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Crusader

+MODDER
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Everything posted by Crusader

  1. http://forum.combatace.com/files/file/7199-factory-target-area-for-strike-fighters-1/ http://forum.combatace.com/files/file/1644-drvv151/
  2. Cheyenne Blackhawk ( S-67 !!!) edit: more NINJA!!!
  3. Yes, I've used Harpoon and Sea Sparrow , same thing happend. Game limitation. And AFAIK it doesnt matter if you use different guidiance types, the WeaponSystem cant keep them apart. I've had a ship firing Harpoon against aircraft :ph34r:
  4. Extract HUDDATA.ini and place it in the FLIGHT folder Add this : [Display006] DisplayType=RWR PosX=0.01 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 RWR will show up permanently for all aircraft that way It also works for aircraft which have no RWR display in the cockpit Just requires the RWR section in avionics ini and DetectSystem section in the aircraft's data ini To switch it off, cycle ALT+D game HUD modes
  5. IRST infra red search 'n track kamma auch mit TV kuckn ... oder so oder genauer: PIRATE (Passive Infra Red Airborne Tracking Equipment) von dem wiki thingo PIRATE IRST The Passive Infra-Red Airborne Track Equipment (PIRATE) system is an Infrared Search and Track System (IRST) mounted on the port side of the fuselage, forward of the windscreen. SELEX Galileo is the lead contractor which, along with Thales Optronics (system technical authority) and Tecnobit of Spain, make up the EUROFIRST consortium responsible for the system's design and development. PIRATE operates in two IR bands, 3-5 and 8-11 micrometres. When used with the radar in an air-to-air role, it functions as an Infrared Search and Track system (IRST), providing passive target detection and tracking. In an air-to-surface role, it performs target identification and acquisition. It also provides a navigation and landing aid. PIRATE is linked to the pilot’s helmet mounted display.[104] Eurofighters starting with Tranche 1 Block 5 have the PIRATE. The first Eurofighter Typhoon with PIRATE-IRST was delivered to the Italian Aeronautica Militare in August 2007 Ich hab irgendwo son EF Capability PDf teil.. da sind photos drin .. ma kuckn ob ichs finde eininge Luftwaffe 2-sitzer ham das teil auch schon, und ich denke das die neue Tranche für unsere Jabos das teil auch haben ..
  6. das system .. das teil was man nicht sehen will wird als beschädigtes teil in die data ini eingefügt (DestroyedNodeName=laser pod) das teil ist dann nur zu sehen wenn die mühle zerstört ist
  7. [AircraftData] ... Component[010]=hidePIRATE [hidePIRATE] ParentComponentName=Forward fuselage ModelNodeName=laser pod_ok DestroyedNodeName=laser pod DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  8. Game supports only one missile/rocket launcher for ships or other Ground Objects. You can have many missiles ( up to 32, I think ) on the single launcher.
  9. MIIIS existiert noch was wann fertig usw.. ungewiss
  10. hey.. TEH BREAK ... thats just a very clever marketing trick by DanW to keep Suez a hot topic ( and the Mustang! )
  11. aha der kram hier muß in die HUDDATA.ini rein [Display006] DisplayType=RWR PosX=0.01 PosY=0.015 Width=0.125 Height=0.16666667 Alpha=0.60 InitTime=2.0 Ist dann allerdings immer sichtbar, für alle flieger kan man aber mit ALT+D abschalten wenn man durch die modes geht ( alles weg )
  12. nach sowas wurde doch mal gefragt ... ?
  13. Position=4.25,-0.85 since the decal facing is bottom, this value means its 4.25 meters to the right and 0.85 aft of model centerline start with 0.0 for left/right to have it on the centerline , then adjust fore/aft
  14. Djibouti based ... very goood
  15. we all need a brake should be included for free with every TW game installer ... lol
  16. hey.. all bored with counting rivets or what.. LOL
  17. ok, ich kick das im laufe des tages mal hoch ...
  18. Ich hab das YAK-26/27/28 in Englisch , falls bedarf..
  19. I've found them in the DS map, and I've included all other textures which name starts with Ind_ just in case some other objects are missing textures. DS.7z
  20. VRefinery.lod shows all white in game Missing textures : Ind_patchmetal1.bmp Ind_metal1.bmp
  21. If its a TMF F-4 which have custom effects, thent he effects material needs the new shader fx stuff added Theres a "how to do" around somewhere...
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