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Wrench

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Everything posted by Wrench

  1. hence the need to carry the belly tank all the time. A simple edit of the loadout ini (after extraction and placement in the Meteor's folder) will fix this. They ALWAYS carried it on Ops, all the way back the Mk.III of WW2
  2. It's called "Conformal Carry", and has been used for missiles since the F-4 Phantom
  3. easy: radar bombing doesn't work in these games. the very reason ALL bombers are, and should be, left under AI control. As I put in EVERY readme for all the Heavies I've work on.... and there ya have it.
  4. Gerwin's tool is the fukking BOMB man, I'm telling you!
  5. what about using Gerwin's TFD tool??? SHows all the target areas (btw, Chosin Resivour is in the wrong place! I placed it too far south and east. But can't change it now!)
  6. since the terrain has a 100 year span, I'd leave EVERYTHING alone. That's what I did with mine. Also, use SF2NA exe as the 'build from", as you'll need the 'carrier coding'
  7. very nice! one small fix ... the AircraftShortName= in the TempestV_v2k.ini, still shows "Typhoon" A quck text edit will fix that!!
  8. Don't care what anybody says, It's DAMN cool!!
  9. View File Tempest V Hangar & Loading Screens (WW2 ETO) SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014 These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format. Install is simple: unzip to a temp folder or location, copy/paste the 2 jpgs TempestV_Hangar.jpg TempestV_Loading.jpg into the main /TempestV_v2k folder. Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts HangarScreen=TempestV_Hangar.jpg LoadingScreen=TempestV_Loading.jpg Save and Close. there you go! Enjoy! Wrench Kevin Stein (since screenies are required, I thought the one above was nice one!) Submitter Wrench Submitted 06/10/2014 Category Hangars
  10. 63 downloads

    SF2 WW2 ETO, Hangar and Loading Screens for Tempest Mk.V (by Veltro2K) 6/10/2014 These are NEW SF2 versions of the original "Box Art" 1stGen screens I made a long time ago. They are in jpg format. Install is simple: unzip to a temp folder or location, copy/paste the 2 jpgs TempestV_Hangar.jpg TempestV_Loading.jpg into the main /TempestV_v2k folder. Open the TempestV_v2k.ini, and copy/paste the text below directly OVER the existing (blank) lines for the hangar and loading screen callouts HangarScreen=TempestV_Hangar.jpg LoadingScreen=TempestV_Loading.jpg Save and Close. there you go! Enjoy! Wrench Kevin Stein (since screenies are required, I thought the one above was nice one!)
  11. and the fact the Navy didn't really trust liquid-cooled inline engines. Would've been a supreme maintence headache, to say nothing of those long overwater flight, leaking coolant. (odd though, the FAA didn't seem to think so, what with their SeaHurris, Seafires and Fireflys. But then again ... they were used to them Also the Seafires and Hurris didn't have anything near the Mustang's range. OTH, hundreds and hundreds of Lend-Lease Wildcats, Hellcats and Avengers...) Also, that time period would have used 3 digit modex
  12. View File SF2 WW2 CBI B-24D Liberator Pak (v2k) SF2 WW2 B-24D Liberator, CBI Pak by Veltro2K 6/1/2014 (Full 4/5 Merged Reccomended) This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in in the China, Burma, India Theatre. Be advised, that while there wasn't too much 'crossover' between the 10 AF in India and the 14th AF in China, for gaming purposes it won't matter much. You are advised, however, to have a seperate CBI mods folder (even though the new India/Burma/Indochina map is far from completed). The unit(s) represented herein are: 10th AF (India): 493rd BS, 7th BG (star-and-ball, 42/43) 9th BS, 7th BG (star-and-bar, late 43 thru 45) 14th AF (China): 374th BS, 308th BG (43) All Aircraft are painted in the standard finish of OD/Neutral Grey. Each of the skins will display their theatre association (B/I) or © on the Loadout Screen's drop down. The skins are in jpg format. All markings are decals (excepting the wing national markings). The serials, when carried, are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering conventions (plane-in-group numbers) are used on these aircraft. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. Weapons, pilot figures and guns are NOT included; you should have them already. A new "generic" Hangar screen was created for this mod. Damage textures are in DDS format. When in game you'll see B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Submitter Wrench Submitted 06/09/2014 Category B-24  
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  13. 166 downloads

    SF2 WW2 B-24D Liberator, CBI Pak by Veltro2K 6/1/2014 (Full 4/5 Merged Reccomended) This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in in the China, Burma, India Theatre. Be advised, that while there wasn't too much 'crossover' between the 10 AF in India and the 14th AF in China, for gaming purposes it won't matter much. You are advised, however, to have a seperate CBI mods folder (even though the new India/Burma/Indochina map is far from completed). The unit(s) represented herein are: 10th AF (India): 493rd BS, 7th BG (star-and-ball, 42/43) 9th BS, 7th BG (star-and-bar, late 43 thru 45) 14th AF (China): 374th BS, 308th BG (43) All Aircraft are painted in the standard finish of OD/Neutral Grey. Each of the skins will display their theatre association (B/I) or )C( on the Loadout Screen's drop down. The skins are in jpg format. All markings are decals (excepting the wing national markings). The serials, when carried, are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering conventions (plane-in-group numbers) are used on these aircraft. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. Weapons, pilot figures and guns are NOT included; you should have them already. A new "generic" Hangar screen was created for this mod. Damage textures are in DDS format. When in game you'll see B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein
  14. odd, because "ARTILLERY" is a valid Target Type (used it extensively on the ASW map texas/mexico)
  15. that's the "noise" layer added by 3W. Every NM skin has that (and many of the camo's too). I prefer using a clouds layer (50% grey/75% grey), and just fiddle with the opacity of it. It'll be the VERY top layer I have 2 partial templates for the stock 15; both only have lines/rivets necessary for the NK tail and nose markings for the KAW mod. Somebody (Paulo? maybe?) had shown some camo 15s for KAW, but I don't remember it they were released. Here's a hint for redrawing: Duplicate the main, background layer, and invert it. Also, blow you templates up to AT MINIMUM!!! 2048x. You can even go to 4096, depending on the level of detail you want. You can always resize down when done for the finished skin. Which is then saved as a jpg.
  16. Well, if you still want it, it's yours. Just drop me a PM maybe you can straighten out the hash I made of the camo pattern!! Not real happy with the nose transitions!!
  17. too late Russ!! I already look that way!!! Except with glasses!!
  18. excuse me? If you wanted the template, all you had to do was ask.
  19. ok, checked my books. the photo above ARE Grand Slams. It's on page 61 of the Detail & Scale, Part 1 of the B-29. The text says it could carry 2 of them, PLUS the normal bomb load. Man, I can't imagine the length of the runway needed, let alone the weather conditions (cool, still air?). Engine overheats were always an issue. Part 2 book shows VB-13 "Tarzon" bombs, which are Bell adapted Tallboys in a semi-conformal carry across both bomb bays, and a relocated APQ-13 radome (lower nose turret location). These were used in Korea by the 19th BG. Tarzons were 'steerable' via radio-control link, similar to the VB-1 Azon, and Fritz-X
  20. all the more room for p0rn!!! I tested a old 1stGen from my external, since the exe is inside the game install, and it worked just fine! All my SF2 backups are zipped, so didn't want to unzip them
  21. Can't have a B-24J without the Navy's version too!
  22. check the 1stGen downloads??? I distinctly remember doing the 17s. You'll have to cross check the mapping on each individual skin map, as there MAY have been some changes from SF1 to SF2 as to the 15, I don't recall doing them
  23. this may be of some assistance http://combatace.com/topic/19469-how-to-create-a-country-specific-aircraft/
  24. Oh great! Now I gotta come up with a name??!!!
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