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Crusader

+MODDER
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Everything posted by Crusader

  1. From the album: Crusaderpix

    © &copyy The Mercenary

  2. From the album: Crusaderpix

    © &copy The Mercenary

  3. Die Jugo MiGs waren "Export" Ich hab hier eine Polnische Su-22M4 Datei Kein OCR, übersetzen macht also etwas Mühe , ist aber machbar z.B. mit Google Übersetzer http://uploading.com/files/4d5f2596/22cm.7z/ Hab' das Ding mal im internet gefunden. Enthält unter anderem Daten von R-3 und R-60, SPS-141 , SPO-15LE
  4. beside having the shadow section in the weapons ini file, there are several names which must be identical : folder name of the weapon = ini name of the weapon = name of the main LOD = TypeName and ModelName in data ini of weapon many add-on weapons have not the correct matching name for the LOD - that prevents the shadow from showing up, despite having the shadow section in the ini
  5. yep, du kannst auch verschiedene schützen lods machen mit 002 003 endung, dann bekommst du variationen wenn die aufklatschen ;D ich hab mal verschiedene stock modelle ( trucks, flugzeuge etc) als crater verwendet .. sah aus als würde der flieger nen haufen schrott rausschmeißen ... die abspringened typen sollten allerdings die beine zusammen haben ... es sei denn die wurden irgendwo im Timbuktanischen hinterland ausgebildet ... ;D
  6. was sind denn das für fallis... Timbuktunian Aufklatscher Bataillon oder so eh :ph34r:
  7. View File Mirage Factory SF2 B707-300 +-----------------------------------------------------------------------------------------------------+ | | | Boeing B 707-300 series | | | +-----------------------------------------------------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) +RIP+ present : The Boeing B 707-300 for Strike Fighters 2 Series games Intended to be used as AI model +-----------------------------------------------------------------------------------------------------+ SF2 Model Plane 3D : source model by swede , SF2 model BPAo 3D : low-res and destroyed models by RoboKong Textures : Sony Tuckson, Sundowner FM : kreelin Test Team kreelin, Sundowner, Sony Tuckson, The Mirage Factory , MoonJumper +-----------------------------------------------------------------------------------------------------+ +-----------------------------------------------------------------------------------------------------+ Submitter Crusader Submitted 07/10/2010 Category Other
  8. Coooooooooooool pix Ant!
  9. kak technix :ph34r:
  10. USAF F-15 vs F-15 Baz You also want to take a close look at the tip of the left vertical fin ... TK knew about the cranked adapters for loading Python 3 but he choose not to model them ... the cranked adapters were available only in 1983 or later ... thus not relevant for the 1982 Lebanon scenario ... that could be the reason. Pre 1983 Python 3 were loaded on a special double-rail adapter on the normal wing hardpoint. This prevented loading of fueltanks and missiles at the same time on the wings.
  11. 939 downloads

    +-----------------------------------------------------------------------------------------------------+ | | | Boeing B 707-300 series | | | +-----------------------------------------------------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) +RIP+ present : The Boeing B 707-300 for Strike Fighters 2 Series games Intended to be used as AI model +-----------------------------------------------------------------------------------------------------+ SF2 Model Plane 3D : source model by swede , SF2 model BPAo 3D : low-res and destroyed models by RoboKong Textures : Sony Tuckson, Sundowner FM : kreelin Test Team kreelin, Sundowner, Sony Tuckson, The Mirage Factory , MoonJumper +-----------------------------------------------------------------------------------------------------+ +-----------------------------------------------------------------------------------------------------+
  12. Perhaps the game engine is making some SAM site related calculations with a 6-launcher setup as basic , since AIR defence setting is adjusting the number of complete SAM sites Stock SAM site are always complete, no matter what AD setting ... only AAA is regulated as individual guns A typical NATO SAm site with 4- or 8- launcher setup might screws up the game engine .. and is causing the incomplete SAM sites ... ? Just a wild guess...
  13. Monty, make the gunpods part of the aircraft . Use ModelNodeName= entry in S-199 data ini to have the cannon pods show up if loaded That means the cannon pod texture can be part of the aircraft skins Delete the lods from the weapon gun pods in the Weapons folder Use SpecificStationCode= in data ini and for the cannon pods to limited the pods to the S-199 series Let me know if you need assistance witht he require dini stuff. ~
  14. I think I disabled the "wannabe a TCS" camera in the latest avionics version because its useless and only gets in the way when changing through the radar modes and that can end ugly if you are in a hurry to go from search to ACM mode ...
  15. Could be a combined rocket and machine gun pod, much like the FN RMP
  16. Wrote a PM , not using the Full Editor Posted it I hit Edit , and all text shows without interruptions, line after line, not keeping empty lines etc .
  17. Theres basically no change for the droptank in the weapondata, you dont need to set the 3d model name in the tank wepaondata any model name defined in the weapon dat ais overridden by the actual mesh name set in the aircrafts data ini In the aircraft's data ini, one new line is required for the station which has the droptank modelled (example from F-15 ) ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_center This shows the game engine which mesh to seperate when the tanks are dropped
  18. Yep, speed readout shows Mach number upon reaching Mach 0.9 and faster That comes with SF2 series Februar 2010 update , iirc X RAY, the F-106 cockpit was made by Kesselbrut for Pasko's F-106.
  19. lol, cool kite.. great idea Spinners
  20. jeah ... ich knüppel die kisten auch immer noch mit 2 GHz durch die pampa LOL
  21. Hab die UK f-4 gerade nicht installiert, aber wenn da eine SoundList ini dabei ist dann wird der cooole sound damit was zu tun haben Das einzige was mir dazu noch einfällt ist ein ini-Eintrag für die Position der Triebwerke(und somit woher der Sound kommt) in der data ini Ist aber wohl eher was in der SoundList
  22. Sundowner hat neue engine und burner sounds in das UK Phantom Paket reingetan ...
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