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Everything posted by Wrench
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great picture, too!!
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Good for you then. Nobody's asking you to download the fixed, working carrier based versions, IF and when I choose to upload them. and a free piece of advice ... pipe down
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Need some help with campaign/ground war
Wrench replied to malibu43's topic in Mission & Campaign Building Discussion
Malibu, be advised the "Guest7" that responded to you post on the 3W forums was Rhuzio. Just ignore him -
F-35A/B Lightning II International Operators skin pack WIP
Wrench replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
(homer simpson face, drooling....) aaaaahhh.....scarlet johansen....oooohhhhh -
View File SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak 6/17/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = A new skin for VMA-211; this is inspired by a request by a CombatAce member that used to work for them. Also, it allows us to have a fully updated SF2 version of a skin set originally by Paul "FOTF" Nortness, that now longer works in SF2. This is for the standard, or garden variety A-4E Skyhawk (no *year" suffix). However, they can be used on the 65, 67 and possibly on the A-4F by renaming the maps to match to lod's naming convention. All new decals, excepting one left over from the 1stGen skin, were created for this mod. The skin maps themselves are in jpg format. ALL markings are decals. Decal randomization has been set to "TRUE". Also included is my modified Loadout ini, that has "increased" striking power for all mission statements. My Data ini is also included, that adds the Landing Light, and opening canopy (Standard Animation Keystroke, Shift/0). When on the Loadout Screen, in the "Paint Scheme" dropdown, you'll see: VMA-211 "Wake Island Avengers" (FOTF) The Stock 3W skin is still available, but is accessed from the Unit Selection dropdown. This one should not conflict with the stock one. At least it didn't for me during testing. The (FOTF) is a nod to Paul, as part of the inspiration to rebuild this to the lastest spec (and that I reused on of his decals, albeit slightly modified). As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein EDIT: a small oopsy! I uploaded the wrong zip, that was an earlier test version. This has been corrected, and the zip contains the correct decals and the repositioned badges. My apologies to all. Unfortunately, you'll have to redown this mod. When installing, just allow the overwrite Submitter Wrench Submitted 06/20/2014 Category A-4
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127 downloads
SF2 A-4E Skyhawk, VMA-211 "Wake Island Avengers" Skin/Decal Pak 6/17/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = A new skin for VMA-211; this is inspired by a request by a CombatAce member that used to work for them. Also, it allows us to have a fully updated SF2 version of a skin set originally by Paul "FOTF" Nortness, that now longer works in SF2. This is for the standard, or garden variety A-4E Skyhawk (no *year" suffix). However, they can be used on the 65, 67 and possibly on the A-4F by renaming the maps to match to lod's naming convention. All new decals, excepting one left over from the 1stGen skin, were created for this mod. The skin maps themselves are in jpg format. ALL markings are decals. Decal randomization has been set to "TRUE". Also included is my modified Loadout ini, that has "increased" striking power for all mission statements. My Data ini is also included, that adds the Landing Light, and opening canopy (Standard Animation Keystroke, Shift/0). When on the Loadout Screen, in the "Paint Scheme" dropdown, you'll see: VMA-211 "Wake Island Avengers" (FOTF) The Stock 3W skin is still available, but is accessed from the Unit Selection dropdown. This one should not conflict with the stock one. At least it didn't for me during testing. The (FOTF) is a nod to Paul, as part of the inspiration to rebuild this to the lastest spec (and that I reused on of his decals, albeit slightly modified). As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein EDIT: a small oopsy! I uploaded the wrong zip, that was an earlier test version. This has been corrected, and the zip contains the correct decals and the repositioned badges. My apologies to all. Unfortunately, you'll have to redown this mod. When installing, just allow the overwrite -
F-35A/B Lightning II International Operators skin pack WIP
Wrench replied to dtmdragon's topic in Sci-Fi/Anime/What If Forum
from The Avengers, and what few pics I've seen online, it's just a different USA style marking; can't remember what they had on the tail for serials and such maybe this might help http://th07.deviantart.net/fs70/PRE/f/2012/146/4/a/s_h_i_e_l_d__f_35b_lightning_ii_png_by_bagera3005-d4yzp69.png sorry it's not very large of course, HOW would we build the heli-carrier!!!????? -
yes, indeed. However, each of the skin maps have to be renamed to match the lod. For instance, A-4E_65_nose.jpg, and so on you can leave the decals ini alone, as it will automatically "look" in the right place. Some might need a little moving fore or aft, but that's relatively easy
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yes indeed! on the -1D, -7, -5. also on these (-4s) using the -7 lod, too
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Ok!. I think this should be the final configuration of the various markings and stuff like that!! (meaning: I'm not making any more changes!! if these look good to you, then I'll finalize the package and upload it. Thanks for all the assistance!
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that's all well and good, Russ. But...I've already put 36 hours continuous (except for sleeping last night) into fixing this so, here's the choices: 1) prop fix, correct wing pylons, all other issues remain (non folding wings, parking issues on the boat, etc) 2) different LOD, prop fixed, incorrect/extra pylons, no parking issues - wings fold properly, parked on the boat correctly, etc. I know what I'm doing.
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dude, I've already spent an ENTIRE day on fixing this, redoing all the skins using the other lod. Now, you want me throw that all out? GFY
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don't bother testing it ... it doesn't fucking work!! Look as the shots below, using his data. it's not just the prop statements, it the way the nodes/meshes are set up. you know what, I'm going to go ahead with what I've got, that WORKS, even with the minor glitch with the extra rocket racks. People that don't like it, can go back to the original, or live with what been done within the limitations of NOT having the source MAX file to correct the various issues. I went through this same thing with the -1s and the FAA versions. I had Russo generating 3 or 4 different LODs to fix the rails. This is it, this is how its going to be. End of lecture
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this is the prop with wilches "fix" (below) compare it the image in the screenshots thread. you know what, we can live with 10 rockets, instead of 8. OTH, I can set the loadout ini to only have 8, but then there's the 2 extra outer pylons just sitting there (as those are all one mesh...again, back to the issue of needing the MAX files to have them seperated into individuals)
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Problem uploading pics
Wrench replied to UK_Widowmaker's topic in Site Support / Bug Reports / Suggestions
hey!! them's my attachments!! -
Deathrattler Corsair, Korea 1951 (please take note of the "normal" looking prop)
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shoot them to me; I can't seem to find them. I don't even remember what they was!!
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Problem uploading pics
Wrench replied to UK_Widowmaker's topic in Site Support / Bug Reports / Suggestions
to clear your attachemenst, you need to go to your profile. Click your name, located on the upper right of the screen, and got "My Setting", and from there you'll find the "Manage Attachments" on the left side delete from there -
thank you, but I have Sundowner's original -7 templates. I'll give you're a look see, as I like to see how other folks do things.(bit a voyeur, doncha know!)
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the alpha is not saving correctly. the area outside of the aircraft shape should be 100% opaque, the inner area should be fully transparent OTH, the SF2 WILL still read them as bmps. Might be a bit easier, eh?
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For those of you that may (or may not!) have been following the discussion on the prop issues on the TMF F4U Corsairs (in particular the -4 and -4B), a fix has been found. What that means is, that I'll be reissuing BOTH the full KAW set for those 2 models, and the WW2 version of the -4. These WILL replace, it total, the original versions, as it'll referene the -7s lod (the AeroNaval version). With some obvious modification (read: component removals and such) So, sometime next week, if all goes well, I'll be uploading new sets. Unfortunately, you'll be deleting the original aircraft folder. The decals will be the same, and will be included in the new package. So, when installing just allow the overwrite of the various Decals folders. The first one out will be the F4U-4 for WW2 PTO, as it only has 2 skins to redo. An unexpected side effect of the switch, is NOW the wings are folded when sitting of the roof of the boat. VERY cool!! (and finally!!) With special thanks to Malibu43 for rattling the dust in my rafters and getting me to think of viable alternatives, that don't require locating a MAX file that probably doesn't exist anymore. So, watch the SF2 announcements Forum for when they're released
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not really. there are some differences. The -7, what I'm using just needs new right/left wing bmp/jpgs generated the enginetail and fues maps are the same. (it also has the extra masts, that I'd removed before Unfortunately, EVERYONE of my skins will need those 2 new maps, and repositioning of the modex or insignias on the cowling (nose mesh). The good thing is, they're only off by 0.20 There's also a significant amount of data and loadout ini work, as "things be moved" on the 7 (some axis are different and so forth) so, give me a week or so as I have to rebuild them all, and I'll issue ver.2 for ALL the TMF -4/-4B Corsairs. Like I said before, the main radio mast will NOT be correct for -4, but it'll be good enough
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you know, I'd like to declare here and now that I'm a fuking idiot. we're forgetting the -7. It has the cannon, the single mast and working props you just let me worry about the guns. I've done this LOTS of time
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removing the cannons and using the existing -4 data ini shouldn't be an issue, as they're all the same size (the aircraft) looking at the AU-1 and -5NL OUT files shows exactly what I was saying before about the prop blades Again, the stepped formatting isn't showing (parent and child components), but you'll get the idea you can see the 4 blades called out, and the PropellerC, missing from the -4/-4B I checked the skins from the AU-1 and the -4s and they're mapped identically; there's no major differences I can find. The only one that's different is the F4U5_enginetail, where there's a real tiny section that is mosly likely the radome The only other major problem are the varying antenna on the AU -- the spine masts are completely different from the -4 series (see below). The lower antenna are for the radar altimeter and such; the upper masts are the standard radio, and for special air-to-ground radios. Again, easily removable (via trial and error to find which mesh). Now, it's just a matter of finding the time to sit down and really experiment with it
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check the SF2 downloads, Add on Aircraft WW2, US Origin F4F/F6F/F7F/F8F but I did a dumb thing when I uploaded it ... it's a combined pack of Dauntless and Wildcats!! http://combatace.com/files/file/13298-sf2-ww2-pto-f4f-wildcats-and-sbd-dauntless/
