-
Posts
28,322 -
Joined
-
Last visited
-
Days Won
188
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Wrench
-
That had better NOT be my build of the Kamchatka terrain -- my stuff is OFF LIMITS!! Be warned. ========================================= to answer the actual question, most of those ships are endemic to SF2NA. You won't find them in 1stGens. But some are available in 1stGen, excepting the 3 or 4 that are DAT boats (Konis, Osas).
-
something I forgot to add on the German aircraft above!! open the data ini, and in the ]AircraftData[ section , add this line UseMetricUnit=TRUE this way, it'll show meters/km altitude and kmph if you play with the info window open in the left lower corner this will be corrected on upcoming uploads
-
ships "in port" are considered viable targets in Strike missions. Have been since Day 1
-
For the RAF Mitchell II & III (B-25D and 25J) just HB/armor tweeks it should be noted, the MTO and PTO Mitchells (both USAAF and USN) will get their own treatments. Although, if one pays attention, one can figure out which sections to copy/paste into the various variants. v2k_raf_mitchell_tweeks_pack.7z
-
For Veltro's Ju-88A1 bomber new hbs, some armor tweeking avhistory sound included v2k_ju88a1_tweeks.7z
-
Without knowing exactly what you're talking about...it's impossible to help. Like Kjakker said above, what item, what terrain? The question is too vague Although, some of those may be DAT items, no longer available Also, be VERY wary of asking for LODs on the Forums -- we take a very dim view of such things, as it can be interpreted of asking for copyrighted materials (piracy). Just a word to the wise
-
As some have noted, I've started doing some small modifications and tweeks to some of our ww2 aircraft. It should be noted, that I'll -ONLY- be adjusting/modifying those aircraft that are available here at CombatAce. The first ones to be worked on will be those for the European Theatre. As noticed, instead of starting new threads, I'll be uploading them to the "Tips & Tweeks" thread pinned above. Most will be adjustments on hit boxes and adding "armor skin" (the thickness of the skin, as Baff once said "structure as armor"). Unfortunately, many, if not most of these aircraft, do not have the proper "cuts" to their meshes. Meaning, for example, wings are one piece from root to tip, with the "outer***wing" statement" defining a nonexistent mesh. Same is also true for fuselages lacking the nose, fuselage and tail statements. These will be adjusted to remove the missing meshes. Also unfortunately, some of these aircraft, no matter how exact you copy the min/max numbers simply don't take the changes. So, there will be aircraft that will remain in their "as issued" state. At note to 3d modlers -- it is vitally important that any new aircraft follow the 3W style, in creating the various named sections in the LOD. This not only helps for decals, but for flight and damage modeling. So, watch the Thread above for more packages as I get them finished. I'll try to remember and included the original, "already backed up" data inis
-
Tweeks/Adjustment for Veltro2K's Dornier Do-17Z light bomber New/Remodded data ini includes: -ALL hit boxes adjusted -light aluminium "skin" armor added -AvHistory BMW engine sound Flight model remains untouched, in as issued state Instructions: unzip and install to your ETO mods folder. A back-up (original) copy of the data ini is included, for safety's sake. v2k_do17z_tweeks.7z
-
View File WW2 Allied Bombing Range - Final- WW2 Allied Bombing Range - Final- 5/1/2018 - For SF2, Any & All (Full-4/5 Merged Reccomended) **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version. It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have. Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 05/18/2018 Category Full Terrains
-
Version 1.0.0
135 downloads
WW2 Allied Bombing Range - Final- 5/1/2018 - For SF2, Any & All (Full-4/5 Merged Reccomended) **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version. It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have. Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Hunting! Wrench Kevin Stein -
been there, done that, dosen't work
-
Is there a fix to keep TV on after last TV weapon is fired?
Wrench replied to alexis99's topic in General Discussion
there's a "live" camera feed on the TMF Phantoms with TISEO, the TMF F-14 (don't remember which version) and my mod of the U-2 (simulating the drift scope) -
Is there a fix to keep TV on after last TV weapon is fired?
Wrench replied to alexis99's topic in General Discussion
Look for something like "EO_Camera" -
does anyone know where 'Veltro 2K's F-102A Delta Dagger ' is ?
Wrench replied to Jon_Beers's topic in General Discussion
they were never reuploaded to 1stGens after "some issues" several year ago. -
I know it well....
-
Is there a sound ini or something of that ilk?
Wrench replied to alexis99's topic in General Discussion
because they're existence is "stated" in the objects ***_data.ini //Sounds section (things like gear sounds, flaps, airbrakes, etc) -
bmp skins still work fine. and, readjusting the decals takes about 5 minutes; it's a simple matter of comparing a freshly extracted decal ini, with the old SF1 version, and making the necessary corrdinate adjustments. there's really nothing to it
-
While (trying) to work on the TMF Mk IX, I discovered that both the Mk.1 and Mk.VIII have a hidden animation we'd never noticed! This will activate the radiator doors for both of these. Please note! This is ONLY for the TMF/ModMafia Mk.1 and Mk.VIII, available in our download sections Also, double check the numbering sequence of sub-systems in the fuselage component listing. Just in case your's differs. Spitfire Mk.1: add to fuselage section of data ini: SystemName[006]=RadiatorDoors add to the data ini -anywhere you want really, I put it down where the canopy animation statement is [RadiatorDoors] SystemType=ANIMATION DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE RetractValue=0.50 DeployValue=0.03 AnimationTime=0.2 AnimationID=5 ModelNodeName[001]=cowl_flap0 Spitfire Mk.VIII (MTO and PTO usage): add to fuselage section SystemName[009]=RadiatorDoors add down near the canopy animation: [RadiatorDoors] SystemType=ANIMATION DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE RetractValue=0.50 DeployValue=0.03 AnimationTime=0.2 AnimationID=5 ModelNodeName[001]=cowl_flap0 ModelNodeName[002]=cowl_flap01 save the data ini and enjoy. Feel free to adjust the closure speed, if more accurate information become available.
- 2 replies
-
- 11
-
-
-
practice (this is coming from a guy who knew/knows where all the emission control devices are on all cars from 1969 through 2010. And what they do. So, for me it's not hard)
-
Do i need different SF2 releases for different mods?
Wrench replied to Arkhamuk's topic in General Discussion
oh, and I forgot to mention, MANY of the DLC add-on aircraft are necessary too. -
Do i need different SF2 releases for different mods?
Wrench replied to Arkhamuk's topic in General Discussion
The simple answer is: yes, you need all 5 SF games -
and reset all the decals, as the meshes on many aircraft have been moved (ie: world center of aircraft have been changed)
-
can't be done
-
as I explained in the PM reply to you, there is no such thing as terrain cats for those 2 terrains... As Gepart has said, if you open the Coastal Range.ini, you'll see the line I've highlighted here: The same is true for the Angola.ini ---- So, what's required to make them work are having the stock SF2 Desert.cat, the SF2E GermanyCE cat. None of the other terrains (VietnamSEA), especially IsraelME and IcelandNA most likely would not have all the proper "terrain objects" built in to have all the items show up. So, in short, you need GermanyCE.cat and Desert.cat. Only available from SF2 and SF2:Europe
