its really a C derivative, it has the old F1C pit but the *long* (+7 cm) fuselage of the C-200 series (which have the refuel probe) but the JA has no probe/IFR capability. "True" E variants are usually heavier by about 100 kg due to the inertial NAV and doppler fitment + more electronics of the better HUD/NAV Attack System. Those extra electronics reduce the fuel capacity by 200 liters All F1 variants use the same engine So there is no telling performance difference... baffmeister made a new, further improved FM for our F1's which is great ...
  10. Design-wise, its a mid-60's interceptor.. the follow-on to the C/E Delta Mirage III , using the III fuselage but with conventional wing/tail and a stronger motor Wing got high lift devices - inboard LEF, outboard SLATS - , segmented trailing edge Flaps which were modified/strengthened in the late 70's to be usable as combat flaps which increase turn performance somewhat. To compare it to another jet, its between a hard-wing F-4D/E and the slatted F-4E Energy fighter , essentially. Can win turn fights though, depends on geometry and opponent strenghts (speaking of the basic F1C variant) - small - smokeless engine - effective gun armament from the outset - good fuel fraction weaknesses - medicore radar - crappy R.530 missiles only the first few service years - limited missile load, by default its 2 IR and 2 SAHM (of which the early versions were almost only dead weight) - interceptor-style cockpit with limited view
  11. lololol OK... now back to DACT ... Been flying a certain F1E variant vs the TW Persian Tomcat ... guns only , 75% fuel both Starting co-heading, abeam with ~300-500 meter distance,about 350 kias (canned setup, similar to the "Speed and Angles" thing...) turning towards each other .. the 14 turns much better and gains position immediately.. no contest i pull up into a vertical spiral .. the TW Tomcat cant follow that, I gain a good height advantage after about 15-20 seconds about 4-5 spiral turns Then the 14 runs out of oomph and puts the nose down.. time to convert the gained height into airspeed to follow the cat down , closing for a gun attack 2nd situation fully armed and fueled head-on, about 4-5 nm distance 14 shoots a Phoenix right away which becomes the primary threat I ripple fire both Super 530's and execute a beam maneuver to defeat the Phoenix, jettision the CL tank as i go If I'm lucky, one of the Super 530s connects before my radar runs into gimbal limits or the Phoenix hits But usually, it works OK ... took me a few tries until i had figured out which beam maneuver works ..
  12. I have this one laying around, its a Nov2011 version. Edit the G stuff and move the file into the Objects folder AIRCRAFTOBJECT.zip
  13. In the AIRCRAFTOBJECT ini Default data: [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  14. Interesting idea
  15. More a gunnery exercise than real DACT ;D Looks like the boresight cross is missing in the HUD In the cockpit ini, in the GunsightFront section, theres a value for DefaultLeadRange In the TMF F-14A I have installed, its set to 500 Meters / 1640 ft This value is used for lead computing without radar lock 500 meters value is a bit high 305 meters / 1000 ft works better for the typical close range no lock gunnery in SF
  16. Nope, hes going to sink it ...
  17. Ive been on Malta in the early 90's ... visited the War Museum in La Valetta (besides many other places) I think I took a photo of the last remaining Gladiator there .. .must check photo albums...
  18. The HIPEG was the experimental/dev version of the Mk11 gun in Mk4 pod 278412 THE HIPEG SYSTEM (20MM AIRCRAFT GUN MK 11 AND GUN POD EX 1.pdf 427049 20MM MK 4 MOD O GUN POD FLIGHT TEST OF THREE PODS INSTALLED ON A4 AIRPLANE.pdf 601655 20MM MARK 4 GUN POD 250,000 ROUND RELIABILITY IMPROVEMENT PROGRAM.pdf
  19. Almost .. Yamamoto was the Admiral The ship is the Yamato ...
  20. "Lightweight Gun Pod. Quick-response development during Vietnam War. Pod for the OV-10 aircraft to carry the Mk 12 20-mm gun. NWC was lead laboratory. Interim system, in service from 1969 to 1971." Ive seen that pod in pictures post-'71 on OV-10's operated by Morocco and, iirc, the Philippines ..
  21. And another way for removing the stick and sight camera... at any time you like ... [HideSightCamera] Type=THRUST_VECTOR_CONTROL NodeName=Camara MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 [HideStick] Type=THRUST_VECTOR_CONTROL NodeName=MandoRefl MovementType=LIGHT Set[01].Position=1.0 Set[01].Value=0.0 Set[02].Position=0.0 Set[02].Value=0.05 Increase the 0.05 (its degree's) value to get a stepped removal ..
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