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Crusader

MODDER
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Everything posted by Crusader

  1. Perhaps the game engine is making some SAM site related calculations with a 6-launcher setup as basic , since AIR defence setting is adjusting the number of complete SAM sites Stock SAM site are always complete, no matter what AD setting ... only AAA is regulated as individual guns A typical NATO SAm site with 4- or 8- launcher setup might screws up the game engine .. and is causing the incomplete SAM sites ... ? Just a wild guess...
  2. Nothing, fly on ...
  3. Monty, make the gunpods part of the aircraft . Use ModelNodeName= entry in S-199 data ini to have the cannon pods show up if loaded That means the cannon pod texture can be part of the aircraft skins Delete the lods from the weapon gun pods in the Weapons folder Use SpecificStationCode= in data ini and for the cannon pods to limited the pods to the S-199 series Let me know if you need assistance witht he require dini stuff. ~
  4. I think I disabled the "wannabe a TCS" camera in the latest avionics version because its useless and only gets in the way when changing through the radar modes and that can end ugly if you are in a hurry to go from search to ACM mode ...
  5. Could be a combined rocket and machine gun pod, much like the FN RMP
  6. Wrote a PM , not using the Full Editor Posted it I hit Edit , and all text shows without interruptions, line after line, not keeping empty lines etc .
  7. Theres basically no change for the droptank in the weapondata, you dont need to set the 3d model name in the tank wepaondata any model name defined in the weapon dat ais overridden by the actual mesh name set in the aircrafts data ini In the aircraft's data ini, one new line is required for the station which has the droptank modelled (example from F-15 ) ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_center This shows the game engine which mesh to seperate when the tanks are dropped
  8. Yep, speed readout shows Mach number upon reaching Mach 0.9 and faster That comes with SF2 series Februar 2010 update , iirc X RAY, the F-106 cockpit was made by Kesselbrut for Pasko's F-106.
  9. 2 weeks .. ;D
  10. lol, cool kite.. great idea Spinners
  11. Too lazy to patch !!!111 LOL
  12. jeah ... ich knüppel die kisten auch immer noch mit 2 GHz durch die pampa LOL
  13. Hab die UK f-4 gerade nicht installiert, aber wenn da eine SoundList ini dabei ist dann wird der cooole sound damit was zu tun haben Das einzige was mir dazu noch einfällt ist ein ini-Eintrag für die Position der Triebwerke(und somit woher der Sound kommt) in der data ini Ist aber wohl eher was in der SoundList
  14. Sundowner hat neue engine und burner sounds in das UK Phantom Paket reingetan ...
  15. Monty, DON'T send him that little tank please!!!!11 LOL
  16. Crusader

    Coming Soon

    updating profile stuff works OK for me
  17. cool paint on thatkite thats good news paulo :)
  18. coolio
  19. coole mühle Crab, PM 007 or Ant regarding F-4 stuff ;)
  20. nice pics, thanks for sharing!
  21. Scream of Eagles Wings of Fury
  22. cool pics all!!
  23. The 2 Topgun vids, they are classics.. saved them from youtube long ago Judgingby the narrators voice, they are both from the same docu .. anyone knows from which docu or video ?
  24. The old TMF FA-18 ( pre WOE , 2004 or so ) has the steerpoint/ waypoint marker build into the HUD as a normal gauge A avionics.dll supported steerpoint and waypoint marker is not coded as of latest May 2010 patch No idea if it ever will happen.. nut I hope that TK is doing it for the F-14 game ...
  25. following this game on simhy since a couple of months its looking great
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